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KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3


tk102

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I have a strange problem. I used KSE a couple years ago, no problem. It was version 2.something.

 

I tried using it again recently, and none of the changes I made worked. So I deleted the save, and tried again... and it DID NOT detect my new save, but kept the old one, and claimed to have made the changes.

 

So I downloaded the latest version, and yet the problem persists.

 

Any ideas? Thanks in advance!

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I have a strange problem. I used KSE a couple years ago, no problem. It was version 2.something.

 

I tried using it again recently, and none of the changes I made worked. So I deleted the save, and tried again... and it DID NOT detect my new save, but kept the old one, and claimed to have made the changes.

 

So I downloaded the latest version, and yet the problem persists.

 

Any ideas? Thanks in advance!

 

Yes I am having this same problem! So any help would be lovely before I pull my hair out.

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make a kse.log file in the same folder as KSE and try doing the modifications again. The kse.log file will capture extra information for debugging.

You can post the contents of the kse.log file or send it to the email in kse-readme.txt

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You don't need the screen to make a log file. In Windows Explorer, browse to where KSE is, and right click in a blank space and choose New: Text Document. Then right click on New Document.txt and change its name to kse.log. Answer yes when it asks are you sure you want to change the extension. Then double click on KSE to try to launch it (which as you say, will not launch). Then open kse.log file with Notepad and see if anything got written to it.

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I am having a problem with kse 3.3.3 and KOTOR1.

(...)

Also, when I try to go from South Beach back into the Temple Exterior, the autosave just hangs there on this same file (at about 15-20%) and doesn't do anything.

 

Thoughts?

 

I am having the same problem, and I searched around the net and this board and no one seems to ever answer this question.

 

I installed this game and tried the editor on my savegame (I am on lower city of Taris btw). Everything worked fine up until the point I tried to leave the screen and the autosave shows up and hangs there on the load screen. I tried to deactivate the autosave using the options on the game but it tries to autosave it anyway. Please can anyone help? Btw, I dont have any mods installed. Thanks.

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Hey,

Everytime when I open the programm. It shows me this stupid error:

 

Attempted to read past end of dialog.tlk (tried to read string 136345 but dialog.tlk has 136321 entires)

 

Kotor Spells.2da

 

I had this problem somewhere along the way but I cannot remember what I did to solute it. I already tried to change the dialog.tlk, I removed all mods I had in the override folder...

 

Would be glad if I get a fast reply on this.

 

Greetings

 

Joris

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Okay, it isn't a stupid error but it is never pleasant... That's what I mean. ;)

 

Sorry, I solved the problem. I did not thought at KotOR II. The KSE found the error there and not at KotOR I. I was tiered yesterday, sorry.

 

Thanks for your help.

 

Greetings

 

Joris

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Quote:

Originally Posted by Gnarrimoach

I have a strange problem. I used KSE a couple years ago, no problem. It was version 2.something.

 

I tried using it again recently, and none of the changes I made worked. So I deleted the save, and tried again... and it DID NOT detect my new save, but kept the old one, and claimed to have made the changes.

 

So I downloaded the latest version, and yet the problem persists.

 

Any ideas? Thanks in advance!

 

I'm also having this problem, I recently re-installed Kotor 2, now for some reason it still thinks the old saved games are there, but doesn't acknowledge the new ones, any easy fix for this?

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@Neeja

 

When you reinstall KotOR, it does indeed keep your old savegames -- these do not get removed. KSE does not have any sort of internal memory regarding your old saves -- they really exist on your hard drive. The path to them can be found in your registry -- HKLM\Software\Lucasarts\KotOR2 in the Path string. That's how KSE found them.

 

If for some reason the path in the registry is wrong, you can manually change the path of where KSE seeks your KotOR installation by right clicking on the "Knights of the Old Republic" or "The Sith Lords" node in the treeview but you'll have to do this each time you launch KSE. (Usually just easier to change the path in the registry directly instead.)

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Boy that's a lot to go on. I wonder what that crazy error message said. :)

 

KSE_332.EXE has encountered a problem and needs to close. We are sorry for the inconvience.

 

If You were in the middle of something the information you were working on might be lost.

 

Please Tell microsoft about this problem: We have created an error report that you can send to us. We will treat the report as confidental and anonymous. To see what the report contains click here.

 

Debug Send Error Report Dont send

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How do I add items to characters' inventories for the X-box? I have some saved games from codejunkies that has items (like the Irrisai sabers) that I want to put on a new character I'm making, but KSE 3.3.3 doesn't seem to be able to. Is there an older version that's more compatible with x-box saves?

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How do I add items to characters' inventories for the X-box? I have some saved games from codejunkies that has items (like the Irrisai sabers) that I want to put on a new character I'm making, but KSE 3.3.3 doesn't seem to be able to. Is there an older version that's more compatible with x-box saves?
You cannot add or subtract items from the Xbox versions with KSE. There is no older version that is more compatible.
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Not to my knowledge. The reason for the limitation is due to the fact that the XBox uses a bunch of .sig files to authenticate the game files. 6 out of 7 of these .sig files were understood by yours truly and incorporated into KSE. Unfortunately, I never did solve the mystery of the SAVE_HEADER.sig, so a full-fledged Xbox savegame editor was never completed. :(

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Not to my knowledge. The reason for the limitation is due to the fact that the XBox uses a bunch of .sig files to authenticate the game files. 6 out of 7 of these .sig files were understood by yours truly and incorporated into KSE. Unfortunately, I never did solve the mystery of the SAVE_HEADER.sig, so a full-fledged Xbox savegame editor was never completed. :(

Oh okay, the editor is great anyway so I appreciate the work you put into it. Does that mean people like Jay FNG and Voxangel and others have access to that info and just aren't sharing it, or did they mod the game in ways other than editing their saves?

 

One more question: Is there anything I can do to change the name of my character? KSE 3.3.3 seems to corrupt it when I try and I don't really like the name of one of the character I downloaded.

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They might know something-- I'd think Voxangel would let me know though since he helped beta test the early versions of the Xbox-KSE. As for your name, you can change it as long as you keep the same number of characters as the original.

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