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Making a new mod


TheProphet

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Originally posted by Darth333

You will have to attach a script to the last reply your pc says before the dialogue is interrupted that sets, depending on what you want to do and where the dialog will restart a new local or global variable (SetGlobalNumber, SetGlobalBoolean or SetLocalBoolean)

Then , in the starting list, add a new entry that will point to the next Entry that will be spoken when the dialog restarts and use

Ge tGlobalNumber /GlobalBoolean/LocalBoolean (the one you used before)

 

Concerning the sound, read the sound section in "Guide for the Newbie" in the Stickies and then go to the other sticky called " Do You want to start modding kotor" : there is a tutorial about lipsync and all of that. (We shouldn't even be telling you to read the stickies: that should be the first thing you do when you get to the forums)

 

Could you be so kind as to set an example script of this?

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Originally posted by Gsccc

I have a problem, the script didnt activate, I have replaced the fields as so

void main() {
object oHan=GetObjectByTag("hansolo");
object oTarget=GetObjectByTag("gasogem");

ActionPauseConversation();
AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10));
DelayCommand(5.0,ActionResumeConversation());
}
{

My "rodian" has the tag of gasogem

and my "han" has the tag of hansolo

Am i doing somehing wrong here, was there something I forgot to include, this is exactly how the script is. He just stands there and talks and then continues witout shooting the guy. I could really use some help.

Remember, everyone, Tag Names are CaSe SeNsItIvE!

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Originally posted by Darth333

You will have to attach a script to the last reply your pc says before the dialogue is interrupted that sets, depending on what you want to do and where the dialog will restart a new local or global variable (SetGlobalNumber, SetGlobalBoolean or SetLocalBoolean)

Then , in the starting list, add a new entry that will point to the next Entry that will be spoken when the dialog restarts and use

Ge tGlobalNumber /GlobalBoolean/LocalBoolean (the one you used before)

 

Concerning the sound, read the sound section in "Guide for the Newbie" in the Stickies and then go to the other sticky called " Do You want to start modding kotor" : there is a tutorial about lipsync and all of that. (We shouldn't even be telling you to read the stickies: that should be the first thing you do when you get to the forums)

Ok darth333 now that you are back, thank heavens, you might be able to help me with this. Could you please make an example script of the quote above.

 

BTW: I really missed you, glad you are back;)

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just got a new system and kotor is uninstalled and I can't access nwscript. I should install it tomorrow. In the meantime you could have a look at my Darth Bandon Recruitable mod source code for the talk fight talk sequence here (complete mod available at pcgamemods - note: it is a little different from what you want to do but the idea is there) : http://mars.walagata.com/w/darth333/Bandon_source.zip and at tk102's darkside choker here: http://www.pcgamemods.com/5271/

If you still need help concerning this, just post it and i'll be able to help more tomorrow morning.

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reign of the sith sounds nice...but i dont think it has enuf *umph* to it...i suggest "Reign of Revan!"...i wish i could do the stuff ur doing...im a n00b at KotOR modding (i only got the game a week ago)...im experienced at C++ and modding for other games tho so i hope to be a great modder someday!

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