Jump to content

Home

Recruitable RedHawke Released!


Recommended Posts

Originally posted by RedHawke

^^^^

Thanks sith_master2000, I'm glad you like it! :D

 

As far as making your own NPC for KOTOR sith_master2000, the ever vigilant and helpful Achillies, has pointed you in the right direction, the first link, Darth333's How to Recruit an NPC in 10 Steps thread, is the exact one I used to get the Job done for my recruit mod, the second is dj_owen's Deconstructing the Yuthura Mod thread is also very useful.

 

I hope you do decide to make an NPC sith_master2000, the more the merrier I always say! :D

 

Well I tried using the tutorial done by Darth333 several times to make an npc but none of the attempts worked :( ! I guess recruiting isn't my place in KotOR :( :( , even though that's what I want to do the most!!!

Link to comment
Share on other sites

  • Replies 170
  • Created
  • Last Reply
Originally posted by RubADucky

Thanks, got it all fixed now. I went to this thread because I know RedHawke is here.

 

I'm glad it all got sorted out! :D

 

Just so you know there is a Patch available at pcgamemods that will re-add the lost items from those 2 files into a new Footlocker on the Endar Spire.

 

Originally posted by RubADucky

Wearing those robes makes me feel like Gandalf the White :) Excellent mod!

 

Thanks RubADucky, I'm glad you liked it! :D

Link to comment
Share on other sites

Originally posted by Darth333

Maybe you could post you questions. As I said in the tutorial ( i think I said that -it's 2 am and i am too lazy to check), If something is not clear, just ask and I will answer and edit the tut :)

Well actually the main question I have is attaching the recruit script to the conversation field part. I didn't really understand what to do in that bit. That may be why my npc didn't work, I just put the script in the EntryList - 0 - Script field. Can you explain exactly how that bit works for me thanks?

Link to comment
Share on other sites

Originally posted by sith_master2000

Well actually the main question I have is attaching the recruit script to the conversation field part. I didn't really understand what to do in that bit. That may be why my npc didn't work, I just put the script in the EntryList - 0 - Script field. Can you explain exactly how that bit works for me thanks?

 

Maybe I can try. The script needs to be initiated in order to run. Without something to "fire" it (like a dialog entry or a trigger point, etc) it just sits there looking pretty.

 

I know next to nothing about scripting compared to several members of this forum, but I will tell you that I've found that scripts will only fire (for me at least) when they are associated with a Reply. Most of my attempts to add them to an Entry have not worked. Not sure if this is by design or if it's user error on my part.

 

Anyway, try moving your script reference and try again. If all else fails, download any recruit mod that has a dialog file and reverse engineer it until you figure it out. There are two available (complete with source code for the scripts) on my website.

 

I hope that helps!

Link to comment
Share on other sites

I appreciate your help but I still can't get it to work. I just don't have the technical skill to work with these sort of things. I'll just have to wait and see if someone - by some miracle - creates a similar npc that I'm trying to make :( :( :( :( :( :( .

 

I believe the main reasons that I can't get it to work are as

following:

I don't know how the dialouge program works

I don't know how to tell KotOR to spawn my npc in a certain place.

Link to comment
Share on other sites

Originally posted by sith_master2000

I appreciate your help but I still can't get it to work. I just don't have the technical skill to work with these sort of things. I'll just have to wait and see if someone - by some miracle - creates a similar npc that I'm trying to make :( :( :( :( :( :( .

 

I believe the main reasons that I can't get it to work are as

following:

I don't know how the dialouge program works

I don't know how to tell KotOR to spawn my npc in a certain place.

 

I thought the same thing when I started too. It takes time and patience....a lot of patience :D

 

As far as your reasons go:

 

1) Try Doom Dealer's module tutorial. There is a great dialog portion that I used when learning how to write dialogs.

 

2) You need a spawn script. Again, any of my NPC mods have source code that you can look at, or there are posts on this board you can search for to find help. I'm telling you, the hardest part is trying to find a clever way to work this into the game. The modding part is easy.

 

Keep trying and be sure to post specific questions when you run into trouble (after you've exhasted your resources of course:))

Link to comment
Share on other sites

Originally posted by sith_master2000

Where can I get the NwN Editor? I have the NwN Explorer and NwN TLK Editor but I can't find the NwN Editor. I need it to continue on with Doom's tutorial. He doesn't actually give the reference for it in his tutorial. Do I actually need it or can I use something else? I'm up to Step 4 page 7.

 

If I remember correctly it's a GFF editior. If so, you can probably use the GFF Editor referenced in the Tools and Downloads sticky.

 

Hope that helps.

Link to comment
Share on other sites

Originally posted by sith_master2000

Oh disregard my last post, the editor Tanesh said is the right one, THANKS SO MUCH TANESH! And of course another big thanks to Achillies for helping me with my npc problems. I hope your efforts aren't in vein.

 

Pretty sure that both tools have the same functionality but get there different ways (at least that's what I assume based on what I've heard :D).

 

I'm glad that I was able to help. I'm sure your NPC will turn out just fine ;)

Link to comment
Share on other sites

Thanks for all your help Achilles but I've decided to give up my npc-ing job. After the 1000th time I've decided to give in. I'll just leave some directions on what my npc was going to be like:

 

Name: Zevran Organa

 

Class: Former Sith

 

Good/Evil: 70% evil

 

Gender: Male

 

Spawn Location: Manaan

 

Once again a big thanks to your help Achilles but I just don't having the modding skills. Also an appology to RedHawke for using his forum for my problems, sorry man.

Link to comment
Share on other sites

  • 1 year later...

Sorry to bring this thread up again, but I want to replay KOTOR and I was looking for some mods for the character I want to play. New heads, new skins. I found this thread, and would love to play this character. Is there any way to do it, as my main character. I know it's probably not possible, but it never hurts to ask. Great job RedHawke, I used some of your other mods last time I played.

Link to comment
Share on other sites

mombrez,

 

You certainly can... Start KotOR Tool and open the 2da editor, you have to open up your KotOR Override's portraits.2da and on the row for my NPC (Usually #41) and scroll over to a cell titled forpc it is a 0 make it a 1, then click on another line you didn't edit, and save that portraits.2da to your KotOR Override. Start a new game and it should be there now in the playable PC heads.

 

Warning: There will be a clothes texture glitch in the character creation process, as the RedHawke NPC has a different base clothing compared to the other PC models, but it will be fine in the game. ;)

 

I hope this helps! :D

Link to comment
Share on other sites

RedHawke, I have done 3 planets with your Mod and I am truly impressed! The custom items, journal entries, and descriptions really add to the game. It has given me more replayability unfortunately':naughty:'

 

You have managed to do 3 planets?

 

If I may ask, will you release them? It´s allways great to have new game areas and quests to fullfill, and besides, lot of people would be happy playing (even) more.

Link to comment
Share on other sites

You have managed to do 3 planets?

 

If I may ask, will you release them? It´s allways great to have new game areas and quests to fullfill, and besides, lot of people would be happy playing (even) more.

I believe he means he has gone to three planets with the Recruitable RedHawke mod installed, ie Mannan, Korriban, etc etc rather then "I Have your mod installed and made three new planets to go with it" :D

Link to comment
Share on other sites

I have a question for you RedHawke.

If i kill Juhani on Dantooine, can i recruit your girl with Juhani? Can your girl replace the empty slot of Juhani?

Not with the stock dialog in the mod.

 

But you are in luck, I made a fix a while ago for someone though that allows you to replace Juhani even if you killed her, though the dialog will still look like she is there as it is a quick fix.

 

I'll attach it for download to the first post in this thread so people can download it. ;)

Link to comment
Share on other sites

  • 1 month later...

Hi there, sorry to bring this thread up again, but I have installed your mod, and I like the beggining, however when I put her in my party, and click on her, kotor gives me an error. And I have to tab out. Is there a fix to thie? :headbump

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...