Ajunta Pall Posted June 8, 2004 Share Posted June 8, 2004 Nice work, svosh. How'd you bugger about with the 2da files to get the different heads? Very funny . Methinks Chewie approves too . Link to comment Share on other sites More sharing options...
svösh Posted June 8, 2004 Author Share Posted June 8, 2004 Open KT > bifs > 2da.bif > 2da Array > heads.2da double click to open. I copied one of the head nodes and pasted in a different persons head node saved to override and that was it, piece of cake. One thing though when using a female head on a male is’t like there neck is rubber so they have trouble holding it up Not all the heads are there like the hooded characters. Have fun svösh Link to comment Share on other sites More sharing options...
svösh Posted June 11, 2004 Author Share Posted June 11, 2004 This a fixed version of the vacuum mask model in the game I’m so excited about this and I will replace the the model used on my lotf , and foh masks today. Say good bye to the ugly asymmetrical mask and hello to what the devs should have fixed in the first game patch. Big thanks to cchargin for all his work http://svoshsphotos.fotopic.net/p5084287.html svösh Link to comment Share on other sites More sharing options...
jrc24 Posted June 11, 2004 Share Posted June 11, 2004 your malak reskin is very very nice !! good work Link to comment Share on other sites More sharing options...
Darth Straker Posted June 11, 2004 Share Posted June 11, 2004 Fantastic work my friend!!! Very good indeed as only you can!!!!!!!!! Link to comment Share on other sites More sharing options...
messkell Posted June 12, 2004 Share Posted June 12, 2004 top notch quality work as usual Link to comment Share on other sites More sharing options...
Jackel Posted June 12, 2004 Share Posted June 12, 2004 Originally posted by svösh This a fixed version of the vacuum mask model in the game I’m so excited about this and I will replace the the model used on my lotf , and foh masks today. Say good bye to the ugly asymmetrical mask and hello to what the devs should have fixed in the first game patch. Big thanks to cchargin for all his work http://svoshsphotos.fotopic.net/p5084287.html svösh Svosh , going to put a note in the read me so we can change the orignal vacuum mask aswell ? Link to comment Share on other sites More sharing options...
svösh Posted June 12, 2004 Author Share Posted June 12, 2004 Jackel I ‘m going to add the original fixed mdl and mdx to my site and a send a copy to T7 to add to one of the hl plugin fixes svösh Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 12, 2004 Share Posted June 12, 2004 Hey svösh, i know we've had our ups and our downs but i just wanted to tell you what you already know, Excellent Stuff and keep the mods coming as we ALL love 'um Link to comment Share on other sites More sharing options...
Seprithro Posted June 12, 2004 Share Posted June 12, 2004 good job man. it's obivuois you put ALOT of time and effort into your mods, and then you share them with us, I for one, would like to say "thanks, good job, and i appericate your efforts" Link to comment Share on other sites More sharing options...
Darth333 Posted June 13, 2004 Share Posted June 13, 2004 Nice new mask svosh!!! hope it's available for download soon Link to comment Share on other sites More sharing options...
Drog Posted June 13, 2004 Share Posted June 13, 2004 Wooow, Svösh that male light battle armour looks eyecandy for me ^_^ Link to comment Share on other sites More sharing options...
Ajunta Pall Posted June 14, 2004 Share Posted June 14, 2004 Thx for the info, matey . Oh, and if I delete a certain file that makes in saber blades black, will it affect my other sabers? I'm guessing not, but I wanted to make sure. Thanks . *tips hat and falls out of window* Link to comment Share on other sites More sharing options...
GhostofAnakin Posted June 15, 2004 Share Posted June 15, 2004 I've run in to a bit of a problem with the Revan Redemption robes. I followed the installation and everything *should* be working fine, but the problem is it seems that the white revan robe mod that i downloaded is taking up the spot of the tan one, thus I can't spawn the tan one with the cheat. For clarity, the blue robes should be spawned into inventory using "giveitem g_a_mstrrobe55" and the tan robes should be spawned into inventory using "giveitem g_a_mstrrobe56". But what happens when I use those two cheat codes is that the "...55" command spawns the white robes from a different mod, and the "....56" command spawns the blue robes from svosh's rrr. So my problem is I can't spawn the tan robes, because apparently the path is being taken up by the white robes. edit: i re-read my post and wasn't sure if i made it clear that the white robes i am referring to are from ANOTHER mod, not the ones found on svosh's site. Link to comment Share on other sites More sharing options...
svösh Posted June 15, 2004 Author Share Posted June 15, 2004 Damn I’m sorry about that it has come to my attention that I miss typed the cheat code for the robes. I was hoping people would not cheat and get them the way I intended them to but to each there own . I have updated the readme and the post for the robes. Well I find It curious that some on else has used the exact same .uti number’s in fact it’s almost to strange. As the revan redemption robes shouldn’t have any conflicts at all????? Due to the fact I chose those numbers randomly off the top of my head. GhostofAnakin tell me who’s robes are these that are overriding the redemption robes I would like to know? I had g_i_mastrrobe55 , g_i_mastrrobe55 but it’s g_a_mastrrobe55, g_a_mastrrobe56 sorry about that folks it’s fixed now svösh Link to comment Share on other sites More sharing options...
Drog Posted June 15, 2004 Share Posted June 15, 2004 Svösh ... I'd like to know what side-plugins you use for photoshop and wich version of photoshop... Is there away to make an armor shiny in the texture with-out using a shader? Link to comment Share on other sites More sharing options...
RedHawke Posted June 15, 2004 Share Posted June 15, 2004 I don't think its my Revan The White Robes they use revan_whiterobe.uti and N_DarthRevan08.tga, as I also use your Redemption Mod with mine. Had to merge the appearance.2da's. Originally posted by GhostofAnakin edit: i re-read my post and wasn't sure if i made it clear that the white robes i am referring to are from ANOTHER mod, not the ones found on svosh's site. GhostofAnakin who's white robes mod is it? Link to comment Share on other sites More sharing options...
svösh Posted June 15, 2004 Author Share Posted June 15, 2004 eyecandy, xenofex, my weapon of choice is ps 8 aka (cs) at the moment but I also use 6. I use illustrator 9 as well because I can still import paths to Photoshop with it. illustrator cs does not and coverts them to pixels I was not happy to find that out. I started out on ps 2 way back when and illustrator 4 lol A good gradient blend can fake a metal surface but all you need is an alpha channel to use the in game shaders, and a .txi to go with it. In many cases unfortunately a tiny hack in the appearance.2da file in the envmap node is needed. And makes adding the mods a bit more challenging for new guys svösh Link to comment Share on other sites More sharing options...
GhostofAnakin Posted June 15, 2004 Share Posted June 15, 2004 Originally posted by svösh Damn I’m sorry about that it has come to my attention that I miss typed the cheat code for the robes. I was hoping people would not cheat and get them the way I intended them to but to each there own . I have updated the readme and the post for the robes. Well I find It curious that some on else has used the exact same .uti number’s in fact it’s almost to strange. As the revan redemption robes shouldn’t have any conflicts at all????? Due to the fact I chose those numbers randomly off the top of my head. GhostofAnakin tell me who’s robes are these that are overriding the redemption robes I would like to know? I had g_i_mastrrobe55 , g_i_mastrrobe55 but it’s g_a_mastrrobe55, g_a_mastrrobe56 sorry about that folks it’s fixed now svösh I'd actually wanted to have them spawn naturally, but I was already too far into my current game for that to happen and just wanted to check out the robes. To tell you the truth, I'm not sure whose white robes they belong to. I got them in a thread in here a while ago. I'm wondering if it has to do with the 2da file, since when I followed your instructions and used the editor to add those two lines, it tells me to rename the nodes 509 and 510, respectively. But the white revan robes i already had installed already took node 509, so I had to change your robes to 510 and 511. Perhaps that's the problem? edit: in the readme file, the creater goes by matchewga Link to comment Share on other sites More sharing options...
svösh Posted June 15, 2004 Author Share Posted June 15, 2004 That’s definitely the problem GhostofAnakin in order for the uti to work the robes have to be in 509 and 510 unless you edit the number used in the uti’s as well for the disguise noode. svösh Link to comment Share on other sites More sharing options...
GhostofAnakin Posted June 15, 2004 Share Posted June 15, 2004 Hmm..if I switch it around so that your robes are 509 and 510, and the white robe is 511, i wonder if I'll be able to access the white robes anymore. Ah well, we shall see. Btw, the robes (atleast the blue one, since that's the only one I can load) look great! Link to comment Share on other sites More sharing options...
svösh Posted June 15, 2004 Author Share Posted June 15, 2004 From what I can see in his files I just downloaded. There is no disguise used so I think your safe to use his in slot 511 copy the whole row then rearrange mine again it may be easier to use my appearance file and add his robes to it. svösh Link to comment Share on other sites More sharing options...
DarkLord Re\/an Posted June 18, 2004 Share Posted June 18, 2004 it would seem your gathering alot of good modders... hmm... what is he planning... and dude really lay off the caps.. i think hes making a big mod thats what i think Link to comment Share on other sites More sharing options...
svösh Posted July 12, 2004 Author Share Posted July 12, 2004 Newest wips enjoy Thanks to cchargin 's model tools some new models svösh http://svoshsphotos.fotopic.net/p5817325.html saber hilts new models http://svoshsphotos.fotopic.net/p5817326.html http://svoshsphotos.fotopic.net/p5817319.html wip modeling a new mask new model http://svoshsphotos.fotopic.net/p5817316.html wip modeling a new mask to much clipping need to take the chain saw to it hehe http://svoshsphotos.fotopic.net/p5817320.html testing beta texture in game Coming soon http://svoshsphotos.fotopic.net/p5817406.html Sith vengeance new model http://svoshsphotos.fotopic.net/p5817317.html A new look for my one of my favorite Npc’s svösh Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted July 12, 2004 Share Posted July 12, 2004 Nice textures you got there. But the Lightsaber? I thought it wasnt possible to make new textures for Lightsabers? So we'll see Dooku's Curved Hilt? Link to comment Share on other sites More sharing options...
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