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the future of jedi [knight] series ...


darthzick

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Hmmm, you dig the unreal engine huh? i think we'd need the half-life 2 engine. And we can make it as realistic as possible. And battlefront will actually be pretty small-scale battles. I want to see hundreds of troops marching besides me, explosions all around me, hundreds die... Like real battles. Battlefront will certainly be fun, but it won't be as large-scale as It's supposed to be.

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Half-Life engine, not a bad idea. But I'm still stuck to the Unreal engine!

 

Doom, if you want hundreds of troops and stuff like that, you can have it. Bad part- You will need a supercomputer to run it like a slideshow itself. Besides, I don't recall those type of "humongous" battles in the Star Wars universe.

 

This thread looks like it can go to the Galactic Senate...

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, I don't recall those type of "humongous" battles in the Star Wars universe.
Umm, dude, did you ever hear of the Battle of Hoth? And that's just talking about the movies. There were hundreds of massive ground battles during the Rebellion (mind, the Rebels lost most of them, but hey!) Or how about the battle for Geonosis? Hmm?

 

I'd just like to see a game in the tradition of the original JK but with today's tech; then have more stealth options: make it more your choice. If you want to go at it saber blazing, go for it. If not, then you don't have to. Levels not so linear. Definitely a less linear storyline. And that's about all I care about. Except that the storyline get me more involved than JA's did.

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Originally posted by Astrotoy7

you sound Optimustic Prime, ...............I mean optimistic :p

I like it! :D

 

Originally posted by Doomgiver

i think we'd need the half-life 2 engine.

And when does that come out again? The last I saw was November, and other reports say it might not be this year. So if you use that engine, you are probably looking at a new JK game in late 2006 ot early 2007 at the earliest.

 

Originally posted by Doomgiver

Doom, if you want hundreds of troops and stuff like that, you can have it. Bad part- You will need a supercomputer to run it like a slideshow itself.

That, and you will have to pay a monthly fee to get big enough servers for that kind of bandwidth and computing power...
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How about a mix between...

 

1. Half-life 2. For graphics and A.I.

 

2. Beyond good and evil. The ability to explore the planet with differnet kinds of vehicles at your own will, whenever you want. And the adventure system that comes with it. (But also with lot's of action, to those who never played it.)

 

3. JA of course. The lightsabering and the ability to create your own character. Only this time, it'd be nice if we could also coose a voice set. (A la Baldurs gate.) The mission pick kinda thing won't be necessary if they incorporate a BG&E like system.

 

4. Battlefield 1942 (Or anything similar). For the ability to be able to drive/ sail/ fly every vehicle in the game.

 

5. All the cool stuff we mentioned here.

 

6. Almost forgot! Splinter cell: Pandorra tomorrow (Although less 'hardcore' stealthy) For the stealth gameplay.

 

7. Also almost forgot! Tie fighter (But better graphics ofcourse) It would be some sort of minigame, with missions in space and if you're flying from planet to planet.

 

Ah... *Drools more*

 

But boy, will we need a giant computer for this thing! Not to mention all the keys we'd have to memorize.

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well, i don't want to go into my dissapointments with JK2 again, but I do think they need to shake things up a bit (and put a bit more time in) to make a game that is as cool and original as the original JK was.

 

The Q3 engine is pretty much dead now, so that it will be dumped is pretty much taken for granted. And the two "next big things" in gaming seem to be Havok physics and huge outdoor arenas... which both happen to be things that would be great for a JK style game.

 

My favorite power in JK was always force throw.. although the implementation was pretty basic. A Havok/deformable geometry type implementation alowing you to hack things up and trow and repel the remains at people would be very cool indeed.

 

I may be the only one, but i slightly prefered the slower (samurai/broadsword) combat style of the classic trilogy to the super quick (matrix) style of the more recent offerings, and i think it would work better in gameplay terms as it might involve more skill and less luck.

 

I'd also like a game with a bit more "realism". :rolleyes:

You know, i've just been trying to think how to explain what i want, and after a few minutes it popped into my head, two words: Deus Ex

 

I think that the main things JK2 suffered from were a superficiality, and the difficulty of balancing saber/force/weapons. Weapons got relegated completely.

 

A Deus Ex style gritty realism, with the ability to modify and upgrade weapons, choose saber skills, force powers, weapon skills, carrying ability or a mix and upgraded HL2 visuals/physics would be awesome. Also the deep story and felxible approaches of Deus Ex would fit the series well. (and deus ex is basically 1/2 way between JK and KOTOR :D )

 

I definately want a complex darkside/lightside choice.

----------

As for story, I agree that Kyle is starting to feel a bit played out. there are only so many time he can re-learn skills. :D

 

I tend to find that the further the setting strays from the OT the less SW it becomes. Most of the EU doesn't interest me. A lot of the prequel time period seems too polished and not SW enough. So I'd rather have a game set either just before ANH, within the OT timeframe or soon afterwards.

 

I've always liked the darker characters (mara jade, tie fighter, aurra sing, boba fett, etc..) so it'd be nice if they maybe twisted the usual "good guy who might go bad" plot and maybe had you start off as a bad/imperial guy who has the option of going good.

 

Aurra sing would be perfect (bounty hunter collecting sabers) if it wasn't for the time period. Mara would be great, but might be hard to integrate time wise with the existing games. I still think a "dark side ending Kyle" sequel to JK would be interesting.

 

But overall I might go for a new character, maybe a stormtrooper or trainee imperial guard who starts to develop force powers around the time of death of the emperor and the Thrawn Trilogy.

 

Thrawn and Noghri, luke, vader, kyle, mara cameos.

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Great idea. Why not make a game about Kyle's earlier years? He was an imperial commander once... Only then half of the cool things we mentioned would'nt be 'fitting'... Well at least i want it set during the empire, not the remnant, but with a weak rebellion and powerful all-crushing stormtroopers and stuff... Here's some more cool idea's: use MOTS' music (Because it's nice and dark.) And a dark plotline... Starwars is meant to be dark, that's why ESB is a fan fav.

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In the next game, they should give him a black Jedi robe, not a Tunic, a robe, thats nice and flaps in the wind, and give him five lightsabers, and a bunch of scars, and make a back story, like he was attacked buy sith followers and left a nasty mark from a lightsaber on his face.... and to keep him alive, they have him cryogenicly frozen to survive, he is woken up 3,000 years after and is healed but a small group of doctors. they tell him there is no Jedi Order, no Republic, or imperials nothing.... Just the sith, the galaxy has been over run with sith (not sith people, sith followers) and he is recruited into the resistance, and must join strike teams of people (all kinds of creatures, wookies, Twi'leks, bothans, rodians, humans, mandalorians, etc...) and destroy key parts of the sith control, including hundreds of Death Star look alikes patroling the galaxy,

and not all of the sith guys carry lightsabers, some are modernized Stormtroopers and those Dark Troopers (I think thats what they are called, the big bad ones in Dark Forces) and it all uses the Half Life 2 engine, and has lots of new and cool force powers, and has moves like in Ninja Gaiden, and basicly is a force power madman, but can contol himself, he can take out entire battalions of saber wielding baddies with is 'sixes and sevens' force powers

 

 

Now that would be one hell of game.....

 

TiE

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that sounds a bit small time to me... :D

 

The difficulty is the time period:

 

KOTOR Time = lots of possibilities but no "classic" baddies etc..

 

Prequel Period = not really SW, no stormtroopers etc, only crummy clone troopers.

 

Before ANH = cool period, empire in control, but hard to do without wondering why it didn't pop up in the films

 

During Classic Trilogy = possible, but a bit crowded without clashing with films, EU books and games, etc..

 

After ROTJ = NIce period, but hard to do without clashing with existing gmaes and EU stuff.

 

JK2 and later = too far in the future really, no decent threats and characters.

 

I'd go with before ANH if it was me (with just around and after ROTJ as my second choice (and a complex, interweaving plot) and KOTOR time as my third choice.

 

-----

 

If you set it 10-20 years before ANH you would have a fairly open playing field. During this time the empire would be at it's strongest. The rebellion would only just be starting up. Vader would be finishing off hunting down jedi.

 

You could have references and cameos by characters such as OB1, owen/beru/yng luke, alderaan/yng leia, vader, emperor, kyle's dad, rahn, etc...

 

-----

 

You could be a member of the military (meet a young kyle? maybe under thrawn?), with the first few missions being military ops alongside troopers.

You might then get assigned to an undercover role with rebel sympathisers (morgan katarn? young mon motha?).

 

Your choices would then decide whether you went down the dark side or light side, and your skill upgrades would determine whether you learnt jedi skills or upgraded your combat/weapons skills.

 

This would allow for lots of cool moral choices and interesting crossovers. Maybe you are the one that kills morgan, or Jan's parents. Or decides to let them go. Maybe it is a meeting with vader/rhan/obi/empire that awakens your latent jedi skills...

 

It'd even be cool if you died at the end, to avoid any worries about clashing with the OT. Get arrogant and challenge the vader, sacrifice yourself to stop something bad happening.

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Originally posted by Prime

Or else it will be Jedi Knight III: Jedi Dropout...

 

maybe... but i'd much rather have a Deus Ex style thing where you could choose to put your points into becoming a cool Han Solo style character or a cool jedi. If you try and combine both into one character you tend to end up not using half the stuff you can do.

 

(I think i had collected 100s of turrets and orbs byt he end of JK2, and not used any. And it was the only game where I picked up the rocket launcher and it was about 4 levels before i even noticed. THey might as well of not wasted time modeling more than 2 weapons in JK2)

 

PS/ Prime, i like your optimus avatar. funky.

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Say, isn't the best part that everything we mentioned here is possible? Even the large battle kinda thing, i saw it in 'clone wars'. (i'm talking about the game ofcourse). now if we can just get someone from lucasarts to read this...

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Originally posted by toms

maybe... but i'd much rather have a Deus Ex style thing where you could choose to put your points into becoming a cool Han Solo style character or a cool jedi. If you try and combine both into one character you tend to end up not using half the stuff you can do.

True. That why I think that there should be games focusing on one or the other. If a game is going to have Jedi elements, I want it to focus on those elements. But a game about a smuggler or something would be cool too. In that case, I'd rather that the game focus on those aspects instead. By trying to allow you to do everything, it tends to have a lot of sacrifices and do nothing well.

 

Originally posted by toms

PS/ Prime, i like your optimus avatar. funky.

Thanks man :)
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Alriht, when i said EVERYTHING we mentioned could be made, i was wrong: They can't make it so that you can chop everything to pieces and force-throw them away. But they can make SOME things destructable, and throwable. And i have even more cool suggestions. Lightsaber wielders should be bosses. In the movies, there's only one or two saberfight each movie. It's not really an everyday occurance.

Also, there should be more 'free' levels. I.E. a mission on coruscant. you start out at the landing pad. then you can look around a bit, ask around the local bar, you have to find the mission objective all by yourself. That would make it a bit more realistic. Also many vehicles to fly/drive would be cool (Dunno if i already mentioned) and of course some little details that came to me when playing Indiana jones and the Emperor's tomb. Alright, You should only be able to carry so much guns, like one heavy, one light, maybe some explosives in your pocket and ofcourse the lightsaber. also, the weapons should be visible. Heavy gun hangs on your back, a pistol hangs by your side... and it would be fun if unarmed enemies that land some blows on you (wich they should, really) can knock you on the ground, disarming you. then they can grab your weapon. Of course, this should also work vice versa when you're 'Impressive, but not a jedi yet.' (sorry couldn't resist.) It would be cool to have a barfight in there some where, where you can smash a table with a chair and beat up some enemies with a table leg before throwing bottles at them... but they don't have conventional chairs, tables and bottles over there, so that prbywouldn't work out well... but anyway, a bare-knuckle brawl would be fun.

 

And maybe they could even make some side quests that you can pick up in the bar, or some upgrades that you can buy. Maybe even upgrade guns, or that you keep the guns you have taken back on your missions, and take them with you when you need them... Aw man, i need to stop otherwise republic commando and battlefront will be so dissapointing to me...

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Aw can't help it. It's stronger than myself.

 

Alright: Emperor's tomb also had a 'block mode', wich allowed you to block the enemies blows with your arms (exept for the really heavy blows) and if you had a sword, you could block their swords. Maybe they should incorporate a system like that in the game... but maybe not. And also, how many real weapons have a secondary fire mode? Oh sure, a faster rate of fire or a sniper scope are logical, but undermounted concussion missile launchers? I liked the original repeater design better anyway. So maybe they could make it so that the weapons that don't have a logical secondary fire make you wack your enemies with the butt of your gun with the sec. fire button. And if they'd incorporate the system mentioned above, that would disarm them.

 

Also, i think the character should make some time to reload. Afterall, how many ammo can you stuff in a gun?

 

And, before i forget, there should also be these little things that are there for no apperant reason but are fun nonetheless. Like cutting vines with your lightsaber to clear the path. And in empereor's tomb (Yes, i'm playing it a lot these days) Indy could loose his hat in a rough fight and later pick it up again. After a while, i got really attached to that hat... And there should also be a nice sidekick, a merc or a droid or something. And they should do away the shield regenerators. I mean, they're convinient and all, but you're the only one using a shield so there isn't much sense to it. Instead, they should put more shield packs in there.

 

(I know i am the only one still posting here, and that we got a bit... seperated from the original thread subject, but it's fun and relieves my stress to make up the perfect starwars game...)

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And now! We give you Live and Exciting feedback from the Developers of JK4!!

 

The camera shows a bunch of men, sleeping with their mouths open.

 

The computer screen has a dumb Jedi weilding a blue lightsaber trying to open his bathroom door.

 

And THAT was JK4!!!!

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I've kind of lost interest in most basic shooters these days, what with the increasign trend towards realism. And i dislike games that limit your options (auto fail if spotted stealth missions, no stealth at all, etc..).

 

I'd think a deus ex style would suit the starwars universe pretty well. You'd have missions with multiple options (sneak in, hack your way in, force jump over the wall, blast your way in...), lots of cool gadgets and weapons which could be upgraded and customised (like han's overpowered pistol, create your own saber, add stabilsers and sights to your stromie rifle), lots of cool npcs to talk to and get information from, and important light/dark/rebel/jedi choices that affect the story.

 

Of course, a deus ex style game is pretty hard to pull off.

 

I always really liked the JK (and especially mots) missions that gave and imression of a real, bustleing spaceport where not everyone was out to get you. JK2 pretty much left this, weapons and choices out and turned the game into a linear TPS that as fine, but not very ambitious or involving.

 

I also feel that with the new emphasis on dumbed down console games we aren't likely to get more than one decent FPS/TPS on the pc, so they had better include all the scoundrel/bountyhunter/jedi bits in that game. There are bound to be some poor jedi Ep3 tie-ins, and after us clamouring for a free ranging bounty hunter game for years, all we got was a linear action game (bounty hunter) that was ok, but hardly made the most of the options available.

 

None of the games since DF and JK have had the kind of gritty OT feel of places like the tatoine saloon where everything is worn and re-used. Bounty hunter/JK2 etc all looked a bit too polished and a bit too star trek... I want to get a crummy old laser pistol from a dodgy guy in a bar, add a new grip and powercell to make it much cooler and then blast something...:D

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Originally posted by Astrotoy7

yeah, looks cool Primeski :D Im assuming thats the new skool optimus, not like your other av, with the old skool OP... both cool tho :)

Both are variations of the original old school Prime.

 

But you will now note that Optimus is not available. I, the Mighty Megatron, will be posting in his stead! ;)

 

Originally posted by toms

I always really liked the JK (and especially mots) missions that gave and impression of a real, bustleing spaceport where not everyone was out to get you.

I agree that this is something that has been sorely lacking from the newer games. That sort of thing really helps create immersion. It certainly helps KOTOR...

 

Originally posted by toms

None of the games since DF and JK have had the kind of gritty OT feel of places like the tatoine saloon where everything is worn and re-used.

Actually, I thought JO did an pretty good job of this. Nar Shaddaa for instance...
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