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Get a handle on things [Saber Hilts]


Bobo

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Originally posted by Master Bobo

is there a way to make malak's lightsaber more powerful?

 

its graphics are cool but its stats really suck

 

 

is there a mod or something i can do?

 

Yes, you can look at any of the many tutorials that explain how to edit stats.

 

Please, for your own sake, start using the edit button and the search feature before the moderators get involved.

 

This thread alone violates just about every forum rule.

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Before going any further Master Bobo, you should definitely do some reading:

 

1- Forums rules and etiquette

 

2- Guide for the Newnie

 

3. Do you want to mod SW-KOtor? Then start here (you should find all the tutorials you need here.)

 

Once you have read a tutorial and reasonably tried to do what you want but can't figure out something, use the search function. If you don't find anything, then post specific questions .

 

FInally, as Achillies said, instead of making multiple posts, use the edit function to add/remove things from your posts.

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I know you can't make models with animations, or extract models with animations, and then reimport them.

 

 

There is a high degree of probablity that this is horribly misinformed, and as such, will not work....

 

Couldn't you extract a saber model, then change the hilt to look more like a sword, and then import it back into the game. The blade would always be out, but it would look something like the second image (here is the one I mean).

 

The saber has 4 textures arrayed like the directions of a compass (when looking from the top). You could have the two textures, running from 'NW <-> SE' and 'NE <-> SW' be slightly bigger and/or different than the ones running from 'N <-> S' and 'E <-> W'. This might make the handles glow (like in the first link I have). You could also texture the related part of the handles in a certain way to achieve the same results (I don't know, because I am not very (or really, at all) skilled in texturing), or use a combination.*

 

*(I haven't tried something like this specifically (I gave different names for the four instances in the mdl file (they had to be the same name length or KotOR would crash (here is a screenshot)))

 

 

As a (sort of) seperate question; Is the saber blur (what happens when you flourish it) part of the animations, or seperate?

 

:fett:

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Originally posted by jedi_5002

There is a high degree of probablity that this is horribly misinformed, and as such, will not work....

 

Couldn't you extract a saber model, then change the hilt to look more like a sword, and then import it back into the game. The blade would always be out, but it would look something like the second image (here is the one I mean).

 

Unfortunately for everyone this is just a retouched PS image someone did for the screenshots for the sake of screenshots thread.

 

Though you could probably extract a vibroblade model and try it that way, but with lightsabers all ready in the game, I don't see much point in that one. Just my opinion... I could be wrong! :D

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Originally posted by RedHawke

Unfortunately for everyone this is just a retouched PS image someone did for the screenshots for the sake of screenshots thread.

 

Though you could probably extract a vibroblade model and try it that way, but with lightsabers all ready in the game, I don't see much point in that one. Just my opinion... I could be wrong! :D

 

http://img8.imageshack.us/my.php?loc=img8&image=icefireswords.jpg

 

this weapon, i know its a PS mess around, but i've never seen those hilts (handles) it just seem so tempting, oh well......

 

actually, if you could, well, change the texture of the blade of a viroblade, then add Lightsabre stats, you could have your swords, its just an idea, i would do it, but im still Learning the traits. what do you ppl think?

 

MattCole

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The reason I used the Lightsaber as the example is because it is the only one I have fooled around with. I know what each instance of the texture in the mdl file does (hence the screenshot I did for the "screenshots for the sake of screenshots" thread).

 

It seems to me that you might have less work to do if you used the lightsaber model. Just add the hilt (the across part) to the model somehow, re-import it, and voila, A particle sword (it is like the lightsaber, but it won't be able to be turned off, hence 'particle sword'). You don't have to add properties of the lightsaber, just use the lightsaber template in the baseitems.2da file. It would be really cool.

 

:fett:

 

OT: [Yoda]Battle Droid you are now. Sith Probe, no longer, you are.[/Yoda] :emodanc:

Enough OT from me.

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Originally posted by RedHawke

The hilts are standard longsword hilts, they have been touched up in the pic as well I believe! :D

 

Actually, that isn't the standard hilt, it's the skin used for the Silver Lined Sword in the Ajunta Pall quest, I made a few swords using that texture cause it looks so much cooler than the longsword one!

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im having some trouble in this process, i must open upcrystals.2da and i dont know what to use, i downloaded the only 2da opener in the tools and programs list, but it was in some language, i dunno which. any help with this would be wonderful. im having fun modding to make you happy lol

 

Edit: Thanks Darth333, im going to refer to this thread for any trouble i run into :)

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Originally posted by Mono_Giganto

Actually, that isn't the standard hilt, it's the skin used for the Silver Lined Sword in the Ajunta Pall quest, I made a few swords using that texture cause it looks so much cooler than the longsword one!

 

OOOPS!!! Mono you are right! :D

 

Long ago I changed all of my Longsword .uti models to that one, for that exact same reason. I forgot! :roleyess:

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The sabers will import with the flourish animation attached and intact but at this time there is no way to get the saber back in game. The blade extending animation is just not there. We would also have to find away to detach the animation for the default saber hilt(s) and replace it with a custom hilt.

 

I have been toying with a few things..

 

svösh

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ok this seems weird on editing the handle on how its streched out by the extremes. hard to edit.

 

is there a guide somewhere that points out what parts on the TGA file what it looks like ingame?

 

OT: i dont want to spam the forums so i add it here. is there a way to change Malak's appearance to Revan and so Revan was still alive and you were malak? now that would be fun!

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ah then you have to be creative. i aways wanted to play the game as Jedi Malak, but it was stupid facing yourself. changing malaks appearnce to revan would help that. Maybe in this mod Revan was malak? and Malak was revan! that fixes up the names, only exploit there would be the part where revan takes his mask off and its ur face and blah blah blah. but this is a very itneresting idea. OT lol

 

 

Edit: just cause i dont want to waste space, the last thing i wanna do is get banned!

 

ok how would i go about Editing the Appearance.2da file chaning malak? is it on the tutorial thingie?

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