{xg}darthVADER Posted February 23, 2004 Share Posted February 23, 2004 i'm curently working on a star destroyer it was originaly intended FFA and TFFA and CTF but i decided it would be a lot better if it was a siege there is still some issue's to be worked out with the lighting and stuff i would like some suggestions for a siege scenario i wil post screenshots later today darthALEX out Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 23, 2004 Author Share Posted February 23, 2004 here are the screenshots as promised http://www.imagedump.com/index.cgi?pick=get&tp=43178 http://www.imagedump.com/index.cgi?pick=get&tp=43181 http://www.imagedump.com/index.cgi?pick=get&tp=43182 http://www.imagedump.com/index.cgi?pick=setandget&tp=43185&poll_id=0&category_id=20&warned=y Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 23, 2004 Share Posted February 23, 2004 They look good, but I think they could use alittle more detail to them. Other then that it looks good. Link to comment Share on other sites More sharing options...
GothiX Posted February 23, 2004 Share Posted February 23, 2004 *gets on knees* Dear, dear Alex.. Light the damn thing. Link to comment Share on other sites More sharing options...
lassev Posted February 23, 2004 Share Posted February 23, 2004 Yeah, the very uniform light (or no light?) and the all-light-gray textures make it even harder to spot any details. I guess some level of ambient light would be in order is space (I'm not talking about realism, though) but some shadows and such would make it far easier to actually see any 3D features. Yet, it sure looks like a Star Destroyer! Good work! (And you have a funny image host... Links to XXX sites and cable descrambler sites, just to mention the most harmless ones... ). Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 23, 2004 Author Share Posted February 23, 2004 Originally posted by GothiX *gets on knees* Dear, dear Alex.. Light the damn thing. *grabs a torch* as you wish i'll do the lighting once i finish the architexture cause it takes a like a day and nigh to compile with lights and without it takes a minute and a half i'll show some radiant screens later they show how detailed the damn thing is and how big it is on the grid Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 23, 2004 Author Share Posted February 23, 2004 just tought i'd have some fun http://www.imagedump.com/index.cgi?pick=get&tp=43243 some radiant shots http://www.imagedump.com/index.cgi?pick=get&tp=43249 http://www.imagedump.com/index.cgi?pick=get&tp=43253 http://www.imagedump.com/index.cgi?pick=get&tp=43255 and the size on the grid http://www.imagedump.com/index.cgi?pick=get&tp=43259 Link to comment Share on other sites More sharing options...
GothiX Posted February 23, 2004 Share Posted February 23, 2004 Doube the size of your lightgrid in worldspawn, it'll take less time. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 23, 2004 Author Share Posted February 23, 2004 Originally posted by GothiX Doube the size of your lightgrid in worldspawn, it'll take less time. 3 letters HOW? Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 24, 2004 Share Posted February 24, 2004 Screenshots look great. Link to comment Share on other sites More sharing options...
rgoer Posted February 24, 2004 Share Posted February 24, 2004 Originally posted by {xg}darthVADER 3 letters HOW? key: "gridsize" value: "128 128 128" (or even "256 256 256") Link to comment Share on other sites More sharing options...
Andy867 Posted February 24, 2004 Share Posted February 24, 2004 Hate to inform ya XG, but Look here and Also at http://www.jediknight.net. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 24, 2004 Author Share Posted February 24, 2004 whats your point ? i'm going to complete this map wether activision releases a version of theirs or not Link to comment Share on other sites More sharing options...
Lightning Posted February 24, 2004 Share Posted February 24, 2004 looks great are you going to but those outomated turrets on the destroyer like those of the flight school maps? Link to comment Share on other sites More sharing options...
DarkLord60 Posted February 24, 2004 Share Posted February 24, 2004 Originally posted by {xg}darthVADER whats your point ? i'm going to complete this map wether activision releases a version of theirs or not thats the spirit! lol Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 25, 2004 Author Share Posted February 25, 2004 yes there are several automated turrets (several dozens) i cant do the lighting stage of this map it wil have to be as you saw it in those screens i'll try tog et it to work properly by no promises olso what should i make the rebel base i've tried a mon cal cruiser and that jsut crashed radiant so any sugestions and prefrebly screenshots or ref pics of it Link to comment Share on other sites More sharing options...
Andy867 Posted February 26, 2004 Share Posted February 26, 2004 You could make it the Yavin 4 Base, kind of like in ANH, but they are attacking a Star Destroyer instead of the Death Star. Just use fog and clouds to simulate the transisition from the planet to space, and then make it so that once someone is in space, they cant just simply return to the planet. (kind of like a controlled flight plan) Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 27, 2004 Author Share Posted February 27, 2004 i was thinking more of a space base but i can try this concept i just dunno how it wil look Link to comment Share on other sites More sharing options...
monsoontide Posted February 27, 2004 Share Posted February 27, 2004 Check out the way Factor 5 did their "Attack The Star Destroyer" level in RogueSquadron2 (For the gamecube) It may give you some ideas (There's some great stuff - graphics / level design - in that game) If you don't have it, just check out http://www.lucasarts.com/products/rogueleader/default.htm Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 27, 2004 Author Share Posted February 27, 2004 i'm using the star destroyer from rogue squadron 3 as a refrence since i have the game Link to comment Share on other sites More sharing options...
Nkenobi Posted March 1, 2004 Share Posted March 1, 2004 looks great so far! Link to comment Share on other sites More sharing options...
Dilandau-Sama Posted March 6, 2004 Share Posted March 6, 2004 There's already a seige star destroyer created by raven, eveybody's playing it. Link to comment Share on other sites More sharing options...
monsoontide Posted March 6, 2004 Share Posted March 6, 2004 After playing around in the released Destroyer and Destroyer 2 maps, I think that improvements could easily be made, if the attacking team actually had to board the ship to complete certain objectives and the Falcon was inside the Hanger of the star destroyer. Alternatively, If you had the Rebel cruiser alongside, it could be a race between the two teams to capture the other ship. Either way, I think an on foot section aboard the ships would be really cool. Link to comment Share on other sites More sharing options...
Pnut_Man Posted March 6, 2004 Share Posted March 6, 2004 Having played and enjoyed the FFA Star Destroyer from Jedi Outcast, boarding the enemy ship and 'taking over the bridge', or 'rescuing prisoners' sounds like AWESOME objectives for future flight sim Siege maps. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted March 7, 2004 Author Share Posted March 7, 2004 ive been working some more on the siege objectives on this star destroyer and this is what ive come up with so far The imperial star destroyer Undertaker is curently transporting a prototype of a new shield generator to correlia for testing the rebel aliance has heard of this and is planning to intercept the star destroyer and steal the plans rebel objectives: obective 1 destroy the shield generator domes to gain acces to the docking bay objective 2 board the star destroyer and make your way to the cargo bay where the prototype shield generator is located objective 3 plant explosives on the shield generator objective 4 make your way to the bridge and download the plans of the prototype objective 5 make your way back to the hanger and steal a lambda shuttle and return to the fleet ***missions acomplished*** imperial objectives: objective 1 defend the prototype and plans till you clear the asteroid field and can make the jump to hyperspace Link to comment Share on other sites More sharing options...
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