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NEW FORCE POWER: turn ennemies into allies


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Mod updated June 26, 2004

 

 

 

 

Remember the Jedi Knight series?

This is a level 9 light side force power,that allows

you to turn an ennemy into an ally during 23.5 seconds

(they will fight at your side).

 

screenshot

 

Special thanks to:

Svösh for the custom Icon

 

TK102 for his Darkside choker which

i used as an example for making this force power.

 

Source code included.

 

=========================================

Read installation instructions carefully: I made two custom installations depending on whether or not you are using the following mods:

 

TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers.

 

Download at:

http://www.pcgamemods.com/mod/5904.html (make sure you download version 2.1)

 

or at my website (click on my sig)

 

Feedback is always appreciated and helps making better mods in the future :)

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Tell that secret to Darth Khasei, not that his powers are not good of course, when I tryied his powers for the first time I was in Manaan in the Republic place and I KILLED ROLAND WANN. :p:D

And I also think that offensive powers should be placed there cuz in another time in Tatooine when I was fighting the 3 Dark Jedis in there I killed like 3 Jawas and 2 Duros when they were passing by :p

Anyway, nice power!

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I never tryied to do that but yes, it can be done quite easily.

You could try using some of these (just examples):

 

 

ApplyEffectToObject(nDurationType, eEffect, oTarget, fDuration);

 

EffectAbilityDecrease(ABILITY_CONSTITUTION, 4)

EffectAbilityDecrease(ABILITY_STRENGTH, 4)

EffectAbilityDecrease(ABILITY_DEXTERITY, 4)

EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 2)

EffectSavingThrowIncrease(SAVING_THROW_WILL, 2)

EffectAbilityIncrease(ABILITY_DEXTERITY, 2)

EffectAbilityIncrease(ABILITY_INTELLIGENCE, 2)

EffectAbilityIncrease(ABILITY_STRENGTH, 2)

EffectAbilityIncrease(ABILITY_WISDOM, 2)

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Good job, Darth333. Thanks for the credit and inclusion of the DS Choker. (This lightside power helps balance out that evil thing. :) )

 

 

Reload2k originally posted:

how did you make the Power appear in the Battle Menu?

Darth Khasei thought that would not be possible... And I also think that offensive powers should be placed there cuz

For force powers that affect non-enemies, you must use the Friendly Force power slot. Hostile force powers can only target enemies...

 

Redhawke originally posted:

Now, all your mind belong to us... sorry, its a Blizzard Joke!

That's from the Hitchhiker's Guide to the Galaxy. :)
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Happy fathers day to all. Great new power.

 

Darth333 thanks for the info on how to place the powers into the offensive menu. I have changed all of the new force powers to fit in that regular menu. Now, how do you get the title to appear over the power in the menu. I have an update I am working on and it would be nice to fix this label thing as I obviously missed something concerning how to do that.

 

BTW, I like your script. Did you take programming?

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Originally posted by Darth Khasei

Happy fathers day to all. Great new power.

 

Darth333 thanks for the info on how to place the powers into the offensive menu. I have changed all of the new force powers to fit in that regular menu. Now, how do you get the title to appear over the power in the menu. I have an update I am working on and it would be nice to fix this label thing as I obviously missed something concerning how to do that.

I guess tk102 just answered your question: I just referenced to an entry of the .tlk in the spells.2da file. Only requires a bit of searching to find a proper entry but TK102 is very good at that :D (The entry I used was suggested by him)

 

BTW, I like your script. Did you take programming?

Not at all, I'm just a geek lawyer :D

 

Thanks for all the nice feedback :)

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Got it Thx TK.

 

Hey Darth333 I have found a way to improve the targeting in the force powers. I see you used pretty much the same targeting structure in your power that I did. It does the same thing mine did(ie, it seems to target the second closest target etc..)

 

I have been working on fixing the targeting for all of my powers and they work just like the regular force powers now, in that they target the proper target so to speak.

 

In the start "int" section add this "int SWFP_SHAPE;" no quotes. Then in the effects section add this "SWFP_SHAPE = SHAPE_SPHERE;" no quotes.

 

This little extra bit will do the trick on the targeting issue for ya. Cheers. It is better but not perfect in high enemy concentrated areas.

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Thanks Darth Khasei, I'll try that :)

BTW, there is a column in the spells.2da file called range:

S is for Spherical effect . I'll try combining the two to see what happens. (in the meantime, it's not a major problem with this Force power: it's always good to have an ally in the middle of the battle ;) )

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