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Mod: Warzone


lwwiz

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Hi Gang, Me and a couple buds are puting out a new mod called war zone. THis mod will be fantastico when its done will have new vehicles, players, Weapons, etc... We will have the first map Wich is called Training Grounds were you learn how to use all the new weapons vehicles etc... It should be done shortly. it currently is about 85% done you can read about this mod at http://www.3d-wiz.com/warzone Let us know what you think needs to be added or what is not neccessary and if you would like to join our team please contact me or post here as even though we have almost all positons filled we can always use some backup for when were busy on another project. If you help in anyway we will mention you in the credits you can count on that. Enjoy and please crit.

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Okay here are the level pics.

There are some places that are really empty looking, thats because we are still going to add the vehicles that will be in game, when we find someone to put them in. Still looking by the way.

 

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You've made a couple early-beginner mistakes that, if rectified, could turn this into a quality map.

 

1) Large, boxy architecture. Make smaller rooms in general han those in, say, the first shot, with the exception of large hangars/cargo bays. And when you do make large rooms, it's generally a GREAT idea to put lots of smaller things in the room to break it up, add more character, make it look more realistic, and provide a more interesting environment for the player. Also, things like that h-u-u-u-ge block wall with the arch need to be reworked or nixed. That thing looks ugly the way it is, it needs smaller detail work and an actual beginning and ending rather than just the brush limits.

 

2) Repeating textures. For any large area, of which you have many, find textures that are LARGE so they don't repeat as often, or repeat in a more interesting fashion than, say, the ceiling in the first shot. Also, try placing small-brush detail work like girders or struts to break up areas of repeating textures.

 

3) Ambient lighting. Kill it. Kill it dead. Use no such thing in your map, unless it comes in quantities less than 20. Use entity lights indoors and a light-emitting sky outdoors for this map.

 

4) Crappy block terrains. Take the time to learn to use EasyGen. It'll be worth it, I promise you.

 

5) Bad map/skybox seam. Put SOMETHING in there to block the transition from playable map to skybox. An easy thing to do is throw some lines of trees, big cliffs, and walls around the edge of your map. A more advanced technique is to use a foghull.

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hey buddy okay well first off the rooms will look better with the vehicles in it. Easygen was not needed for this map. I do know how to use it pretty well though. Also This leve isnt lite yet it is only compiled on bspmeta ligting still needs to be done. And Well thats about it but i looked for some rock type cliffs but couldnt find any?

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I would suggest following Wedge's well put advice and posting updates/screenshots of the revised map under the Mapping showcase forum for furthur help.

 

The premises of the mod seem very interesting, however I seriously doubt that it can be 85% completed when there's not much to show for besides a map and a couple vehicles. I haven't seen them implemented together nor new weapons used ingame.

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