mgnails Posted June 15, 2004 Share Posted June 15, 2004 Also, this is now the official thread, no more will be made until release. Link to comment Share on other sites More sharing options...
Drog Posted June 15, 2004 Share Posted June 15, 2004 Good luck with making new planets... just a question... how do you attend to make a new planet? I am curious here, i think alot other peeps are to. Link to comment Share on other sites More sharing options...
mgnails Posted June 15, 2004 Share Posted June 15, 2004 Welll, before we thought of new models, we were just going to retexture the old planets. But we should be able to get new areas ingame soon. Thats how, just make some new map models and then get them ingame. If Element X doesnt get back online then I sure hope cchargin can pull off a full model importer/exporter Link to comment Share on other sites More sharing options...
GhostofAnakin Posted June 15, 2004 Share Posted June 15, 2004 Question to anyone, not just the AE members; I was wondering whether it's even possible to do something such as use all existing worlds/environments, but just mod the story/characters. For instance, instead of making new planets (as the AE is planning), is it even possible from a code standpoint, to use the existing planets, but spawn certain enemies in different places. In other words, use the same stuff, but completely change the story. I don't know if that even made sense. I know what I'm trying to explain in my head, I just can't put it into the proper words for some reason. Link to comment Share on other sites More sharing options...
Darth333 Posted June 15, 2004 Share Posted June 15, 2004 Originally posted by GhostofAnakin Question to anyone, not just the AE members; I was wondering whether it's even possible to do something such as use all existing worlds/environments, but just mod the story/characters. For instance, instead of making new planets (as the AE is planning), is it even possible from a code standpoint, to use the existing planets, but spawn certain enemies in different places. In other words, use the same stuff, but completely change the story. I don't know if that even made sense. I know what I'm trying to explain in my head, I just can't put it into the proper words for some reason. Yes, this is very doable and not complicated. Apart new textures, you'll need KT, a gff editor, notepad and dlgedit. Reference this thread for new area creation: http://www.lucasforums.com/showthread.php?s=&threadid=122867 Link to comment Share on other sites More sharing options...
GhostofAnakin Posted June 16, 2004 Share Posted June 16, 2004 Originally posted by Darth333 Yes, this is very doable and not complicated. Apart new textures, you'll need KT, a gff editor, notepad and dlgedit. Reference this thread for new area creation: http://www.lucasforums.com/showthread.php?s=&threadid=122867 LOL I didn't mean that *I* would want to do this. I haven't the first clue about modding. Heck, I have enough trouble INSTALLING other people's mods in my own game I was just curious if it was actually possible, and wondered why no modders have attempted this, since it'd be like an entirely different story (provided you could live with the fact the worlds look exactly the same). Link to comment Share on other sites More sharing options...
Grifman Posted June 18, 2004 Share Posted June 18, 2004 Originally posted by Prime In this thread at least, Oerwinde and Grifman have asked specific questions without calling people names. You can choose to answer their questions or not. Indeed, understanding that this board was moderated, and not wishing to thrown out on my duff , all I was trying to do was ask some serious questions about the likelihood of this mod, given the apparently far reaching claims about it, and the equally far reaching difficulty involved in fulfilling those same claims. I never called any names nor attacked anyone. I merely asked the "difficult" questions, none of which have to date been answered Grifman Link to comment Share on other sites More sharing options...
arabaristocrat Posted June 18, 2004 Share Posted June 18, 2004 Originally posted by GhostofAnakin LOL I didn't mean that *I* would want to do this. I haven't the first clue about modding. Heck, I have enough trouble INSTALLING other people's mods in my own game I was just curious if it was actually possible, and wondered why no modders have attempted this, since it'd be like an entirely different story (provided you could live with the fact the worlds look exactly the same). Well then a mod that follows Revan and Malak as they first find the Star Forge would be cool. Since its all the same planets. Link to comment Share on other sites More sharing options...
mgnails Posted June 19, 2004 Share Posted June 19, 2004 Well, the Galaxy Forge mod was the first project which involved that sort of mod. New storyline but same areas. Then it evolved into KOTOR AE where the models would be the same just with new textures. Now we are making entirely new models. Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 19, 2004 Share Posted June 19, 2004 Originally posted by mgnails Well, the Galaxy Forge mod was the first project which involved that sort of mod. New storyline but same areas. Then it evolved into KOTOR AE where the models would be the same just with new textures. Now we are making entirely new models. Are you still doing the Galaxy Forge or have you 'Scraped' it? MattCole Link to comment Share on other sites More sharing options...
mgnails Posted June 19, 2004 Share Posted June 19, 2004 <sigh> I said it before and Ill say it again. KOTOR AE IS the Galaxy forge mod. It just has more content than the original, more changes, and an entirely new game. KOTOR 1.5 is the Galaxy Forge mod. The only thing I have scraped for now and might come back to is that Endar Spire and Stealing the Lev Mod. And in KOTOR AE you do steal a sith battle cruiser similar to the Lev just to have most of the things from the Galaxy Forge mod in there. Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 19, 2004 Share Posted June 19, 2004 Originally posted by mgnails <sigh> I said it before and Ill say it again. KOTOR AE IS the Galaxy forge mod. It just has more content than the original, more changes, and an entirely new game. KOTOR 1.5 is the Galaxy Forge mod. The only thing I have scraped for now and might come back to is that Endar Spire and Stealing the Lev Mod. And in KOTOR AE you do steal a sith battle cruiser similar to the Lev just to have most of the things from the Galaxy Forge mod in there. Then please forgive my ingorance, as i did not know (typical) LoL Sorry again. MattCole Link to comment Share on other sites More sharing options...
Arteale Posted June 19, 2004 Share Posted June 19, 2004 Originally posted by Grifman Irrelevant. I don't care what they know, only if they are capable of what they claim. I see no evidence, and common sense tells me no. And your evidence is? No offense taken - I'm not here to make friends But if you are so sure they can do this, then answer the question I posted - how can a bunch of amateurs make a bigger mod in less time than KOTOR2, when they don't have the source code or game development tools, and probably have a smaller team, working part time, compared with a larger fulltime team at Obsidian that has the support of LucasArts and Bioware? Answer that question and you'll have credibility. If you can't, then how can I take you - or them - seriously? I hope this isn't too in your face either Grifman You will have proof of our conviction once the mod is done silly unfaithful. Nice retextures Chemix, though I can't say the same for poor Bastila's hair Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 20, 2004 Share Posted June 20, 2004 Originally posted by Arteale Nice retextures Chemix, though I can't say the same for poor Bastila's hair I thought Bastila was the best out of the lot, the look of her hair and clothes, stunning, absolutly stunning. but for now i'll stick with Svosh's Good / Evil Bastila mod Originally posted by Arteale You will have proof of our conviction once the mod is done silly unfaithful. learn from MY mistakes, dont go there MattCole Link to comment Share on other sites More sharing options...
Nodakrattler Posted June 20, 2004 Share Posted June 20, 2004 Originally posted by MattColejk I thought Bastila was the best out of the lot, the look of her hair and clothes, stunning, absolutly stunning. but for now i'll stick with Svosh's Good / Evil Bastila mod I like the Bastilla. Though I do use Svosh's right now if I were any better at skinning I'd probably have that or a similar hair color myself. So I'll stick with what I have and wait for this mod and skins to come out. Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 I hate to ask more from Holowan, But we need modelers......very badly. There are alot of new models to be made and Chemix is the only decent modeler right now. So please help us! http://www.elementx.org/Forum BTW, it took me a week towrite, but I have finally completed the final schedule and tutorials. In other words. You should be seeing more work done and more screenshots of things other than reskins soon. Probably starting with new dialogues, new simple models, and new items(new items, how exciting!.) Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 Think I asked this at obsidian but would anyone like a different ship than the ebon hawk. A bigger better one perhaps? Or should we just keep it as it is? Link to comment Share on other sites More sharing options...
T7nowhere Posted June 23, 2004 Share Posted June 23, 2004 Originally posted by mgnails BTW, it took me a week towrite, but I have finally completed the final schedule and tutorials. If you wrote up some tutorials then why not post them here. The best way to get help is to give it. Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 Sorry,but they arent that kind of tutorial. Its just atutorial on how to name certain things like voice acted .wav files, .dlgs and model files so that everything falls into place correctly when all is said anddone. Its an organization thing. Though I have started a few tutorials on scripting and module editing. I am making them for my team but I would be happy to release them here too. I keep thinking that Darth333 already wrote a tutorial but Ill pitch in my 2 cents anyways. Though I don't know why a module editing tutorial would be useful with Fred Tetra's module editor coming out. My scripts tutorial so far is just what script does what. Certain actions with the codes to them I mean. Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 A few questions for you all: 1.) Would it be worth it to model a curved lightsaber? 2.) You will get a sith battlecruiser early ingame so is it worth it to change the ebon hawk to a better ship? 3.) This is the basic concept of the fps elements if you havent already heard it: You go into combat and have your usual 3 options(RPG style) But there is also afourth option you can choose while in combat. This changes the rounds to FPS mode at which you control your charcter instead of just watching him/her/it fight. Would that be a cool option to have? Or should we just keep it KOTOR plain and simple RPG style combat? 4.) Should we add a jump button? 5.) Should the GUI's be different from what they are now? 6.) Is 9 planets, 2 stations and 3 ships just too much? (Dantooine, Coruscant, Kashyyyk, Mannan, Unknown World, Yavin IV, Hoth, Sleyheron, Ancient Kamino, Korriban, Ebon Hawk, Revans Ship, Sith Battlecruiser, Galaxy Forge, Dark Forge.) 7.) Any name suggestions for the sith battlecruiser or should it just be the actual Leviathan? 8.) Is Querel-Kraal-Krean a jedi enough sounding name? 9.) Was the name Kerc Tanizien already used in some other Star Wars thing? Note: Kamino and Sleyheron are last minute add ons to the storyline and will be used for sidequests mainly. Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 Added some pics. All that is there are themain menu, launcher and some lightsabers i made (not models) That will hopefully be models and I used my crappy skillswithpaint to make some map layouts so modelers knew what they where making. Thatsnot all of them up there but this is what I have done so far. Coruscant Council Chambers Layout http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Council_Chambers.jpg Coruscant Upper Levels Layout (not finished) http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Upper_Levels.jpg New Staff Saber http://img78.photobucket.com/albums/v257/mgnails/New_Staff_Saber.jpg Coruscant Jedi Academy Layout http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Jedi_Academy.jpg Launcher (Won't have that coming soon written on it) http://img78.photobucket.com/albums/v257/mgnails/launcher.jpg Main Menu http://img78.photobucket.com/albums/v257/mgnails/main_menu_2.jpg Link to comment Share on other sites More sharing options...
Soulmaster Posted June 23, 2004 Share Posted June 23, 2004 7.) Any name suggestions for the sith battlecruiser or should it just be the actual Leviathan? How about, The Obliterator ? Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 interesting name, I remember someone said a good battlecruiser name would be The Excalibur Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 Originally posted by Grifman Indeed, understanding that this board was moderated, and not wishing to thrown out on my duff , all I was trying to do was ask some serious questions about the likelihood of this mod, given the apparently far reaching claims about it, and the equally far reaching difficulty involved in fulfilling those same claims. I never called any names nor attacked anyone. I merely asked the "difficult" questions, none of which have to date been answered Grifman I understand that. We don't really know how far we will get with the resourses we have. To be honest, we probably can't beat Obsidian so all we are doing is giving this a shot and hoping certain thingswill turn out alright. We don't expect to do anything, just hope to. As for unrealistic goals, I'm sure they sound impossible, but its something new and something worth trying. Just keep in mind that we ARE not pros and this is all for fun. There are no expectations just goals we hope to reach. As for likeihood of the mod: I guess we will just have to wait and see what happens. It will either get finishedor not finished yet it looks like it willget finished now. Im sure that most of those unrealisticgoals wont be included because of a lack of our programmer. But the mod will get done. I think that answers your questions. Sorry it took so long to answer it because I never really read them till now. Link to comment Share on other sites More sharing options...
mgnails Posted June 23, 2004 Share Posted June 23, 2004 Added some more pics: Coruscant Cantina Layout http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Cantina.jpg Sleyheron Rancor Pit Layout http://img78.photobucket.com/albums/v257/mgnails/Sleyheron_Rancor_Pit.jpg A Dark Lord's Staff Saber http://img78.photobucket.com/albums/v257/mgnails/Darth_Bereleks_Double_Saber.jpg Coruscant Lower Levels Layout http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Lower_Levels.jpg Exar Kuns Tomb Layout http://img78.photobucket.com/albums/v257/mgnails/Korriban_Exar_Kuns_Tomb.jpg Most of those aren't finished, but should give you an idea of what the worlds will look like. Link to comment Share on other sites More sharing options...
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