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My first Recruitment mod


Darth_ToMeR

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Originally posted by Darth_ToMeR

This is my first recruitment mod. here it is

http://www.pcgamemods.com/5815/

also thanks to mattcole for the name.

let me know what you think.

 

Hey sorry i couldn't reply sooner i was looking after some kids so i didn't get chance to reply.

 

and concerning the name, i would gladly do it again, for anyone! :D

 

i love helping people it gives me a warm, cuddley feeling inside. (CORNY!! :D)

 

oh and i've got Sep's feel it not see it mod, which hides the animations, eg. stun, you dont get the sworling lines around the body. and i thought this may affect the 'red glow' which would be really sad becoz the time and effort you put in this and the screenies look sweet!

 

MattCole

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yes this is one of my favorite recruit mods. my only question is, since it replaces t3m4, can i still recruit uthura or bandon? because i have those mods too.

 

Also off topic, Still havent found a way to get maskless revan robes while usin holowin plugin. sry again for being off topic.

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Originally posted by kampher

yes this is one of my favorite recruit mods. my only question is, since it replaces t3m4, can i still recruit uthura or bandon? because i have those mods too.

 

Also off topic, Still havent found a way to get maskless revan robes while usin holowin plugin. sry again for being off topic.

You would have to modify the recruit scripts. Which npcs would you like to replace?

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You first have to select the original npc you want to replace:

 

BASTILA = 0

CANDEROUS= 1

CARTH = 2

HK_47 = 3

JOLEE= 4

JUHANI= 5

MISSION= 6

T3_M4 = 7

ZAALBAR = 8

 

Note: the new recruit will behave exactly as the original npc. Per example: if you replace Carth and chose the DS path, your recruit will run away in the Unknown World.

 

Then open notepad and type:

void main()
{
  RemoveAvailableNPC(7);
  AddAvailableNPCByTemplate(7, "p_yuthura");
}

Change the number 7 by the number of the npc you want to replace (see the above list)

 

Then save the file with the same name as the original recruit script:

For Yuthura, save your script as kor_recruit.nss

For Bandon, as bandonrecr.nss (change the npc Template ResRef too which is p_bandon instead of p_yuthura - you find this in the .utc file )

 

Then compile with HazardX script compiler: check the link in my sticky: Guide for the newbie.

 

You'll also need to edit the portraits.2da file if you want to see the portrait in the party selection table. See my sticky on how to do that. and then open the .utc file for the npc with a gff editor and change the row number for the portraitID field: make sure it corresponds to the row in the portraits.2da file.

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