Jump to content

Home

Wip: Muunilinst


Codja X

Recommended Posts

Hi all,

 

This is the 1st time i've posted any shots of work i'm doing at the moment, so go easy on me.

 

Following getting a copy of the Clone Wars Micro series, I have decided to set the map on Muunilinst. It will eventually end up being single player level (assuming I can get permission to use other peoples battle droid and clone trooper models) and so still needs hell of a lot of work.

 

Architecture is 50% done, texturing is very basic (i'm currently using about 4 textures), no scripting, no npcs. There is still a LOT to do, but it's coming along.

 

I eventually hope to make it have a Call of Duty feeling - that there is a battle going on around you, but this is obviously going to take a while. In the meanwhile, here are some WIP shots:

 

http://homepage.ntlworld.com/swaiteuk/shot0000.jpg

http://homepage.ntlworld.com/swaiteuk/shot0001.jpg

http://homepage.ntlworld.com/swaiteuk/shot0002.jpg

http://homepage.ntlworld.com/swaiteuk/shot0004.jpg

 

more to come...

Link to comment
Share on other sites

I'm glad you like. You've got to love the q3map_sunExt parameter:)

 

It was originally going to be set on either Nar Shadaa or Coruscant, with Jaden chasing a rogue Jedi from the depths of the city to a final rooftop duel.

 

The only problem is Nar Shaddaa and Coruscant have been done to death and I was seriously lacking in inspiration, until I saw the episode of Clone Wars where the Arc Troopers take out the anti-aircraft gun.

 

I thought that was perfect for "inspiritation" (i.e. it has given my level a point). Basically what my final hope is to basically a Call of Duty style level, set in the Star Wars universe with you as General Plo Koon accompianed by a squad of Clone Troopers to disable the planetary shield generators.

 

It is probably going to be quite linear but should have a lot of action and stuff going on in the background. Much like the micro-series, I am aiming to pack a lot of stuff into a small space of time, rather than have a sprawling, epic adventure.

 

It'll probably be more like one of the SP tier levels rather than the lengthier ones - we'll see how much time i've got...

Link to comment
Share on other sites

Hey, your map looks really nice, you did a pretty good job on it.

 

I would like to know if you planned to do a Mp Version of it, i love your map and the mods released such as Forcemod III and the next in project (Clone Wars, AOTC,...), it would be awesome to play as a mandalorian or Arctrooper in your map. :)

 

The leveldesign seems to be the same as some levels from starwarsbountyhunter and i loved it !

 

We need more awesome mappers like you and some others (LDJ, Sith J Cull, Gothicx, Darthvader, Wedge,...). Gj

Link to comment
Share on other sites

Thanks for all your kind words guys:)

 

I might release it as a multi-player once the architecture is complete, but it's not really designed for it, and would probably not play very well.

 

It would be fun to have a sort of capture the flag style effort, with each team trying to get across the bridge, but i'm focussing on the SP right now.

 

We'll see how it pans out....

 

It's still a loooooonnnnggggg way off at the moment though...

Link to comment
Share on other sites

Some more screens - just some minor detailing updates:

 

Some interior corridor shots:

http://homepage.ntlworld.com/swaiteuk/shot0007.jpg

http://homepage.ntlworld.com/swaiteuk/shot0008.jpg

 

A shot of club/bar/nightspot found in the lower depths of the level:

http://homepage.ntlworld.com/swaiteuk/shot0010.jpg

 

Some more detailing of the main area of the map:

http://homepage.ntlworld.com/swaiteuk/shot0011.jpg

http://homepage.ntlworld.com/swaiteuk/shot0012.jpg

 

comments?

Link to comment
Share on other sites

Totally awesome and incredible! Those could be shots of a real commercial game level. You really have detailed everything, and you have plenty of custom textures. I can only say your taste for architecture and texturing is very good.

 

I have no idea how big the map is, but there's a huge amount of work invested in it, that's certain!

 

I hope you will have plenty of scripting and environmental interactivity in general in the final product.

Link to comment
Share on other sites

Originally posted by lassev

I hope you will have plenty of scripting and environmental interactivity in general in the final product.

 

That's the plan!

 

But it's also the problem - i've just started scripting some enviroment effects and it's taking a lot of time getting them "just so". Fine tuning is the bane of my life right now:)

 

There is still a hell of a lot to go unfortunately - the level flow is still to be completed, no objectives have been fully completed and enemy encounters haven't even been started yet:rolleyes:

 

Thanks for the positive feedback Lassev - considering your pedigree I take it as high praise indeed. The problem now is i'm setting my standards too high - constantly reworking bits of level that i'd written off as complete instead of starting on new areas.

 

Best get cracking then...

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...