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Vehicle Animations


Darth_Kitty

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Posted

A.You animate the bones in max.

 

Keshire proved it's possible to use character studio to do it, i suggest you use that method since the biped already is setup with IK chains (i find it much easier).

 

B.You cant, unless you re-use the tauntauns bone structure/GLA: just like a human player model, your skeleton will be rejected by the GLA if the bones dont match.

 

No need to make a new thread for every question ;).

Posted

MMmmmm, character studio. XSI won't actually recognize character studio as a skeleton though. At least not from what I've seen. You have to create a regular skeleton and then contrain the bones to A biped or some other "puppet" rig.

Posted

Create your skeleton with "bones"

 

Name them apropriately.

 

create your Biped. Biped is awesome for its IK solvers and animation helpers.

 

on each bone of the original skeleton constrain the position and rotation to the corresponding bone of the Biped.

 

Hit the animate button and go hog wild. Read several of the other tuitorials around the forums to make sure you don't screw anything up. :)

Posted

Hmm .. I try to make a vehicle with new animations ...

There comes this error .. did someone know what this is ?

 

! I did´t have any bone with numbers as Name or with the name M!

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\new_animation\model.car --------

( Build trigger: "c:\base\models\players\new_animation\model.glm" missing )

entering c:\base\models\players\new_animation\model.car

(90 degree skewing OFF)

Loading XSI models/players/new_animation/roor.xsi @ 0,241 frames

.. (adding new bone - index 9 = M Bone 10 ("M") exists mor

e than once in this file, bad skeleton!

 

( Press any Key ... )

Posted

Check your bone names and rename them, not just Bone01 and so on, something descriptive about it without spaces. Then try it again. Make sure you are using the right XSI exporter, there is only one for 3ds Max that works right.

Posted

1.) I´ve checkt the names .. all are diverent

2.) My XSI is working right ( is not my first model )

3.) Could it be, that the error comes, because I´ve copy the bones ? or must I create all bones new .. not copy the first ?

Posted
Originally posted by -]Holoman[-

Hmm I´ll try to make a new version of my model ... perhaps it work...

 

P.s. How can I open the _humanoid.gla ? I´ll use some frame from there an my own...

You can't, but you can download the original xsi from lucasfiles.com

 

Huge file

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