Jump to content

Home

Some npcs are mindtrickable/some aren't?


Dr_night

Recommended Posts

I have some very basic experience modding saber files and npcs, but I'm unable to figure out how to make certain enemies immune/vunerable to mindtrick, is there a certain line in the .NPC file I missed? because I thought I heard about someone changed hazardtroopers to where they could be gripped, and stuff like evil jedi could be mindtricked to fight for you.

Link to comment
Share on other sites

mind trick is somehow distance-related as well.

 

i've played around with the assets1.pk3 file and found no obvious variable in npc configs about whether a character can be mind trickable or not. i'll check again and if i find something that may interest you, i'll follow up.

Link to comment
Share on other sites

I haven't been able to find what I'm looking for, I already have that though, I'll check to see if I missed it somehow, what I need, is a way to make certain npcs that normally are not affected by mindtrick ARE affected by it, and some that are affected aren't, anyone know how I can do that?

Link to comment
Share on other sites

Originally posted by Kengo

This should help:

http://www.pcgamemods.com/3648

 

You can make someone immune to force powers with ICARUS scripting certainly. I think its possible in the NPC files, I can't be sure though. It could possibly be coded into what NPC type they are (eg Reborn are all immune).

 

I downloaded the file, keep getting an error messgae whenever i try to open the .exe file.

Link to comment
Share on other sites

Originally posted by AIVAS

I haven't been able to find what I'm looking for, I already have that though, I'll check to see if I missed it somehow, what I need, is a way to make certain npcs that normally are not affected by mindtrick ARE affected by it, and some that are affected aren't, anyone know how I can do that?

Icarus scripts;

 

set(<SET_TYPES>"SET_NO_MINDTRICK", <BOOL_TYPES>"false");

 

Should do the trick.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...