Darth333 Posted June 21, 2004 Posted June 21, 2004 Mod updated June 26, 2004 Remember the Jedi Knight series? This is a level 9 light side force power,that allows you to turn an ennemy into an ally during 23.5 seconds (they will fight at your side). screenshot Special thanks to: Svösh for the custom Icon TK102 for his Darkside choker which i used as an example for making this force power. Source code included. ========================================= Read installation instructions carefully: I made two custom installations depending on whether or not you are using the following mods: TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers. Download at: http://www.pcgamemods.com/mod/5904.html (make sure you download version 2.1) or at my website (click on my sig) Feedback is always appreciated and helps making better mods in the future
svösh Posted June 21, 2004 Posted June 21, 2004 Looks great can’t wait to try it out. Good old mind trick brings back memories of jkO and jka Keep up the exellent work Darth333 always a pleasure working with you. svösh
T7nowhere Posted June 21, 2004 Posted June 21, 2004 This power sounds cool and fits in well within star wars.
Lorden Darkblade Posted June 21, 2004 Posted June 21, 2004 Great work! Now I have a question, how did you make the Power appear in the Battle Menu? Darth Khasei thought that would not be possible.... But anyway, great work! Keep up with it.
Darth333 Posted June 21, 2004 Author Posted June 21, 2004 Originally posted by ReLoaD2K Great work! Now I have a question, how did you make the Power appear in the Battle Menu? Yes, just like any other "offensive force power". Secret is in the spells.2da file
Lorden Darkblade Posted June 21, 2004 Posted June 21, 2004 Tell that secret to Darth Khasei, not that his powers are not good of course, when I tryied his powers for the first time I was in Manaan in the Republic place and I KILLED ROLAND WANN. And I also think that offensive powers should be placed there cuz in another time in Tatooine when I was fighting the 3 Dark Jedis in there I killed like 3 Jawas and 2 Duros when they were passing by Anyway, nice power!
Darth333 Posted June 21, 2004 Author Posted June 21, 2004 Just j/k, there is no secret: anyone can look at the spells.2da file that comes with the mod with KT I also included the source code in the download.
Colja Posted June 21, 2004 Posted June 21, 2004 Sounds awesome!.....I can't wait to give it a try. good job you guys.
Colma Adawin Posted June 21, 2004 Posted June 21, 2004 Hey nice work i'll enjoy using this on my foes as i CONSTANTLY play the Lightside!! again, EXCELLENT!!!!! MattCole Ps thanks for your help with that thing i was doing (Kel) and could you pm me becoz i got your files but dont know what to do with them?!
RedHawke Posted June 21, 2004 Posted June 21, 2004 Very cool idea, and a very cool mod Darth333! Now, all your mind belong to us... sorry, its a Blizzard Joke!
Doom_Dealer Posted June 21, 2004 Posted June 21, 2004 nice one darth333, ive been waiting for this one you still working on the morphing power???
Darth333 Posted June 21, 2004 Author Posted June 21, 2004 Sure, I can finish it. What would you like to see?
Doom_Dealer Posted June 21, 2004 Posted June 21, 2004 up too you really, did you find out how to temporaraly increase your characters stats using a script yet??
Darth333 Posted June 21, 2004 Author Posted June 21, 2004 I never tryied to do that but yes, it can be done quite easily. You could try using some of these (just examples): ApplyEffectToObject(nDurationType, eEffect, oTarget, fDuration); EffectAbilityDecrease(ABILITY_CONSTITUTION, 4) EffectAbilityDecrease(ABILITY_STRENGTH, 4) EffectAbilityDecrease(ABILITY_DEXTERITY, 4) EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 2) EffectSavingThrowIncrease(SAVING_THROW_WILL, 2) EffectAbilityIncrease(ABILITY_DEXTERITY, 2) EffectAbilityIncrease(ABILITY_INTELLIGENCE, 2) EffectAbilityIncrease(ABILITY_STRENGTH, 2) EffectAbilityIncrease(ABILITY_WISDOM, 2)
tk102 Posted June 21, 2004 Posted June 21, 2004 Good job, Darth333. Thanks for the credit and inclusion of the DS Choker. (This lightside power helps balance out that evil thing. ) Reload2k originally posted: how did you make the Power appear in the Battle Menu? Darth Khasei thought that would not be possible... And I also think that offensive powers should be placed there cuz For force powers that affect non-enemies, you must use the Friendly Force power slot. Hostile force powers can only target enemies... Redhawke originally posted: Now, all your mind belong to us... sorry, its a Blizzard Joke! That's from the Hitchhiker's Guide to the Galaxy.
tk102 Posted June 21, 2004 Posted June 21, 2004 Doom Dealer originally posted: up too you really, did you find out how to temporaraly increase your characters stats using a script yet?? Isn't that what the Force Valor series of powers does?
Darth Khasei Posted June 21, 2004 Posted June 21, 2004 Happy fathers day to all. Great new power. Darth333 thanks for the info on how to place the powers into the offensive menu. I have changed all of the new force powers to fit in that regular menu. Now, how do you get the title to appear over the power in the menu. I have an update I am working on and it would be nice to fix this label thing as I obviously missed something concerning how to do that. BTW, I like your script. Did you take programming?
tk102 Posted June 21, 2004 Posted June 21, 2004 Darth Khasei, Remember my post in your original thread regarding the name and spelldesc fields in spells.2da -- well that's how you get the label to appear over the force power...
Darth333 Posted June 21, 2004 Author Posted June 21, 2004 Originally posted by Darth Khasei Happy fathers day to all. Great new power. Darth333 thanks for the info on how to place the powers into the offensive menu. I have changed all of the new force powers to fit in that regular menu. Now, how do you get the title to appear over the power in the menu. I have an update I am working on and it would be nice to fix this label thing as I obviously missed something concerning how to do that. I guess tk102 just answered your question: I just referenced to an entry of the .tlk in the spells.2da file. Only requires a bit of searching to find a proper entry but TK102 is very good at that (The entry I used was suggested by him) BTW, I like your script. Did you take programming? Not at all, I'm just a geek lawyer Thanks for all the nice feedback
Mono_Giganto Posted June 21, 2004 Posted June 21, 2004 Lol good one Darth333, and thanks for putting it somewhere other than pcgamemods so I can d/l it!
Darth Khasei Posted June 22, 2004 Posted June 22, 2004 Sorry guys I'm just a little older than yesterday and I forgot about that post. Following up now:D
Darth Khasei Posted June 22, 2004 Posted June 22, 2004 Got it Thx TK. Hey Darth333 I have found a way to improve the targeting in the force powers. I see you used pretty much the same targeting structure in your power that I did. It does the same thing mine did(ie, it seems to target the second closest target etc..) I have been working on fixing the targeting for all of my powers and they work just like the regular force powers now, in that they target the proper target so to speak. In the start "int" section add this "int SWFP_SHAPE;" no quotes. Then in the effects section add this "SWFP_SHAPE = SHAPE_SPHERE;" no quotes. This little extra bit will do the trick on the targeting issue for ya. Cheers. It is better but not perfect in high enemy concentrated areas.
Darth333 Posted June 22, 2004 Author Posted June 22, 2004 Thanks Darth Khasei, I'll try that BTW, there is a column in the spells.2da file called range: S is for Spherical effect . I'll try combining the two to see what happens. (in the meantime, it's not a major problem with this Force power: it's always good to have an ally in the middle of the battle )
Recommended Posts
Archived
This topic is now archived and is closed to further replies.