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Screenshots for the sake of screenshots


tk102

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  • 2 weeks later...
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Thanks to cchargins fantastic work, we can now import simple models. This is the result of a little testing.

 

http://images.fotopic.net/?id=5222036&outx=600&noresize=1&nostamp=1

 

It was a double bladed vibro sword. :) nothing impressive but I imported 4 new sword models into the game, That work flawlessly considering how long we have all been hoping some clever person would figure out the models this Is a MAJOR step. :)

 

Thanks cchargin.

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I believe the saber I am holding is T7's guardian of the order saber, I am unsure if it is a unique texture, but I believe it is modeled after malak's saber. It is in the new holowan plug-in, which I suggest everyone download.

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Originally posted by darthhetrick

This may be a stupid question but how do i take a screenshot?:bdroid2:

First, you have to enable screenshots. Open the swkotor.ini file in your Kotor directory and, under the [Game Options] section,change the entry "EnableScreenShot=0", for "EnableScreenShot=1" (without quotes). After this when you want to take a screenshot, just press your Print Screen key and paste to a proper application.

 

You could also use Reclip which allows you to take approximately 200 screenshots : http://www.brothersoft.com/Reclip_Download_3458.html (thanks svosh, I love this application)

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Heh, I'm not gonna be able to actually show you guys a picture of this, cause I deleted the file before I took a picture and I don't want to have to redo it LoL, so use your imagination, or do this. Open up appearance.2da, find all of the 'commoner rows' and any that specify Taris especially. Change the N_Commoner* thing to N_DarthMalak in EVERY ONE of them. Save it and put it in Override. Load up a new game and make your way to the upper streets of Taris. Heh it's funny.

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Originally posted by MattColejk

if you can explain this, i commend you

 

http://img38.exs.cx/my.php?loc=img38&image=timetravelerKEL.jpg

 

MattCole

 

PS DARTH333 DONT SAY NOWT!!! please :D

As you wish Matt. Even if I know, I'm not saying anything ;) ...for now.

BTW, for the others, no it's not a spawning multiple npcs problem(Oooops, sorry Matt, I said something :o )

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