stingerhs Posted August 8, 2004 Share Posted August 8, 2004 hey guys, i still have a ways to go yet with a couple of things, but here is a quick preview of a couple of items i'm releasing. by the way achililles, you might want to take notice on the wookie items. Jamoh Hogra's Needler (hold-out pistol) Damage 4d10 Physical On hit, Poison, deadly DC 18 Critical Range 17-20x2 This is an early weapon of Hogra's that was used exclusively to cause extreme pain and a slow death. He later sold this pistol in favor of more powerful weaponry. Cassus Fett's Sniper Rifle Damage 9d24 Physical Bonus 1da10 Energy Feats granted- Sniper Shot, Advanced Sniper Shot, Master Sniper Shot, and Sneak Attacks 1-5 Awareness +12 Attack +9 Critical Range 17-20x2 Range 50m This is the bounty hunter's personal long range weapon. He used it for several high ranking assasinations including 3 senators. Its disruptor qualities make it both highly sought after and illegal. Wookie Wooden Sword (reskin included) Damage 2d12 Physical Attack +4 Critical Range 17-20x2 This wookie sword is made from the bows of the massive Kashyyk trees. In order to protect the blade from energy attacks, the sword has been hammered to the point that it is harder than durasteel, and a weave reminiscent of the cortesis weave has been intertwined with the blade. Wookie Long Sword Damage 3d13 Physical Dexterity +3 Attack +3 On hit, Poison, minor DC 14 Critical Range 17-20x2 This wookie designed sword is made from an unknown alloy that makes it very strong and lightweight. Its design allows the wielder to both attack and defend with increased effectiveness. It also has a small vial near the hilt that secretes a small amount of poison gathered from an unknown creature in the Shadowlands. anyway, that is a couple of what i'm gonna include in my pack. questions and comments are welcome (that would be why i posted it in the first place ). for the rest of it, you'll just have to wait until i release the pack. Link to comment Share on other sites More sharing options...
Achilles Posted August 8, 2004 Share Posted August 8, 2004 Originally posted by stingerhs by the way achililles, you might want to take notice on the wookie items. Very cool. I like that you did your research (wooden sword). Can't wait to see them! Link to comment Share on other sites More sharing options...
TheProphet Posted August 8, 2004 Share Posted August 8, 2004 Good work, keep it up. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 8, 2004 Share Posted August 8, 2004 How did you change the weapon range? I didn't know we could do that. Link to comment Share on other sites More sharing options...
Achilles Posted August 8, 2004 Share Posted August 8, 2004 Originally posted by Mono_Giganto How did you change the weapon range? I didn't know we could do that. Baseitems.2da I started to make some blasters for Mission that would allow her to take advantage of her high dexterity/sneak attack by making them short range weapons. Maybe I should finish those.... Link to comment Share on other sites More sharing options...
stingerhs Posted August 8, 2004 Author Share Posted August 8, 2004 Originally posted by Achillies Baseitems.2da I started to make some blasters for Mission that would allow her to take advantage of her high dexterity/sneak attack by making them short range weapons. Maybe I should finish those.... arrgg, ya beat me to it. anyway, just so ya know, thats not the only sniper rifle i'm including (now ya know what i do when i play any fps). oh, and achillies, those pistols sound like a great idea, maybe we could collaborate a bit... Link to comment Share on other sites More sharing options...
Achilles Posted August 8, 2004 Share Posted August 8, 2004 Originally posted by stingerhs arrgg, ya beat me to it. anyway, just so ya know, thats not the only sniper rifle i'm including (now ya know what i do when i play any fps). oh, and achillies, those pistols sound like a great idea, maybe we could collaborate a bit... They're actuall about 95% complete. I just need to put the finishing touches on them. What did you have in mind? Link to comment Share on other sites More sharing options...
stingerhs Posted August 8, 2004 Author Share Posted August 8, 2004 Originally posted by Achillies They're actuall about 95% complete. I just need to put the finishing touches on them. What did you have in mind? perhaps we can make it easier on everyone else who downloads and combine both item packs into one so that people won't have conflicts and such. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 8, 2004 Share Posted August 8, 2004 Originally posted by stingerhs arrgg, ya beat me to it. anyway, just so ya know, thats not the only sniper rifle i'm including (now ya know what i do when i play any fps). oh, and achillies, those pistols sound like a great idea, maybe we could collaborate a bit... Heh same here, sniping can be fun! Link to comment Share on other sites More sharing options...
stingerhs Posted August 8, 2004 Author Share Posted August 8, 2004 hey, i gotta go 2 work soon, but tommorrow (or tonite if i'm not too tired) i'll post some of the items i'm workin on. c-yall then. Link to comment Share on other sites More sharing options...
Darth333 Posted August 8, 2004 Share Posted August 8, 2004 Keep up the good work! Link to comment Share on other sites More sharing options...
Achilles Posted August 8, 2004 Share Posted August 8, 2004 Originally posted by stingerhs perhaps we can make it easier on everyone else who downloads and combine both item packs into one so that people won't have conflicts and such. I'd like to host mine on my site (I'll be happy to include yours if you'd like), but if you want to put it on PCGM's, I'll probably ask to keep mine separate. Without a doubt though, I'd love to collaborate the 2da files? Please send me your files and I'll add my lines onto yours. PS: Here are the stats for my weapons: ________________________________ *Mission's Blaster* <Taris, Undercity - Found in Mission Vao's inventory> Feats Required: Weapon Proficiency - Blaster Pistol Damage: Energy, 5-10 Damage Bonus: +2 Sonic Range: 10m Critical Threat: 20-20,x2 Attack Modifier: +3 Special: Upgradeable, Ranged Working with few resources and the help of her brother, Griff, Mission Vao turned this basic blaster into an exceptional weapon almost as adaptable as she is. ________________________________ *Galduran's Heavy Blaster* <Location TBD> Feats Required: Weapon Proficiency - Blaster Pistol Damage: Energy, 6-13 Damage Bonus: +3 Ion Range: 10m Critical Threat: 20-20,x2 Attack Modifier: +3 Special: Upgradeable, Ranged Most Scoundrels know that there is no match for having a good blaster at your side and Galduran Calrissian was no exception. His most prized posession, he vowed that the only way he would part ways with this blaster is if someone pried it from his cold, dead hand. Link to comment Share on other sites More sharing options...
Veldrin Posted August 8, 2004 Share Posted August 8, 2004 Wookie sword Rulez! Very good work:fett: Link to comment Share on other sites More sharing options...
Jackel Posted August 8, 2004 Share Posted August 8, 2004 Originally posted by Achillies *Mission's Blaster* <Taris, Undercity - Found in Mission Vao's inventory> Feats Required: Weapon Proficiency - Blaster Pistol Damage: Energy, 5-10 Damage Bonus: +2 Sonic Range: 10m Critical Threat: 20-20,x2 Attack Modifier: +3 Special: Upgradeable, Ranged Working with few resources and the help of her brother, Griff, Mission Vao turned this basic blaster into an exceptional weapon almost as adaptable as she is. Achilles : if you want to put that on Mission along with my armour for her so that they can be compatible I can send you the files I modified , Let me know and Ill send them off to you. Link to comment Share on other sites More sharing options...
Achilles Posted August 8, 2004 Share Posted August 8, 2004 Originally posted by Jackel Achilles : if you want to put that on Mission along with my armour for her so that they can be compatible I can send you the files I modified , Let me know and Ill send them off to you. I'll probably make it a separate "patch". I think it's a good idea to make these mod compatible whenever possible. Link to comment Share on other sites More sharing options...
nacho35 Posted August 9, 2004 Share Posted August 9, 2004 I remember in a post about lightsaber crystals that it would be hard to update the non-color crystals (can't remember what to call them). I am guessing that it would be the same for the upgrade components for blasters. Would you still have to update many .utc files in order to do this? Link to comment Share on other sites More sharing options...
Achilles Posted August 9, 2004 Share Posted August 9, 2004 Originally posted by nacho35 I remember in a post about lightsaber crystals that it would be hard to update the non-color crystals (can't remember what to call them). I am guessing that it would be the same for the upgrade components for blasters. Would you still have to update many .utc files in order to do this? The problem with managing upcrystals.2da is the volume of lightsabers themselves. Every few days a new lightsaber (or two) comes out which means keeping the required 2da files updated would almost be a full time job. On the flipside, not that many mods require editing Mission's utc file. This means that one or two mods can be tracked/managed. I wouldn't want to make a habit out of it, but it can be done. Does that help to clarify? Link to comment Share on other sites More sharing options...
stingerhs Posted August 9, 2004 Author Share Posted August 9, 2004 ok folks, first off, thanx 4 the good comments. second, its midnite, i really, REALLY need sleep, and i'm still at holowan about 2 post Part II of my preview. (either i need a new life, or i'm just a tad obssessed). anyway, heres part 2 of the preview as promised. Heavy Repeating Disruptor Damage 2d23 Physical Attack +2 Critical Range 20-20 Special, Upgradeable, Ranged This prototype weapon was developed by the Mandalorians before the Mandalorian War, but it never saw production. Due to its high rate of fire, this weapon has been known to rip tagets apart, thus making extremely illegal just to own it. Prototype Tenloss Disruptor Rifle Damage 8d20 Physical Bonus 1d7 Energy Feats- Spiper Shot, Advanced Sniper Shot, Master Sniper Shot, Sneak Attacks 1-8 Awareness +15 Attack +12 Critical Range 12-20x2 Range 55m The emerging Tenloss Corporation introduced this weapon as a testbed for its targeting system. It was never meant to go beyond prototype phase, but do to the demand from mercanaries, and even several militias, Tenloss decided to sell the prototypes to the highest bidders, only to find themselves and their products banned from most Republic planets. Idorian Vibroaxe Damage 7d22 Physical Bonus 2d12 Energy On hit, Stun, 9 sec DC18 Critical Range 19-20 This ferocious weapon reflects the Idorians malace and cruelty towards their victims. The vibrator coil is designed to send shockwaves through the victim, which causes extreme pain. This easily stuns most victims, allowing the Idorian to feast on the victim's live flesh. (i know its a bit gruesome, but the idorians in-game are just as bad. just check out the dialog on manaan for the bar by the courtroom.) oh well, time to sleeeep **falls off chair** zzzzzzzzzzz....... p.s. achillies, i'll send you the .2da's in a couple of days. too much to do............AAAAAAAAAHHHHHHHHHHH!!!!!! Link to comment Share on other sites More sharing options...
Achilles Posted August 9, 2004 Share Posted August 9, 2004 Originally posted by stingerhs p.s. achillies, i'll send you the .2da's in a couple of days. too much to do............AAAAAAAAAHHHHHHHHHHH!!!!!! Get some rest man. Modding will take over your life if you aren't careful I'll probably start the party without you re: the mod, but I'll be more than happy to assist once you finish up your parts. TTYL Link to comment Share on other sites More sharing options...
stingerhs Posted August 10, 2004 Author Share Posted August 10, 2004 just a quick update, i may post 2 seperate item packs. one would contain all the stuff i've had in my override since..., since...,... oh who cares how long i've had it. this may allow me some more time to really work on my new items, rather than work to combine them all up. i may change my mind, 2. just keep jumping up and down in anticipation. Link to comment Share on other sites More sharing options...
Jackel Posted August 10, 2004 Share Posted August 10, 2004 What we need now is someone making some ew Axe models so we can have different types of Axes in game , Achilles even expressed interest in making some. Oh and have you noticed , the females dont really hold the axe properly , it sort of goes through thier hand. And i did find something funny , put two single hand weapon on to your character , now replace the right hand weapon with an axe , its now a one handed axe. I found that by accident last night. Link to comment Share on other sites More sharing options...
Achilles Posted August 10, 2004 Share Posted August 10, 2004 Originally posted by Jackel What we need now is someone making some ew Axe models so we can have different types of Axes in game , Achilles even expressed interest in making some. Oh and have you noticed , the females dont really hold the axe properly , it sort of goes through thier hand. And i did find something funny , put two single hand weapon on to your character , now replace the right hand weapon with an axe , its now a one handed axe. I found that by accident last night. Someone insinuated that T7nowhere was working on one. What would be cool is if someone made a Force Pike so that I didn't have to use a quarterstaff for my mod. I will admit thought, I wished that I had tried those out before. I don't know why I think that animation is so cool on a melee weapon. Link to comment Share on other sites More sharing options...
stingerhs Posted August 10, 2004 Author Share Posted August 10, 2004 Originally posted by Jackel What we need now is someone making some ew Axe models so we can have different types of Axes in game , Achilles even expressed interest in making some. Oh and have you noticed , the females dont really hold the axe properly , it sort of goes through thier hand. And i did find something funny , put two single hand weapon on to your character , now replace the right hand weapon with an axe , its now a one handed axe. I found that by accident last night. hmm, sounds like a follow-up project... btw, i'll have to try that trick tonite, but i have to wonder how out of proportion it has to look. Link to comment Share on other sites More sharing options...
Jackel Posted August 10, 2004 Share Posted August 10, 2004 Actually the Axe looks perfectly fine when hes holding another weapon in his other hand , though you cant hold two axes. Which would be one of the first things id do if we had more models of them. two hand axes plus mandolorian assualt armour would look good. Link to comment Share on other sites More sharing options...
Hybris Posted August 10, 2004 Share Posted August 10, 2004 The Heavy Repeating Disruptor sounds like it would be the repeater to end all repeaters. I love it! Soon when I get my other hard drive I will of course upgrade it above and beyond intisa-kill and in to a blaster with a 25m blast radius:D Oh the sith I will kill:p Link to comment Share on other sites More sharing options...
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