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My Impression of the OPM Video


Virtuosis

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Hi everyone!

 

I recently bought OPM and on the demo disk there is a SW:BF video on there. So I felt like writing my thoughts on what I saw in the video. Although it might have been the game earlier on it was definetly some awesome gameplay footage. Some proof to how old it might be, there were shots of the Imperial officer and Bothan spy in there. Hopefully that doesn't mean that all my data is inconclusive!

 

One thing that I'm not sure is a blessing or something that could ruin gameplay was that there was no recoil whatsoever. The troopers could run and the crosshairs wouldn't move at all shooting or not. Also when they focused in on a scout unit when it was sniping, there was no breathing effect, you know the up and down movement to simulate breathing. I'm not quite sure what I think of that, I think it might make sniping a tad to easy to not have to worry about the breathing effects, also run'n'gun might be a lot easier without the recoil. But again we can only see once the game comes out.

 

The good news that I saw was that a headshot was a kill from a blaster rifle or a sniper rifle. While a body shot took several shots from a blaster rifle but one shot kill from a sniper rifle. I only saw the pistol used for a headshot and it took numerous shots as well.

 

It also appears that the wookie weapon spreads out a lot like a shot gun. It appeared to do some decent damage, so maybe thats an incintive to use the wookie, you know maybe instead of just blowing stuff up with their time bombs.

 

Another realistic issue vs gameplay issue that i saw was that you can run people over with speeder bikes. Now of course that makes sense I mean what do you expect them to do bounce off them. But does that mean that you can use the speeder bike as an effective weapon against infantry by just running them over. Will the infantry be effective against speeder bikes? Hopefully so...

Another thing speeder bikes hurt apparantly when you hit a wall.. hehe. :)

 

The dog fights I saw over the land were awesome. I haven't played Battlefield 1942 so I really have nothing to compare to. But think Rogue Squadron... Atleast thats what flashed into my mind when I was watching these.

 

I'm sure most of you have heard about this Dark Troopers fly short distances with a bursty type jet pack. While the clone jet pack troopers can hover over an area. Of course that could always leave them as targets hanging up to dry.

 

Another thing that kind of shocked me was that you could see both sides on the radar. I'm not sure if they are going to take this out or not, but I really do not like that feature. It bothers me to be able to see the other team and for the other team to be able to see me just by looking at their radar, totally takes out the element of suprise in anything you are trying to do!!

 

The last thing that I wanted to share was a minor detail. Basically when you control a command point the emblem hanging over it is green while if the enemy controls it is red, yeah not really much of a detail but if anyone was wondering now you know!

 

Thanks for reading all of that, hopefully we all learned something new. Sorry if this has been posted before, I hadn't seen anything on it so I thought this would be a good addition to the community!!

 

If you have anything else to add to this just add on or maybe you can PM me and I'll add it to the main post to kind of show what is coming with this game? Alright well thanks everyone have a great night!!

 

 

:)

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2 things I don't like.

 

1.No recoil

 

2.(BIG problem) Being able to see enemies on radar.

 

Now if you can see other people on your radar I might consider not getting the game. Because a core element in this type of game is the element of surprise (as you said).

 

I hope its just because of it being an early version.

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One thing that I'm not sure is a blessing or something that could ruin gameplay was that there was no recoil whatsoever.

One thing that pisses me off SO MUCH in Star Wars video games, is that they DO have recoil. THERE IS NO RECOIL FOR LASERS! Do you have recoil when you turn on a flashlight? No. Watch in Ep. IV when the stormies come into Tantive IV and start shooting. No recoil. If they keep it with no recoil, I will be very happy.

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the laser should at least have a little recoil, or

 

INACCURACY!

 

instead of recoil, inaccuracy? Shoot slower and its more accurate? WOULD MAKE SENSE

 

don't tell me the lasers are accurate in the movies. Go watch EP 2 again where maybe 1% of the lasers hit someone, or the stormtroopers that didn't hit anyone except in that first ship in ANH

 

 

Enemies on radar is a very bad thing. Since it's kinda old foorage i'll have to check some new ones with HUD's to see if that is still there, no1 is going to like that feature, noone

 

As for the sniper, i want the breathing effect. In CoD i suck in sniping and in jedi academy it was too easy for me (100 kills in less than 20mins). It sounds weird cause i'm obviously better without breathing, but that gives it extra skill. Newbies shouldn't be snipers, snipers should be a challenge

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Most games don't have a breathe effect for snipers.. And running people over is a must have for all vehicles!

 

Uhh.. yeah they do. Not sure as Star Wars games go, but every other game I have played has the "breathing effect".

 

And all the Star Wars movies I have seen there is no recoil, I mean there is no projectile, no mini explosion, so there would be no recoil.

 

don't tell me the lasers are accurate in the movies. Go watch EP 2 again where maybe 1% of the lasers hit someone, or the stormtroopers that didn't hit anyone except in that first ship in ANH

 

Dude thats called making a movie more interesting. In a real war there wouldn't be that much inaccuracy but Lucas has to make the movie more interesting. The good guys always get missed by enemy fire.

 

I saw the movie as well and I was bothered by the radar a little to, but it only showed enemys close to you.

 

Next issue it said they were gonna include a demo of SW:BF on Endor. Can't wait!!

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Yes I agree with most of you in saying that there should be a breathing effect. If no breathing effect and no recoil sniping someone is liek giving candy to a baby. You are almost destroy a whole aspect of the game and over time people will get tired of sniping and the gane will lose interest.

 

People constantly need a challenege to stay iinterested, well at least i do.

 

also having radar where u see the enemy is a really really bad idea even if you can only see people close up. Personally I would rather have no radar at all then radar where i could see everyone.

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Originally posted by BurnsU

 

2.(BIG problem) Being able to see enemies on radar.

 

Now if you can see other people on your radar I might consider not getting the game. Because a core element in this type of game is the element of surprise (as you said).

 

I hope its just because of it being an early version. [/b]

 

Even if you can see enemies on radar, that is no reason not to buy such a great game. Besides, most levels probably have multiple floors (Endor has the forest floor, and the Ewok villages in the trees.) Besides, most ppl will defend the objective (most maps have an pbjective, I think), so its not like you wont know where they are. ;)

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I'm not bothered by the lack of recoil (these are blasters, not M4 light assault rifles), but I am slightly troubled by the ability to see your enemies on radar. There was a bug in BF1942 in one of its early releases where people could do that, and that was a huge problem for awhile.

 

Granted, it's not a big enough problem to make me cancel my pre-order. I'm sure they'll remove it for release.

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I was just suprised by the lack of recoil from playing too much SOCOM. It also adds a little challenge just like using a sniper rifle with breathing it makes it a little more difficult...

 

I'm still hoping they take out the enemies on radar. Definetly would not make the game as fun as it can be!

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It has been stated by multiple people and press coverages that the enemies DON'T show up on radar, only there vehicles. The feaure is old and was taken out, alot of people who have played the game would confirm this.

 

And who needs recoil? Just make the guns less accurate, and we're good.

 

As for the breathing effects: although I haven't seen the video I'm more then sure that you become less accurate when standing. If my feeling serve me right, then the person you say sniping in the video was laying on his belly. It has been confirmed that you can lay flat on the ground, so whats the point if the enemy sees you on the radar, or if it doesn't give you more accuracy.

 

With those facts in mind, I believe that the video is just old and missing or still including some iteams.

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Hmm.... I just watched over a bunch of videos from the game, and confused more then ever.

 

I'll keep away from the recoil subject, cause personally, I don't care about such a feature.

 

Now the real problem is sniper accuracy and radar. From the videos, I seemed like the there was no breathing feature involved, since the scope stood still while the scout was standing. I don't know how accuracy is effected, since he never really shot anything. But from what I did see, it felt like sniping is alot harder then it seems. The action is so frantic that getting a shot off could be harder then it sounds. Also keep in mind that the consle controllers are harder to use when sniping something that keeps moving at a fast rate, this, I believe, is why there is no breathing feature. Also, nowing myself, I'll be doing less scoping, and using the sniper rifle, more like a really accurate rifle instead (meaning running around and shooting with it like a regular blaster).

 

And remember that the action is constant partly thanks to bots, so there is never a quite moment in this game, making the camping worthless unless its to defened a post. But this is yet another subject that I feel should be discussed when the game actually comes out. All our comperasions to past games make us almost ignorant to how this one will play out, since each key feature works for one game but not the next.

 

Now on to the radar. "WTF is going on?" was my first though when looking at the radars more closley. Everything on it was happening so fast, and none of the icons made since. From what I got, green is yours, red is enemies. Flashing icons ment under attack, the large cirlces were the command points, and the vehicle silluates were jsut that, vehicles. But the big problem was, that the action on the radar didn't seem to corrispond to the action on screen. People were dieing yet icons remained. Even if the enemies showed up on radar, it would make finding the battle easier. Again, this could be a feature that fits in one game, but not the other.

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Originally posted by Jaden Malip

I think the sniper things pretty important, if they don't make it resonably hard to use, you're gonna get a whole team of snipers, like in JA. Man that was annoying.

 

Can you state how its annoying? I myself always play sniper in siege, I just want to see the other side of it. Are you annoyed because you get killed easily? Or is it because half your team is made of them and won't help you? I think the sniper in JA is fine, but I don't believe that he's an actual sniper, more like a sharp shooter. Most people that KNOW how to use them know that the scope is only good against other snipers using a scope.

 

Sorry for going alittle bit off topic but if little things like that are being complained about in JA, then its going to happen in SWBF.

its really tiring when some noob come into a game and gets owned, only to run to a forum and complain about an exploit that actually helps gameplay, which get patched, and kills the game *cough* Jedi Outcast *Cough*.

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The guns in Star Wars aren't lasers, they're blasters. If they were lasers they would fire at the speed of light and look more like something from Star Trek. In Star Wars what you see is a super heated gas fired out, so it would make sense there would be some sort of recoil.

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The radar showing both sides is simply there purely so you can find people to shoot within the time limit guys dont worry.

 

Hmmmm Virtuosis did you get the chance to try out any vehicles such as the AT-ST or a speeder bike ? If so tell us a bit about them please.

 

:)

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Originally posted by SITH_ShadowCat

Can you state how its annoying? I myself always play sniper in siege, I just want to see the other side of it. Are you annoyed because you get killed easily? Or is it because half your team is made of them and won't help you? I think the sniper in JA is fine, but I don't believe that he's an actual sniper, more like a sharp shooter. Most people that KNOW how to use them know that the scope is only good against other snipers using a scope.

 

Sorry for going alittle bit off topic but if little things like that are being complained about in JA, then its going to happen in SWBF.

its really tiring when some noob come into a game and gets owned, only to run to a forum and complain about an exploit that actually helps gameplay, which get patched, and kills the game *cough* Jedi Outcast *Cough*.

 

I AM a sniper in siege matches, I think its annoying when all the noobs become snipers only for the fact to use the jetpack and completly screw up the match. IMO the snipers also way too overpowered, three hits for a kill without zooming? Its way too simple. Theres barely any kick back so if you miss you can just get the shot again in about half a second.

 

And the scope isn't good only against other snipers. The whole point of it is take people out from far away. Its just that alot of people think they can snipe and ruin the whole match by not doing what they can do and stopping the other team.

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Alright, i dont remember where i read this, but it was some kind of official Q & A or something. Anyway, i was reading through it, and it said that there was recoil in the game. And a ragdoll effect. Hopefully, they dont include enemies on radar. A sniper breathing effect would make the already hard sniping even harder. I mean, if you read all the character bios, it says that the snipers are specially trained, so maybe theyve learned a way to keep still while sniping. This game looks really good so far, and its only gonna get better.:D

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HDA_Postal, I didn't get to play the game, all the impressions I got were from the video I watched a bunch of times, because I don't have a life hah. But the vehicles looked pretty good. Nothing really most people who have watched the trailers haven't seen though.

 

And if your asking about what issue to find the video I watched Yaeb, It was the september issue of Official Playstation Magazine, the cover is totally gray, with a set of car keys with a set of car keys with a memory card attatched to them, with the caption "The Road ahead for RACING GAMES exclusive screens of this years fasted and most furious racers" I paid 8.99 for it. Not including tax.

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