keshire Posted March 30, 2004 Share Posted March 30, 2004 Well its about time someone brought this to the fore front. Luckily with the help of the notables in the community. ASK, Corto, RazorAce, etc. I'm Pretty much done with a JKA animatable Skeleton. I'll be needing hosting for the xsi. And if You can do player models you can do this, Don't be shy now. The how-to is exactly the same as JK2. Its the skeleton thats different. Here's my test anim. Sorry I have no-where to host a clip but its a screeny. I know its simple but it was just a quick test to make sure it didn't deform. I'll get to the complicated stuff here shortly. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted March 30, 2004 Share Posted March 30, 2004 Keshire - the new hero of the JKA modding world (along with all the others who did the groundwork...) Well done my man. We now have an exciting time ahead! Link to comment Share on other sites More sharing options...
Wudan Posted March 31, 2004 Share Posted March 31, 2004 Good job. Do you have the XSI hosted yet? Link to comment Share on other sites More sharing options...
keshire Posted March 31, 2004 Author Share Posted March 31, 2004 Let me make sure all the bugs are out by making Renegade's expanded Dual Blaster Anims. Then I'll make sure it gets distributed to a good amount of sites. Link to comment Share on other sites More sharing options...
keshire Posted March 31, 2004 Author Share Posted March 31, 2004 There you go Renegade Clint Eastwood style double fisted. All you have to do is add the gun. Link to comment Share on other sites More sharing options...
keshire Posted March 31, 2004 Author Share Posted March 31, 2004 I passed along my source files to RazorAce and Renegade. so hopefully it'll be upped into the cvs soon. If I had access from here at work It'd be faster. But alas. My ports are blocked. Link to comment Share on other sites More sharing options...
keshire Posted April 1, 2004 Author Share Posted April 1, 2004 For those that want to grab the files to take a look, Instructions for downloading from the OJP file repository can be found here. http://www.lucasforums.com/showthread.php?s=&threadid=119776 The animation stuff can be found under tools. Also feel free to browse the many topics on the OJP boards. Public Opinion is always important for the Open Jedi Project. Link to comment Share on other sites More sharing options...
ksk h2o Posted April 1, 2004 Share Posted April 1, 2004 Yowza. Very nice work Keshire. I'll be sure to grap the skeleton and see what neat animations can be done... I just need to apply for days to be made into 48 hours instead of 24. =P Link to comment Share on other sites More sharing options...
ASk Posted April 1, 2004 Share Posted April 1, 2004 I assume this means my glamerge DOES work for other skeletons, in particular JKA (i never tested it on others, I just made it to be generic, so I assumed it would have no troubles) Or are those done using Wudan's tool? [edit] I updated the old animation thread to include the JKA info. I hope you don't mind, keshire. If you do, or if you spot any inaccurate info, please let me know Link to comment Share on other sites More sharing options...
keshire Posted April 2, 2004 Author Share Posted April 2, 2004 Oh ya, your tool does work. More than likely it'll merge with any skeleton as long as its accurate. One thing I noticed though was that it'll only merge once. After that the _humanoid isn't recognized as a valid animation file by the glamerger. Thats not a real problem though as long ass people don't go deleting their xsi's Link to comment Share on other sites More sharing options...
ASk Posted April 2, 2004 Share Posted April 2, 2004 After that the _humanoid isn't recognized as a valid animation file by the glamerger. Shouldn't happen The check depends on finding the magic word 2LGA as first 4 bytes in the header can you open the gla file in a hex editor and tell me if the first bytes look like: 2LGA <4 bytes that are version> <path to gla> ... or even better, if you can cut around 100kb of the file and email me at ask@darklordsofsith.com or send on irc.gamesurge.net/#jediknight, my nickname there is ASk Link to comment Share on other sites More sharing options...
keshire Posted April 3, 2004 Author Share Posted April 3, 2004 , I think it was my own fault. I maybe tried to overwrite the file I was merging. Link to comment Share on other sites More sharing options...
ASk Posted April 3, 2004 Share Posted April 3, 2004 Oh Well. seeing as glamerge is now regarded by me as a really ugly piece of code, it almost does not have any failsafes and error-checking :/ I think it runs at order of O(n^2) or O(n^3). Ugh Link to comment Share on other sites More sharing options...
keshire Posted April 3, 2004 Author Share Posted April 3, 2004 I had a few convo's with you back when JKA was beta on IRC. If you remember. Since then the ports for IRC were blocked at where I work. I need to get the networking guys to give me a break. Link to comment Share on other sites More sharing options...
ASk Posted April 3, 2004 Share Posted April 3, 2004 if port 6666 is not blocked, nuclearfallout.ca.us.gamesurge.net:6666 Link to comment Share on other sites More sharing options...
keshire Posted April 3, 2004 Author Share Posted April 3, 2004 Nope, only thing open would be email/news, http, and messenger. I use msn under Keshire Link to comment Share on other sites More sharing options...
ASk Posted April 3, 2004 Share Posted April 3, 2004 Are you sure that's MSN and not AIM? and nickname is not enough for MSN buddylist add, I would need you to pm me your MSN email address (don't post online for spam shall reach you then) Link to comment Share on other sites More sharing options...
keshire Posted April 6, 2004 Author Share Posted April 6, 2004 Oops, my bad. *edited msn out* Spam doesn't bother me all that much due to the fact that I've never touched that email account. *edit* No I will not join any clans or modding groups. Link to comment Share on other sites More sharing options...
razorace Posted April 6, 2004 Share Posted April 6, 2004 People trying to headhunt already eh? Link to comment Share on other sites More sharing options...
razorace Posted May 19, 2004 Share Posted May 19, 2004 Ok, I'd like to announce that we've gotten our hands on Raven's source files for all the JKA animations AND the source files for all the standard player models created by Raven. We're currently in the process of sorting thru all the data and getting it organized for release. So far, we've released 3 packages, which can be found on lucasfiles.com: Humanoid Animation Source Files Player Model Source Files Non-Humanoid Animations and Models Source Files A big thanks to Keshire for talking Raven out of the files and then spending the time to organizing them. Link to comment Share on other sites More sharing options...
darthviper107 Posted May 20, 2004 Share Posted May 20, 2004 This will help with animations a lot. Thanks Keshire. Link to comment Share on other sites More sharing options...
LightNinja Posted June 24, 2004 Share Posted June 24, 2004 man u can use that little box named as bones like a skelleton and make a new model wich would have the same anims? Link to comment Share on other sites More sharing options...
LightNinja Posted June 24, 2004 Share Posted June 24, 2004 nice, i re-did hazardtrooper , thx keshire Link to comment Share on other sites More sharing options...
LightNinja Posted June 24, 2004 Share Posted June 24, 2004 man what the hell is wrong here? the model is perfect at modview but look in game. Link to comment Share on other sites More sharing options...
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