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Assimilat Error ( plz help )


-]Holoman[-

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Hi people,

 

Assimilat gives me by my model this Error :

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\frau\wars.car --------

( Build trigger: "c:\base\models\players\frau\wars.glm" missing )

entering c:\base\models\players\frau\wars.car

(90 degree skewing OFF)

Loading GLA "humanoid/humanoid.gla"...21376 frames

Grabbed 1 files with 21376 frames

Processing 'c:/base/models/players/frau/model.xsi'

Unable to find bone "rfemurX" referenced in this mesh

( Press any Key ... )

 

What does this mean ?

I´ve the bone rfemurX but in my Tutorial is written I need the bone rfemur ... is this the error ?

Or does I make more than one Error ?

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Hey Thx .. but now I become a new error :

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\frau\wars.car --------

( Build trigger: "c:\base\models\players\frau\wars.glm" missing )

entering c:\base\models\players\frau\wars.car

(90 degree skewing OFF)

Loading GLA "humanoid/humanoid.gla"...21376 frames

Grabbed 1 files with 21376 frames

Processing 'c:/base/models/players/frau/model.xsi'

Processing meshes, LOD 0

Bone "lfemur" not found

Bone "ltarsal" not found

Bone "rfemur" not found

Bone "rtarsal" not found

 

( Press any Key ... )

 

But I used all bones ?

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so you added the path to clone the bone indexes from _humanoid.gla

Bone "lfemur" not found

Bone "ltarsal" not found

Bone "rfemur" not found

Bone "rtarsal" not found

i think it means that this bones arent in the _humanoid.gla

so the bone-names youre used re wrong.

 

€dit

 

dl the skeletons in Tutorials/JKIII Faq here:

http://www3.sympatico.ca/psykopat/

and look for the right names.

 

Stiller

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Most likely another reset xform issue.

 

When i'm done with the modelling, i always attach everything togethter (once i mirror limbs to the other side). Then i align the model's pivot point to the stupid triangle_off, and finish with the reset xform modifier...that takes care of these damn pivot point errors.

 

Also check the bone's envelopes to make sure they are correctly overlapping the bone, sometimes it will be moved out of place and produce weird results. To fix this you have to delete the bone from the skin modifier and re-weight it.

 

Or it could be something totally unrelated.

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  • 3 weeks later...

Hmm .. all work´s good but now It comes this error ?

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\zombie\model.car --------

( Build trigger: "c:\base\models\players\zombie\model.glm" missing )

entering c:\base\models\players\zombie\model.car

(90 degree skewing OFF)

Loading GLA "models/players/_humanoid/_humanoid.gla"...21376 frames

Grabbed 1 files with 21376 frames

Processing 'c:/base/models/players/zombie/model.XSI'

XSI import failed, File Contains 'Cubic' scale keys (file 'c:/base/models/player

s/zombie/model.XSI')

 

( Press any Key ... )

 

 

 

Did someone know this error ?

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Originally posted by -]Holoman[-

Hmm .. all work´s good but now It comes this error ?

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\zombie\model.car --------

( Build trigger: "c:\base\models\players\zombie\model.glm" missing )

entering c:\base\models\players\zombie\model.car

(90 degree skewing OFF)

Loading GLA "models/players/_humanoid/_humanoid.gla"...21376 frames

Grabbed 1 files with 21376 frames

Processing 'c:/base/models/players/zombie/model.XSI'

XSI import failed, File Contains 'Cubic' scale keys (file 'c:/base/models/player

s/zombie/model.XSI')

 

( Press any Key ... )

 

 

 

Did someone know this error ?

 

lol, carcass dont like metric, sadly, u have to set ur windows settings on us or it wont work

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  • 2 weeks later...
Originally posted by TripleM25

I had alot of problems with it, but after talking w/ someone about it, they said it would be okay, that it doesn't have to actually be in your base folder.

I don't know, I tried to put it in a different named folder and it gave me problems.
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ok, I'm getting the same error, but now carcass is actually launching, unlike befire. Folder dir. set up(quake3dir: c:base/models/players/_humanoid/). It is saying that bones, like rtarsal and ltarsal are not found. I know it is not my xsi file, as I am using one from jk3, which was recently released.

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