dark jedi 8 Posted March 29, 2004 Share Posted March 29, 2004 their could be a tantive 4 map in there. their are still 3 (?) more planets/areas to be confirmed. that'd be really cool, that or an assult on a droid ship like in Ep. 1 (obi and qui gon). Link to comment Share on other sites More sharing options...
Doomie Posted March 29, 2004 Share Posted March 29, 2004 i hope they make one. And if not, fans and mod-makers could make one. Just like with BF1942. Link to comment Share on other sites More sharing options...
Glboricua Posted April 3, 2004 Share Posted April 3, 2004 Well, if every planet has 2 areas, I think it would be a good idea if on some planets they have one space map. For example, on the Endor map, one map would be on the forest, and the other in space with the Death Star. SWBF does have potential to integrate the space maps, I think would be a better game if they do that. You could choose if you want to fight in space with vehicles or on the ground with units and vehicles. Link to comment Share on other sites More sharing options...
Dr.Davidson Posted April 3, 2004 Share Posted April 3, 2004 till now i thought that on endor forest there were gonna be some air vehicles for support such as maybe tie-bomber or x-wing... so i dont think there will be a space map... Link to comment Share on other sites More sharing options...
dark jedi 8 Posted April 4, 2004 Share Posted April 4, 2004 i assume the only vehicle endor could support would be at-st walkers and speeder bikes. the trees are too tall and close together to have anything else. Link to comment Share on other sites More sharing options...
Gukkjo Posted April 4, 2004 Share Posted April 4, 2004 My thought is that if there is a space map, then all the strategy of picking a specific type of soldier is gone. Their special abilities will do nothing for them if everyone is in a ship. Not to mention that the teamwork aspect will be gone. Though not impossible, it is hard to get teamwork when everyone is flying around in different directions. Â But that does leave me to wonder what they are planning for the Tie fighters and X-wings... Link to comment Share on other sites More sharing options...
Huntsman Posted April 5, 2004 Author Share Posted April 5, 2004 Well yes and no. Â Firstly, though the choice of claases MAY be inconcequential, there will be a finite # of X-wings, Y-wings etc and Tie fighters, tie bombers etc...therefore the different "classes" are essentially the differnt vehicles, each of which will have their own combinations of endurance, firepower, speed, and maneuverability. Â Secondly there should also be cap ships which can be piloted and different gunner stations manned aboard them. More importantly cap ships allow for the possibility of being boarded. When this happens, you WILL have infantry combat and the class you choose will come into play. Link to comment Share on other sites More sharing options...
joesdomain Posted April 5, 2004 Share Posted April 5, 2004 If they were going to have space battles one should include one map for battle of Yavin like in episode IV and one map for the battle of endor in episode VI. Otherwise I would not care to see any space battles from the prequel trilogy. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 5, 2004 Share Posted April 5, 2004 Originally posted by Gukkjo My thought is that if there is a space map, then all the strategy of picking a specific type of soldier is gone. Their special abilities will do nothing for them if everyone is in a ship. Not to mention that the teamwork aspect will be gone. Though not impossible, it is hard to get teamwork when everyone is flying around in different directions.  But that does leave me to wonder what they are planning for the Tie fighters and X-wings... It will matter if you choose the pilot class, which will be what everyone would choose. About the team work, look at Jedi Academy siege_destroyer, it has hellva lot of team play if you really want it. Link to comment Share on other sites More sharing options...
Gukkjo Posted April 6, 2004 Share Posted April 6, 2004 Originally posted by tFighterPilot It will matter if you choose the pilot class, which will be what everyone would choose. Â I was under the impression that pilots don't necessarily fly better than everyone else, but rather they have different abilities. From Lucas Arts: Rebel Pilots are capable at initiating repairs and are also the only units that can eject safely out of damaged vehicles. They are adept at wreaking havoc on enemy vehicles and helping with the construction of makeshift command posts. Â Plus if everyone chose Pilot, then as I said the strategy of chosing is gone, because everyone will be/want to be a pilot. Link to comment Share on other sites More sharing options...
Lt. Havoc Posted April 17, 2004 Share Posted April 17, 2004 space battles would as compared to creating land based maps would be incredibly easy. Â In an old interview concerning Rogue Squadron one developer said the reason most Rogue Squadron maps are on planets is because it makes it more interesting to players. Making a pure space maps consists of the backdrop of stars and then just all the objects inside the box. Â Star Wars games always worked to incorparate varied play-ability. Look at the Dark Forces series and Shadows of the Empire. Having pure space battles would add so much the game. Â Simplify the flight controls as compared to the xwing games. Limit player classes, you don't need a sniper in a space battle. Give capitol ships the ability to repair fighters (like the hangar recharge in BF1942). Give capitol ships several defensive turbo laser positions for the "non-flyers" to occupy (like the carriers in BF1942). Â Something they should really consider. Vehicles almost always have fewer polys than organic models like soldiers and plants. Also there would be far fewer animations needed for starships versus human models. I bet there would be a notable increase in PC performance every time a map would change to a space battle just because it has to draw so many fewer items. If they wanted to make it cooler they use fog effects in combination with a nicely painted backdrop to simulate a nebula. Of course there's always the asteroid field too. God I hope they don't leave these aspects out. Link to comment Share on other sites More sharing options...
pink lightsaber Posted April 18, 2004 Share Posted April 18, 2004 i think i found a way to have space battles and making picking classes strategic. The level can be on two starships in space. the battle can be in side but there are a few shuttle bays with different ships in each one. You can board them and fly out into space and use it to have space battles or a transport to the other ship. That way you will need to pick a good class for fighting on the ship. Also having different ships in different bays could be harder to find for better vehicles. Link to comment Share on other sites More sharing options...
StormHammer Posted April 18, 2004 Share Posted April 18, 2004 Originally posted by Gukkjo Plus if everyone chose Pilot, then as I said the strategy of chosing is gone, because everyone will be/want to be a pilot. Â Pilot would be my last choice, to be honest. I like running and gunning... Link to comment Share on other sites More sharing options...
slapshot16 Posted April 18, 2004 Share Posted April 18, 2004 Originally posted by Huntsman Secondly there should also be cap ships which can be piloted and different gunner stations manned aboard them. More importantly cap ships allow for the possibility of being boarded. When this happens, you WILL have infantry combat and the class you choose will come into play. Â Ummm I think that making the outside and inside of a ship will be to taxing on the system. So that rules out the boarding witch leaves you again with a space map with no teamwork. Â edit: WHOOO 50 posts. I am now a gungan grunt. fear my power!!! Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 18, 2004 Share Posted April 18, 2004 Originally posted by slapshot16 (1)Ummm I think that making the outside and inside of a ship will be to taxing on the system. So that rules out the boarding witch leaves you again with a space map with no teamwork.  (2)edit: WHOOO 50 posts. I am now a gungan grunt. fear my power!!!  1-True. If we all started on starfighters only without having the starship's interior, there would be an increase in PC performance. However, we can run on the starship so really not much of a difference.  2-And I'm a hot chick    We cannot have pure simple flight controls. We need a 3d radar first and foremost. If we kept it like in Galactic Conquest and Rogue Leader with a 2d radar that would suck. The radars were so useless...  BTW there probably won't be space maps. There has been loads of flight sims and flight shooters based around Star Wars. I know none of them had great MP capabilities but we have had more then our share of it. Link to comment Share on other sites More sharing options...
Mountainforest Posted April 18, 2004 Share Posted April 18, 2004 Is this thread about repeating your arguments or what? Â Posting here is ueseless, everybody says everything triple. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 18, 2004 Share Posted April 18, 2004 Originally posted by StormHammer Pilot would be my last choice, to be honest. I like running and gunning... FFS we're talking about space maps! Where the f*ck have you been?!? Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 19, 2004 Share Posted April 19, 2004 Originally posted by slapshot16 Ummm I think that making the outside and inside of a ship will be to taxing on the system. So that rules out the boarding witch leaves you again with a space map with no teamwork.  edit: WHOOO 50 posts. I am now a gungan grunt. fear my power!!! Once again, look at JA's siege_destroyer It's HUGE, and the Star Destroyer has some inside area (the hanger, where the imerials spawn). It looks really big from the inside, and really small campared to the whole Star Destroyer. That's a REAL SIZE Star Destroyer right there, and it doesn't slow anything down! I bet that if there were a bit more inside areas to the Star Destroyer, it wouldn't slow the thing down either.  But that's Jedi Academy and that's Battlefront... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 19, 2004 Share Posted April 19, 2004 Yup. SWBF doesn't use the old Q3 engine. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 19, 2004 Share Posted April 19, 2004 Originally posted by lukeiamyourdad Yup. SWBF doesn't use the old Q3 engine. But that doesn't mean the engine is less good. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 20, 2004 Share Posted April 20, 2004 The engine is now quite old and doesn't have very high requirements even for MP. On the other hand, BF1942 and BF:V both have high requirements(well not that high anymore but hey). We can easily guess that SWBF falls into the category of BF1942/VietNam. Link to comment Share on other sites More sharing options...
Huntsman Posted April 22, 2004 Author Share Posted April 22, 2004 Ok, I just got jedi academy and DLed the seige_destroyer map. It looks really cool in spectator mode but 2 problems:  - I can't find any populated servers playing this map  and  - It won't show on my map list so I can't host it  Does anyone know how to host this map? Also, can anyone who plays it give me an IP of a server that typically has people playing it regularly?  I wish the map were a bit bigger and a few more cap ships but the star destroyer looks excellent. I also noticed they put in some classes for the map. Pretty cool. Link to comment Share on other sites More sharing options...
joesdomain Posted May 7, 2004 Share Posted May 7, 2004 I have heard you can win the death star if you beat the rebels on endor. I don't know how they are going to do that. If someone got that they will invinceable. Unless they have a map devoted to you playing as the rebel fleet and fighting the death star. Link to comment Share on other sites More sharing options...
Eagle Warrior Posted May 7, 2004 Share Posted May 7, 2004 i think that to win the death star you will have to be VERY good. then when you win it you you will have to recharge. when it is recharging the enemy will have to detroyed the dish that is giving the death star shield:deathii: is it is 2 and destroy it before the death star has time to fire. Link to comment Share on other sites More sharing options...
joesdomain Posted May 8, 2004 Share Posted May 8, 2004 Sounds interesting! Maybe it is the last map in the battle between empire and rebels. The game will probably move from map to map in order we see the planets in the movies. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.