Arkon11 Posted January 31, 2004 Share Posted January 31, 2004 Well just like the topic says, can you use cut-scenes in mp. Link to comment Share on other sites More sharing options...
Torchy Posted January 31, 2004 Share Posted January 31, 2004 nope Link to comment Share on other sites More sharing options...
Arkon11 Posted January 31, 2004 Author Share Posted January 31, 2004 Are you sure, if not is there any way someone could code it? This is for a certain mod that is probaly going to be "the next big thing" Link to comment Share on other sites More sharing options...
Mercenary Posted January 31, 2004 Share Posted January 31, 2004 In sp the camera view is through the "eyes of the player". How will you do this with many players? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 31, 2004 Share Posted January 31, 2004 I think you can have start and end cutscenes in Siege. A lot of stuff is allowed in Siege that you can't do in the other gametypes. Check out the levelforge JA tutorial forum for details on Siege. Link to comment Share on other sites More sharing options...
Arkon11 Posted January 31, 2004 Author Share Posted January 31, 2004 Well, this isn't for Siege, this is for a whole new game type. Link to comment Share on other sites More sharing options...
GothiX Posted January 31, 2004 Share Posted January 31, 2004 Poke Freyr until he codes it in. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted February 2, 2004 Share Posted February 2, 2004 Wish it would work. it would be really cool Link to comment Share on other sites More sharing options...
Matt-Liell Posted February 2, 2004 Share Posted February 2, 2004 First off why would you want to have cutscenes in a multiplayer map, 1 it would lag 2 it would screw you up and thats only after the point if you solve my next question, how? How would you trigger a cutscene and use a cutscene effectivly like that? Sureok after some guy on the map presses a swith it triggers a cutscene, then you have all these other guys jumping around with sabers and shooting and crap and then theres you trying to get them to do something for the cutscene so right now you got 1 guy pressing a switchcreating lag while other people playing just sit there going "Wtf I gotta watch this guy press a goddam switch I m in the middle of a duel!" And thats only if you can figure out a way to group all the people to see the same thing without moving their positions. Too much effort for little pay I say well theres my 2 cents. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 3, 2004 Share Posted February 3, 2004 That's why I mentioned Siege above: it's the only gametype in which a cutscene makes sense. Start and end cutscenes would be fairly straightforward, you just play them before/after everyone has spawned in/the mission ends. I also thought you could have the action "freeze" while a cutscene played, to depict some important event occurring. Link to comment Share on other sites More sharing options...
GothiX Posted February 3, 2004 Share Posted February 3, 2004 I know the project Arkon is working on, which you'll probably see sometime, and trust me - it would greatly benefit from cutscenes. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted February 3, 2004 Share Posted February 3, 2004 Heres what i know works in MP: You can move NPCs around (like walking, probably talking, things like that) umm.. you can have things move like one of those static brushes (arggg... cant remember the names. Im getting rusty...) You can also tell the script to break cetain items (a func_breakable) My guesses: Since you can move NPCs, you should be able to animate them. If you cant get them to talk, you CAN still play the talking sound. If you can move the static brushes, you could probably move EFX files around. If you can trigger func_breakables to break, you could probably make a script to turn EFX files on and off (well.. you could use triggers) Anyone know if you can control the player? Like change their weapons (an all gun map would offer a bit of variety) or something. I couldnt do it to an NPC, so i doubt you can with the player Link to comment Share on other sites More sharing options...
Arkon11 Posted February 3, 2004 Author Share Posted February 3, 2004 I'll get Freyr on it as soon as he is done with the last task I gave him Link to comment Share on other sites More sharing options...
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