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if you could add only one more thing...


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Posted
Originally posted by DK_Viceroy

SWGB for all it's faults isn't that bad a game compared to what i've heard of about force commander

 

To say the truth, FC is not *that* bad.

 

Sure the "command points" system sucks, the graphics are below average and the gameplay is mediocre, but it's still fun to do the campaigns (IMO). The multiplayer is bad though.

 

I'm really impressed by the scenario (I mean, SP campaigns) community of SWGB. Out of nostalgia, I checked the scenario design forums at heavengames and... wow... just wow. There are some extremely talented people out there, and what they can do with such an old engine is amazing. I even downloaded a couple to check them out. So if there are any new players reading this, check this out!

Posted

Well in terms of games, it really isnt unusual for there to be two companies involved. For example, RoN was created by Big Huge Games and published by Microsoft. Star Trek Elite Force, Star Trek Elite Force 2, Jedi Outcast and Jedi Academy were all created by Raven and published by Activision.

 

Actually speaking of that, im kinda annoyed at them. A few months ago i had the chance to buy either JA or KotOR for $50AUD, so i bought JA. Now, KotOR is still around $70 while Activision has included JA in it's $10 game line-up.

Posted

Well, getting back to the original question I'd have to say that the one thing I would add is decent support from LA. Though in all honesty SWGB probably doesn't need any more support, as it's well balanced and has a random map generator and scenario editor...

Posted

I could point out a few tweaks that should be done, Like nerfing A-wings and giving the confederacy Adv Power Packs. as well as making the upgrade to elite geonosian warrior actuallt do something because as of the moment it doesn't actually do anything.

Posted

The only balance issue is probably the A-wing could use a nerf. LA like to take the game out first go if that fails they release one or two patches so additional support is not needed.

Posted

That isn't a balance issue though. Sure, it's a little strange that the Geonosian Warrior doesn't get upgraded all that much, but it hardly disadvantages or unbalances the Confederacy. The Geonosian Warrior is good enough without the upgrade.

Posted

Ys but it should at least be adressed since making it a little better would give the confederacy an advantage to offset the fact that it doesn#t get Adv Blaster Packs which is strange for a supposedly trooper strong civ.

Posted

The Confederacy doesn't get Advanced Power Packs because Droid Upgrades effectively replaces it.

 

By the same token, Gungans don't get Integrated Rangefinders because Farseein Binoculars effectively replaces it.

 

I'll admit the upgrade to Elite Geonosian Warrior does nothing, but the only reason to change that would be so the research isn't a waste of resources, not because the Confederacy is deficient in anti-infantry weaponry.

Posted

Maybe it should give the Geo an actual range instead of being a quasi Aerial melee especially since it is what you would say canonocinal with the films for it to have an attack like that maybe a boost against jedi?

Posted

Both those suggestions would be decent (+1 range, bonus against Jedi). Are the Geonosian Warriors already good against Jedi (since their attack is yellow, like Bounty Hunters). If not they probably should be, though not as good as bounty hunters, and unable to detect like Bounty Hunters too.

Posted

Yeah, most of the attacks in the game are colour coded. Red is good against infantry, blue is good against mechs, green is good all around (except for when it comes from a TIE Fighter or Gunship) and yellow is good against Jedi/Sith (except for the Geonosian Warrior's attack).

Posted
Originally posted by FroZticles

Jedi Starfighters are not good against mechs with there blue laser.

That's true, but as I indicated there are some exceptions.

 

Perhaps if the Geonosian Warriors were made decent against Jedi it would be a bit overpowering. As it is, Bounty Hunters are fine because Jedi can run up and chop them. But if you had a swarm of Geonosians, Jedi wouldn't stand a chance. So perhaps it's better that they don't get a bonus against Jedi.

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