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WIP: AT-PT


LightNinja

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Posted

Yea I would say it would be a swoop bike also, but with ATST weapons. It looks awesome. I know if your able to do the ATPT then u can do that. The ATPT's are cool, I only wish that they were seen more in the movies.

Posted

They are in the movies, look toward the end of the battle of hoth in empire strikes back. They show one walking out in the snow. And the picture and video looks great! Cant wait to see it in game!

Posted

WOW! AT-PT walker, cool!

 

a walking cycle for a two leged vehicle is damn difficle. to look realistic it needs to have a dynamic equipoise. if you take a look at ravens AT-ST, the "hips" are moving dynamicly sidewise to keep the centre of mass above the standing leg. and if you have such a fitting walking cycle, you have to add a >standtowalk< and >walktostand< animations on how to get from standing on both legs to this dynamic equipose movement.

 

on each leg the AT-PT needs at lest one ball-and-socket joint, like hips on the human body. (so we can shake our back:)) looking at the blueprints i am not sure if the AT-PT realy has such a joint, but for a dynamic equipose movement it needs to have one.

 

 

btw, make sure you dont mirrored the bones, for ex. mirroring the right leg to the left. creat every bone individualy befor starting to animate or you get hell of difficultes. believe me!

 

its difficlult but this will be a realy cool model!

Posted

Also it needs to be smoothed out. I'm hoping your not done.

 

The feet need bones and animating to look like gravity is effecting them.

 

I'd also do some research into the way mechwarriors move.

 

You think that is bad. Try animating the Acklay. I had to do research into bat and crab movement. And had to animate a modified alternate tripod movement.

 

I'm going back now and reanimating everything again because I really want it realistic. Hope Monsoontide can wait a little.

Posted

The Acklay is the best vehicle I ever used!

 

Don't worry duncan, I didn't mirror it, and yes, it does need a feet bone. I think I'm gonna start it all over again.

 

I searched the internet for AT PT animation, and didn't find any. Finally, I remembered I have Force Commander :)

Posted
  Quote
Originally posted by Zappa_0

If im not mistaken there was some AT-PT's in the Rouge Squadron games also.

You are not mistaken, but it was much easier to look at it in Force Commander (just load a game, zoom in, and tell the AT PT to move)
Posted

Well I never bothered every getting Force Commander, but have seen alot of stuff about it. Ive mostly just played the Rouge Squadron games. I hope we are able to get those weapons to work as said from the blue print of the AT-PT. I actually have that book, theres alot of neat vehicles in it. Alot would be great to make for JA.

Posted

Yeah Zappa, Duncan, you are right about the dynamic equipoise, but i've seen in Rouge Squad that the AT-PTs are fasters than AT-ST so the dynamic equipoise is not very pronuncied because the legs move quicker so it dont needs the same dynamic equipoise than AT-ST i think, but it needs one anyway lol =P

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