keshire Posted July 7, 2004 Share Posted July 7, 2004 Post some wireframe screenshots, so we can see the real deal, how was the droid starfighter modelled. lol. I'm sure you can already tell how he did it. Looks like simple primitives. But can't really expect a 3d mona lisa with the amount of experience he has. Looks decent enough. Its to the point now that a "good" skin can hide any flaws. A "bad" skin will only make them worse. So how's your uv mapping skillz? Link to comment Share on other sites More sharing options...
CortoCG Posted July 7, 2004 Share Posted July 7, 2004 I know he used primitives . I wanna teach him as much as I can nevertheless. I haven't told anybody yet, buy my real interest is to train a team of modellers for my own deeds in the future, lol. Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 7, 2004 Share Posted July 7, 2004 I want to teach them also Link to comment Share on other sites More sharing options...
keshire Posted July 7, 2004 Share Posted July 7, 2004 my real interest is to train a team of modellers for my own nefarious deeds in the future, mwah hahahahaha....tehe Oh then you may need this. Guide to Training Modellers. Link to comment Share on other sites More sharing options...
CortoCG Posted July 7, 2004 Share Posted July 7, 2004 Dude, why do you think I made myself this new avatar, to look friendly . Btw, hahahaha, you made crap out, lol. Anyhow, STAY ON TOPIC! Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 7, 2004 Share Posted July 7, 2004 Originally posted by keshire Oh then you may need this. Guide to Training Modellers. Link to comment Share on other sites More sharing options...
PR-0927 Posted July 7, 2004 Author Share Posted July 7, 2004 My UVW Mapping skills...I don't know how to. KOTOMRJay is going to help me with that. I'm hoping a good skinner will skin it, so it covers up the flaws. But, what flaws are you seeing?!?! I wanna fix it as much as I can. Wiremesh...I'm using GMAX, how do I get to that?!?! Is UVW Mapping really hard?!?! Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 7, 2004 Share Posted July 7, 2004 Originally posted by Majin Revan My UVW Mapping skills...I don't know how to. KOTOMRJay is going to help me with that. I'm hoping a good skinner will skin it, so it covers up the flaws. But, what flaws are you seeing?!?! I wanna fix it as much as I can. Wiremesh...I'm using GMAX, how do I get to that?!?! Is UVW Mapping really hard?!?! right click in the top left edge of the screen and choose wireframe Link to comment Share on other sites More sharing options...
PR-0927 Posted July 7, 2004 Author Share Posted July 7, 2004 Umm...what?!?! How?!?! Right-click where?!?! I right-clicked everywhere, no wireframe stuff. Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 7, 2004 Share Posted July 7, 2004 Originally posted by Majin Revan Umm...what?!?! How?!?! Right-click where?!?! I right-clicked everywhere, no wireframe stuff. on where it says perspective Link to comment Share on other sites More sharing options...
PR-0927 Posted July 7, 2004 Author Share Posted July 7, 2004 Oh, O.K., got it, thanx. Here are two pictures in wireframe mode: http://img78.photobucket.com/albums/v290/MajinRevan/droidstarfighterpic17.jpg http://img78.photobucket.com/albums/v290/MajinRevan/droidstarfighterpic18.jpg Link to comment Share on other sites More sharing options...
CortoCG Posted July 7, 2004 Share Posted July 7, 2004 My goodness, you're abusing the polycount there. The wings and th cockpit use waaaay too many polygons, too many sudivisions. Redo them with less subdivs. Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 7, 2004 Share Posted July 7, 2004 Originally posted by CortoCG My goodness, you're abusing the polycount there. The wings and th cockpit use waaaay too many polygons, too many sudivisions. Redo them with less subdivs. Indeed! Remember that less polygons don't make less smooth models, REMEMBER THE KAADU! Link to comment Share on other sites More sharing options...
Zappa_0 Posted July 7, 2004 Share Posted July 7, 2004 Very Impressive Majin! Everything is looking great! Link to comment Share on other sites More sharing options...
PR-0927 Posted July 7, 2004 Author Share Posted July 7, 2004 Sorry, I am not gonna redo the cockpit. I can't make it look like what it looks like right now again, it took me forever to do anyway. It's the best I can do. The wings were made from boxes, and I think they are the best that I have done, and can do. The poly/face count isn't too high, it is 2416. I can lower it easily soon. Link to comment Share on other sites More sharing options...
CortoCG Posted July 7, 2004 Share Posted July 7, 2004 Sorry, I am not gonna redo the cockpit. I can't make it look like what it looks like right now again, it took me forever to do anyway. It's the best I can do. What? It looks like a non-uniform scaled sphere to me. Besides, the problem is not the shape, but the polygon count. For a ship of that level of detail, 2416 polygons is a lot. It's still your model, so you're free to do whatever you like, no need to apologize. Link to comment Share on other sites More sharing options...
TK-8252 Posted July 7, 2004 Share Posted July 7, 2004 That's very impressive, Majin, especially for a beginner modeller. Keep up the good work. Link to comment Share on other sites More sharing options...
PR-0927 Posted July 7, 2004 Author Share Posted July 7, 2004 Originally posted by TK-8252 That's very impressive, Majin, especially for a beginner modeller. Keep up the good work. Thank you TK-8252. CortoCG, could you tell me how to make the cockpit?!?! I really had trouble getting it back to what it looked like in the earlier version (the one that got corrupted). As for the ploygon count, it's gonna go a lot higher today, but, I'll get it lower again. I need to add more detail to the guns and I need to add chunks to the wings. Link to comment Share on other sites More sharing options...
PR-0927 Posted July 8, 2004 Author Share Posted July 8, 2004 O.K., I chaned the guns to look like they should. As for extra junk on the wings, can't do that, as the faces/polys are 2416. Here are three more pictures: Link to comment Share on other sites More sharing options...
MadCow1989 Posted July 8, 2004 Share Posted July 8, 2004 in the begin it looked like a Pile of Junk an Ewok put together but Honestly revan its looking good now Link to comment Share on other sites More sharing options...
PR-0927 Posted July 8, 2004 Author Share Posted July 8, 2004 Thank you. I just sent an e-mail to KOTORMRJay for all of the harder stuff in modeling. He's gonna get a lot of credit for it too!! Hopefully, he'll be able to do it and it'll be finished soon. Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 8, 2004 Share Posted July 8, 2004 Originally posted by Majin Revan Thank you. I just sent an e-mail to KOTORMRJay for all of the harder stuff in modeling. Actually it's quite easy, unless you are talking about UVW mapping... Link to comment Share on other sites More sharing options...
PR-0927 Posted July 8, 2004 Author Share Posted July 8, 2004 LOL!! Yes, I am talking about QVW Mapping. Didn't you read the main post on this thread?!?! It tells you everything that KOTORMRJay is gonna do. Link to comment Share on other sites More sharing options...
CortoCG Posted July 9, 2004 Share Posted July 9, 2004 I would write a tutorial, but I don't use gmax a lot... Hmmm, let me see what can I do. Link to comment Share on other sites More sharing options...
PR-0927 Posted July 9, 2004 Author Share Posted July 9, 2004 LOL!! It is O.K. I'll get into it some other day!! Link to comment Share on other sites More sharing options...
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