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Switching positions inside vehicles


vulcan_sniper

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I read somewhere (I think it was the ign preview) that you can switch positions "with the push of a button". Would this mean that you can switch like in BF1942? that would be really cool, in case people diddnt want to go and help you in your vehicle. You could be in an AT-TE, be firing your main cannon, when someone comes up in back of you, so you enter the rear turret. Or you could be inside an AT-ST, when you need to switch to the side cannons for some power. I could go on and on, but id think it would be most useful in an airspeeder, where you can fire a tow cable without a co-pilot.

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You would need a pilot in a snowspeeder at all times because the vehicle would probably go off course. The tow cable might miss.

 

I would hope they have position switching. In Unreal Tournament 2004 multi-person vehicles have positions labeled from 1 to the max number of positions. If the position is unoccupied, you press that number on your keyboard to switch to it. Technically, it shouldn't be too hard.

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That would be a nice feature but it would mean you wouldn't need as much team work as you would without it, because if you cant switch positions than youll rely on someone to steer and someone to fire, but if you can you can do it all without any help....

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Well atleast make it take more time than in Battlefield, how stupid is it when you warp from the front of AT-AT into the rear turret in 1ms :p . Also I think ejecting from certain vehicles should take some time, like how do you eject from AT-AT without getting killed while you land, some elevator stuff would be fun, and add the damn graple hook to Rebels so they may invade AT-AT and kill the driver ;) .In some vehicles I would prefer if you'd have to exit the vehicle before you can switch, otherwise its too easy to drive a tank near enemy and then just switch turret and bash em all to hell, if you'd have to exit the vehicle you could still do it, BUT the enemy would have chance to shoot you before you get to the turret position. Also PLEASE make it so that you can hit the unit inside the tank aswell, as in sniper shoots the unit occupying the turret and actually kills it :)

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Originally posted by Dragnarr

Also PLEASE make it so that you can hit the unit inside the tank aswell, as in sniper shoots the unit occupying the turret and actually kills it :)

 

No thanks. With surden vehicles this isn't realistic (like the AT-AT) and if you 'step in a slow moving unit, you know for sure it's the last move you'll make. It would be to easy for snipers to hit someone driving an AT-AT.

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Originally posted by singard

Hey, does anyone know how ejecting works? In Battlefield 1942 you eject and hit your parachute button. I imagine they don't have parachutes in SWBF, but they must have something similar, right?

 

No idea. The onlything I know about this topic is that pilots can eject automatically when the plane crashes. Since pilotting a plane in this game is more like Halo then battlefield, I guess ejecting is more then Halo too. This would mean there are no parachutes in the game.

 

If there are parachutes in the game, I hope only pilots will have them.

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Mountain Forest, I was mostly talking about vehicles that clearly show the infantry, though I wouldn't mind if someone could snipe pilots in AT-ST, though it's pretty hard if the damn thing swings all the time from side to side. Stuff like shooting people who drive speeder bike or land speeder, or are turretting the Republic tank ( can't recall the name ), sounds pretty reasonable to me.

 

On the other hand there is the balance issue, in where snipers are generally anti-infantry and very vulnurable to all kinds of vehicles. In this perspective balance and fun come before reality, so perhaps only vs Land speeders and speeder bikes, though I already think it's done that way, can any of the demo players confirm this?

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Originally posted by Dragnarr

Mountain Forest, I was mostly talking about vehicles that clearly show the infantry, though I wouldn't mind if someone could snipe pilots in AT-ST, though it's pretty hard if the damn thing swings all the time from side to side. Stuff like shooting people who drive speeder bike or land speeder, or are turretting the Republic tank ( can't recall the name ), sounds pretty reasonable to me.

 

On the other hand there is the balance issue, in where snipers are generally anti-infantry and very vulnurable to all kinds of vehicles. In this perspective balance and fun come before reality, so perhaps only vs Land speeders and speeder bikes, though I already think it's done that way, can any of the demo players confirm this?

 

I don't have any problems at all with speeder bikes or AT-ST. I probably misunderstood you. I was thinking you wanted snipers to be able to shoot people even out of vehicles like AT-AT's, sorry.

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Originally posted by Revlt Coranier

I thikn it'd be kinda hard to shoot someone inside an AT-ST or AAT (droid tank) seeing as they are enclosed and their armor is too strong to be pierced by anything less than an anti-vehicle rifle. The sniper rifles in Battlefront aren't strong enough.

 

That's why I objected :D

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That's what I was thinkin.... that you should have to get out and back in to change positions. I don't like this idea of the pilot being able to use the weapons. I mean, in an X-wing or someting it's ok, but in a T-47, the backwards-facing guy is the gunner and controls the laser cannons AND the tow cable. They should keep the game like it really is, so you would have to use more teamwork to take down an AT-AT or something.

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but if you get out of the vehicle to switch postions is really dumb cause these reasons

 

A:to get out of the vehicle you would get shot easily(you gotta be rush)

B:if you rush you may go back to the same postion thus making you have to do this process again or take your time and get shot

C:a noob could just hag around behing you and wait for to swicth positions and steak your vehicle.

 

as you see getting out to switch is stupid and ruins game play.gameplay>realism(gameplay greater the realism)

You get it know?flamthro

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Despite the constant spelling errors and grammatical mistakes I think I figured out what your trying to say. I really don't think we have to worry about getting shot when we get out, if there are guys just waiting for people to get out of their vehicle than they are going to get blasted by your team-mates running around outside of your vehicle. And so what if a "noob" is just following around your vehicle, if you have team-mates they will just shoot this "noob" while he is waiting.

 

But I really would like all the weapons to be usable from the pilots position, but if someone decides to join you in the vehicle they gain some of the vehicles weapons. That way if you have to go solo you can but if someone tags along they get to have some fun too.

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I'd like to be able to switch positions from within. But even more than that, I hope it's very easy to choose your position when you first get in. In BF 1942, I can never get in the right spot that I want to. And nothing is as annoying as getting into a jeep and accidentaly getting in the back, with nothing to do, and no driver. I think when you get in an empty vehicle, no matter where you board from, you should default to the pilot seat, then could switch to be a gunner or something if you want to.

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