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What should the Imperial homeworld be in SWGB2?


Darth Windu

What should the Imperial SWGB2 homeworld be?  

8 members have voted

  1. 1. What should the Imperial SWGB2 homeworld be?

    • Coruscant
      4
    • Bastion
      1
    • Mobile (ala Death Star)
      2
    • Other (please specify)
      1


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Unless this is in the Later New Republic area, Bastion won't work. The Imperials didn't settle down there til later.

 

There's Byss, but that is after Death Star 2, but before Rebels took Coruscant.

 

You're making this more complicated than needed. The Republic is the Empire....

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Well the Empire has no ONE planet that they call there own they have many Naboo, Tatooine, Dantooine, Dathomir, Coruscant (even though it wasn't mentioned much) ect.

 

So the empire has a system of planets so they have no homeworld. Unless you call the death star a planet.

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Why do you all seem to fail to understand such a basic idea.

 

IN A FREE-FOR-ALL THE REPUBLIC AND EMPIRE WILL BOTH EXIST, AND HENCE CANNOT HAVE THE SAME HOMEWORLD!!!!!!!!!!!!!

 

In the Imperial campaigns, their homeworld will be Coruscant, just as the Republic will have Coruscant as their capital in their campaigns.

 

This poll is to see what the Imperial capital should be when BOTH the Empire and Republic are present.

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Huh? Pbguy - you do realise im talking about SWGB2 and not SWGB right?

 

Why do they need to be different? Thats probably the dumbest question i've been asked for quite a while. Think of it in terms of a game where you can play as two different sides, Czarist Russia and Communist Russia. If you were to play a game in which you capture the enemy capital in order to win, how on earth could both have Moscow as their capital?

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Sith - i have already explained this. THEY WONT BOTH APPEAR IN CAMPAIGNS!!!

The time they WILL both appear is when a player chooses to have a CtG mode with ALL civ's present. The only objective there is to conquer the galaxy, as opposed to story-based campaigns.

 

Pbguy - and that somehow makes your statement more intelligent?

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OMG, if they happened during different times, why do they need to be different? It's the generally the same organization.

And if you want a legit answer to your lame ass question, the Imperials home planet wouldn't be a planet it would be a moon... wait a minute, that's no moon...

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Windu, unless I misunderstood, your CtG thing would be a single-player "adventure" of sorts, kinda like a connected string of single player games games on a campaign (key word) to rule the galaxy. It isn't multiplayer, it isn't free-match (where you pick your opponents, etc.), the scenerios are connected, and it isn't player created. Thats a campaign.

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Sith - yes, you misunderstood.

 

The way i see it, there will be 2 single-player modes in addition to multi-player (which is essential)

 

1. Campaigns - these will be a series of story-based missions for all 8 normal civs. Campaigns of one civ will NOT occur at the same time as those of another civ.

 

2. CtG - i see three modes here

- Civil War - in this mode, there are the Wookiees, Rebel Alliance, Empire and Hutt Cartel. You can play as any of them, but the Wookiees and Rebels and allied, as are the Empire and Hutt's.

 

- Clone War - in this mode, there is the Republic, Naboo, Confederacy, Federation. Again, you can play as any, but the Republic and Naboo are allied, as are the Confederacy and Federation.

 

- Free-for-all - this is when all civ's are present and the only objective is to conquer the galaxy, and all other player civs.

 

Is that any clearer?

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OK, I get your point, it's not campaign.

 

Then if it's not campaign why do you want them to have a homeworld? If you're trying to do the capital thing a la Rise of Nations, then just use capitals, let the player name the city, and everything's settled.

 

In my opinion, homeworld are out of place in that particular game mode.

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I still don't understand why there must be a free-for-all mode...

 

And technically Windu, your RoN copycat idea is a campaign, just separate from the other ones. Thats like saying that the "battles of the conqeurors" in AoC wasn't a campaign because there wasn't any linked scenerios. Question: does RoN have a campaign? Yes, the CtW is their campaign, and in your little world, its just a variation of the campaigns. I have no idea why you are having so many different campaigns, cause, as I said before, people prefer MP, SP RM, and the editorover the campaign. The campaign has become now a cool thing to do for a couple of weeks before really starting the game.

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FroZ - yes they do, their HOMEWORLD

 

Compa - because the way to defeat your opponents is to capture their homeworld. Similar to RoN's capital idea, excapt that in the actual battle-bits, you have to completely destroy your opponent rather than just capture a particular city.

 

Sith - becuase it gives players more options = more fun.

Also, no, it is not a campaign. According to the dictionary i have right in front of me, a campaign is: "a number of connected military operations in a war which are aimed at some special purpose" - therefore, the FFA mode is NOT a campaign.

 

With regards to what you listed as what you THINK people prefer, they would all be in the game anyway, so why do you such a big problem?

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Windu, your cheesy CtG is a perfect fit to the definition. Is it not a series of connected military operations aimed at a special purpose (conquering the galaxy)?

 

BHG, the creators of your idea, also agree with me, calling their CtW a campaign multiple times on their website.

 

Finally, they're what I know people prefer, from what RTS players have said, and from what the big Three Companies have said and done. I have such a big problem because the concept is superfluous junk that will force other, more important things, like graphics and civ variety, into a lesser state. And, of course, there's the whole originality issue....

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Sith - oh please, spare me. What is original today in RTS'? Ranged infantry, melee infantry, ranged vehicles, aircraft etc are they original? The only thing that matters is HOW you put it together - not the individual components, but how those components fit together is what makes a game good or bad.

 

As for the campaign, is it a definition for CtG? No. The whole point of CtG and RoN's CtW is that there are almost limitless decisions you can make - the different senario's arent inter-related. The only reason BHG calls it a campaign is to cover the fact that they didnt bother putting real campaign's into their game.

 

The only problem you have with this idea is that you dont understand it, and hence attack it. Perhaps if you opened up your mind a bit more, you would see that the CtG mode offers infinately more re-play value and fun when held up in comparison with other games like SWGB.

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Just because things are similar between some RTS games doesn't give you license to entirely steal an idea from an RTS.

 

And Windu, what you are describing is a campaign. It fits your definition perfectly, as Sith pointed out. What's the big problem with calling it a campaign?

 

The way I understand your idea - and mind I haven't played RON - is that all eight or however many civs you want start on a point on the galaxy map, then chose which regions to fight in, gaining more of the galaxy under your control. I think the reason you don't want to call it a campaign is because the battles won't be scenarios, they'll be essentially RMs where you fight a single opponent depending on who currently controls the region of space you've decided to invade. Is this correct? So there are no little missions or cinematics, just like normal single player mode but with a greater purpose. That is still a campaign by your dictionary definition, but not by the understood meaning it has in terms of RTS games. A campaign in RTS terms is a series of linked scenarios. This CTG game mode is a series of linked RMs.

 

Oh, and I voted for the Death Star, but I don't think it should be mobile. It stays in one place, but is still called the Death Star. This way the Empire doesn't get a rediculously unfair advantage of being able to move their homeworld.

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Vostok - so, with my use of ranged infantry in my template, does that mean i'm stealing that idea?

 

With the Death Star, the CtG campaign would be TB with conbat being RTS just as in RoN. For the Empire to move their homeworld, they wouldnt be able to do it instantly, but over a few turns.

 

luke - the Death Star would be a political center, not a weapon - so dont worry.

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