Darth333 Posted July 20, 2004 Author Share Posted July 20, 2004 Originally posted by Mono_Giganto They changed that I assume? Cause in jk2 and 3, you can still attack them... But that may be cause it's a different style game I suppose... But when you fight Uthar's master on Korriban, even though Mekel helps you, isn't he still considered an enemy? I forget, but I think he is... True but it is not a force power. Mekel has been specifically programmed to attack Uthar's Master. I cannot do this with the force power ( and it's a ls force power ) Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 20, 2004 Share Posted July 20, 2004 LoL too bad that would've been a great new cheap-spammy force power too.... Link to comment Share on other sites More sharing options...
jedi_5002 Posted July 20, 2004 Share Posted July 20, 2004 The screenshots look good. Great work on making/compiling the mod, and keep it up. Downloaded 1.0, then reloaded the page and saw about 2.0, so I downloaded that. Now to go try it out. EDIT: Very fun. Thank you very much. Link to comment Share on other sites More sharing options...
fitzwilliamd Posted July 20, 2004 Share Posted July 20, 2004 Fantastic! This is some great work Thank you so much Link to comment Share on other sites More sharing options...
ibo Posted July 22, 2004 Share Posted July 22, 2004 Thank you very much for your efort! Link to comment Share on other sites More sharing options...
Meatloaf Cat Posted July 23, 2004 Share Posted July 23, 2004 Very nice mod. I'm using a bunch of other mods, but I have not had any conflicts. Once again, great work and thank you! Link to comment Share on other sites More sharing options...
FiEND_138 Posted July 23, 2004 Share Posted July 23, 2004 Wow, this is great. No more conflicts Thanx for all your work, A+ job Link to comment Share on other sites More sharing options...
T7nowhere Posted July 23, 2004 Share Posted July 23, 2004 I finally got a chance to try it out. Fantastic work. Link to comment Share on other sites More sharing options...
GhostofAnakin Posted July 23, 2004 Share Posted July 23, 2004 Just downloaded it now. I'm going to give it a try on my next play thru. Link to comment Share on other sites More sharing options...
Kengo Posted July 24, 2004 Share Posted July 24, 2004 I finally got around to staff picking this file at PCGM. Great work Link to comment Share on other sites More sharing options...
Darth333 Posted July 26, 2004 Author Share Posted July 26, 2004 Thanks for all the great comments and the "staff pick" at pcgamemods Link to comment Share on other sites More sharing options...
Darth333 Posted August 19, 2004 Author Share Posted August 19, 2004 UPDATE! August 17, 2004, version2.0.1 v.2.0.1 corrects the following bugs: - loop in the warping armband dialogue that would prevent the use of the armband to travel to Manaan - loop in the dialogue in the spawn ennemies on demand armband (sith training device) that would prevent to spawn Crado. - code that would prevent some ennemies to spawn when having a male PC Available for download at: http://www.pcgamemods.com/6832 Link to comment Share on other sites More sharing options...
Maxstate Posted August 21, 2004 Share Posted August 21, 2004 You know what would really rock???? The ability to cast force powers like wave anywhere and when you want! Cuz you have to admit something like wave IS *one-of-those-powers-which-u-would-use-anytime* I know they won't hit anything but just to see the animation and those waves makes my heart fill with joy and the feeling that i can do anything which is POWER!!!! I would like this very very much, and maybe nobody wants to make it or don't have the time but please just consider the fun of having your *target bar* (yeah the red bar when you target an enemy:P) above the action menu or just fused in or anything! These are the powers that i would like to see: Wave Stasis field Storm and anything else that you could think of but wave and push i think would be the best. Thanks either way Link to comment Share on other sites More sharing options...
Darth333 Posted August 21, 2004 Author Share Posted August 21, 2004 It is possible to make powers useable outside battle but we cannot make the target bar appear outside battle. Tk102 already made a force choke armband that you can use whenever you want (included in this all-in-one package). The best we could do would be to insert the force powers in the friendly force powers menu or put them in an item that you can activate such as an armband. Now, that causes some targetting problem that can be more or less corrected by scripting (i.e. targetting the closet non party member within a certain radius - the smaller the radius, the more accurate the force power is). If this is to be done, the original powers should be left in the battle targettting menu because more conveninet to use. Doing this requires to make a new script and edit the .2da table for each force power. It is not complicated but time consuming. If you name one or two powers that you would like to be able to use anytime (I think lightning would be cool) I could do this. Link to comment Share on other sites More sharing options...
Maxstate Posted August 21, 2004 Share Posted August 21, 2004 THANK YOU!!!!!! :) you are really all they say you are....! ... HEY ADMINS GIVE THIS GIRL a FRIGGIN AWARD OR SOMETHING!!!! well for the powers: I think i would like them in the action bar, the blue one down tharrrr! And those would be: Wave Lightning i'm maybe stepping over my line here but will the mod be fused into the AI1FPM(allinoneforcepowersmod), cuz i don't want to lose all those lovely cool force powers! So keep me posted! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 21, 2004 Share Posted August 21, 2004 LoL, Darth333 you heard the guy, go get yourself some cookies. (Darth333 is an admin lol, we call 'em mods at this forum. ) Link to comment Share on other sites More sharing options...
Darth333 Posted August 21, 2004 Author Share Posted August 21, 2004 Originally posted by Maxstate THANK YOU!!!!!! :) you are really all they say you are....! ... HEY ADMINS GIVE THIS GIRL a FRIGGIN AWARD OR SOMETHING!!!! well for the powers: I think i would like them in the action bar, the blue one down tharrrr! And those would be: Wave Lightning i'm maybe stepping over my line here but will the mod be fused into the AI1FPM(allinoneforcepowersmod), cuz i don't want to lose all those lovely cool force powers! So keep me posted! Ok, I'll try to do this this weekend if I have enough time (if not next weekend). I'll release a separate package from the AI1FPM but it will be 100% compatible. I think however that I will reduce the area of effect of both powers or you may run into trouble if you kill by mistake an npc that is necessary for plot advancement. Maybe make them affect one ennemy at a time. What do you think? *Darth333 gives herself some cookies * (the good thing about this is that I can chose my flavor - no obligation to accept those Melba toats - ) Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 22, 2004 Share Posted August 22, 2004 Heh I remember the Melba Toasts... Wouldn't it be possible to script the powers so that the npcs get back up again? Kinda like Darth Straker does in the Holowan Spire, or is thet utc editing? Cause if it is that's a lot of work... Link to comment Share on other sites More sharing options...
Darth333 Posted August 22, 2004 Author Share Posted August 22, 2004 It is possible to remove the damage the powers do and add a death animation. So what would you guys prefer: permanent death or remove damage and simply keep the effect? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 22, 2004 Share Posted August 22, 2004 I prefer temporary, since it wouldn't really mess up your game or anything. But you should listen to him I guess, it's his request, I'm just trying to be helpful. Also temporary allows you to use it as much as you want, not just until everyone's dead. Link to comment Share on other sites More sharing options...
Darth333 Posted August 22, 2004 Author Share Posted August 22, 2004 BTW the script used in the Holowspire was the same as the script I used in the Darth Bandon mod: a simple animation attached to a dialog. For a full force power it is a bit different but I can add such an animation in the script and make it 0 damage. Link to comment Share on other sites More sharing options...
Maxstate Posted August 22, 2004 Share Posted August 22, 2004 WELL oops...darn caps lock:p Well, maybe you can make a "targeter" sorry don't know how to put it differently:bdroid2: like when a non hostile npc is targeted it is targeted with that blue reticle right? i wouldn't want to have something like that choke armband(which was pretty good) that i would kill everything around me except the guy i was looking at and targeting:p So like make WAve damageless-- No damage just a hell of a knockoff -- and lightning hitting just the guy in front of you and killing him. Don't worry the Sith on Manaan have nothing to do with the plot:evil1: And i too don't like melba toasts:ewok: that are those things that look like crackers but taste differently right? Well give yourself another pack of cookies cuz the time schedule you made iz far above my expectations! So i'm only 15 so this week my school's starting again but i'm avalaible every workday from 4 to 8 and every weekend from 12 to 24:D well i'm here all the time so again keep me posted. Post Scriptum: Sorry about my admin moderator mix up:newbie: (i've only been to 3 forums with a total of 70 posts:p ) But i've been on these things since i'm 7 and i'm a star wars fan:lsduel: NOT a geek, a fan:ewok: Everyday trough he is a (weird music) --Mild manored star wars fan-- but at night he turn's into (again some stupid weird music) --an above average --Star wars fan--! This sunday the empire strikes back! Bye bye Armin Link to comment Share on other sites More sharing options...
Maxstate Posted August 22, 2004 Share Posted August 22, 2004 DAAAANG! i'm so excited i said Well 4 times:eek: But i'm glad that more people like the idea, It's really like in the diablo rpg series you could even ATTACK with your weapon where you want but that's really stupid cause the only damage your dealing is to the air:p. so don't like that but the magic for example in almost all D&D series games and other rpg's you could at least have one type of magic that you could fire when and where you like. and that was pretty handy like in Neverwinter Nights you could shoot a fireball where you wanted, so i waited when a pack of enemies came close and then shot in front of them to give 'em all a big pack of damage -- splash damage that is-- so that gave you alot of more freedom in the game. or at least for me:p Sorry for double posting but i forgot to tell you this in my post before this one:P Armin Link to comment Share on other sites More sharing options...
Darth333 Posted August 22, 2004 Author Share Posted August 22, 2004 Originally posted by Maxstate like when a non hostile npc is targeted it is targeted with that blue reticle right? i wouldn't want to have something like that choke armband(which was pretty good) that i would kill everything around me except the guy i was looking at and targeting:p Unfortunately, targetting with a force power placed in the "friendly force menu" cannot be as precise as the battle screen. The reticle wont appear on top of the npc: this is hardcoded and there is nothing we can do about except reduce the possible area of action of the script so there are less npcs cught in it and more chances that the one you will want to fry will be the ultimate target. The force choke armband uses a radius of 17 m., perhaps I could reduce it to 7 or 8. You will have to be closer to your target when you cast the power. So like make Wave damageless-- No damage just a hell of a knockoff -- and lightning hitting just the guy in front of you and killing him. ok so if I understand correctly, you want a "fake" force wave that will just throw ennemies away without hurting tham but the lightning one has to cause permanent death? And i too don't like melba toasts:ewok: that are those things that look like crackers but taste differently right? yeah...those things that just taste like...Melba toast. Well give yourself another pack of cookies cuz the time schedule you made iz far above my expectations! So i'm only 15 so this week my school's starting again but i'm avalaible every workday from 4 to 8 and every weekend from 12 to 24:D The schedule is an approximate one. I hope I'll be able to do it within this time. For the cookies I chose chocolate: much better than Melba toast And about school, enjoy it while you can : this may sound crazy but you'll understand soon (ahhh...I wish I had that much free time again ) One more thing: there is an edit function for your posts so you can edit them instead of double posting Link to comment Share on other sites More sharing options...
Maxstate Posted August 22, 2004 Share Posted August 22, 2004 Good an yes you've got me right The wave is kind of a fake to throw every nearby npc(if possible) on his BEhind! and the lightning yeah well just in front of your character and the choke armband, well leave that be i actually like it the way it is:p Yeah lightning should have permanent death, i can always quickload if i fried somebodythat wasn't meant to be a french fry. But the lightning if you make the radius at about 6 to 7 meters as you wanted for the choke armband, and i was standing about 5 meters in front of 3 npc's would the power fry 'em all or just one>? Thanks for the edit tip once more PS: Do you have some kind of msg program like MSn messenger or something? cause somethings would bequicker to explain that way! Armin Link to comment Share on other sites More sharing options...
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