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Originally posted by Pal™

LA wouldn't put ANY effort into the netcode, because they are too lazy to do that.

I can assure that Lucasarts or any other decently reputable company does not decide not to certain things because they are "lazy". There are many other reasons they don't do things, and many of them stupid. But laziness is not one of them.

 

They do not have the same motivating factors as a slack-assed 13 year old. :)

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Well to be honest, it seems like they do. Look at JA. It was like a draft peice of work which they didn't care about. They just got half of it done and pushed it out the door.
Care to elaborate on that? IMO It's very slick, is JA.

 

They do not have the same motivating factors as a slack-assed 13 year old.
Quite. Otherwise, the easter-eggs in JA would have been very anime, and very obscene.
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Originally posted by Pal™

Well to be honest, it seems like they do. Look at JA. It was like a draft peice of work which they didn't care about. They just got half of it done and pushed it out the door.

I'm sorry, but I don't think you could be more wrong. I see JA as a labor of love. They had a good game engine and battle system in place with JKII, and now they wanted to add so much of what people liked from JK - the RPG-lite system. They also wanted to visit more classic places, and use a more mission oriented base. I greatly applaud them for that - I like JA better than *any* other non-KotOR game released in 2003, including CoD, etc. It just hit perfectly for me ...

 

Originally posted by Spider AL

Otherwise, the easter-eggs in JA would have been very anime, and very obscene.

No - otherwise the SP game would look like some of the much lamented FFA sessions ... reborn would be making human towers, running around the corner and killing a stormie before they got a shot off would get you called a 'l4m3rz' ... and so on ...

 

Mike

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Originally posted by txa1265

No - otherwise the SP game would look like some of the much lamented FFA sessions ... reborn would be making human towers, running around the corner and killing a stormie before they got a shot off would get you called a 'l4m3rz' ... and so on ...

Actually, the game would just kick you to the desktop, because you would been banned for playing.
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Originally posted by Prime

Actually, the game would just kick you to the desktop, because you would been banned for playing.

Hey - I've played some games that do that ... maybe they were designed by lazy 13 year old LucasArts spies who infiltrated other companies :eek:

 

Mike

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Originally posted by toms

I haven't played doom3 yet, but i'm looking forward to it... however i'm gonna be interested to see how flexible the engine is. It doesn't look to me like it would be much use for fast action games, wide open spaces, vehicular combat or large multiplayer.... all of which are currently popular. maybe it is more flexible than it looks though.

 

Game speed isn't engine dependant (just has to do with how the gameplay was designed), Doom 3 can do vehicles (the SDK will have a level with a six wheel buggy to show off the physics and stuff...Quake IV will have vehicles as well), and multiplayer is only limited if you have a crappy server that can't handle the physics...if they really had to free up bandwidth, they could just do like Source and handle most of the physics client-side, but then those physics objects are useless since shooting an object on one computer will only change that object for that computer and won't effect other people. As for outside stuff, I threw together a 0.6 mi by 0.6 mi terrain test and it ran great...with the proper command or lots of ram I could make an even larger one. Theoretically if you have the ram to compile it, you don't have a size limit. (Note that the ram limit is only for compiling...once compiled you don't need a s*** load of ram to actually run the level) Anyway here's a screenshot of the test I threw together real quick...

 

http://home.earthlink.net/~elkgarden/shot00002.jpg

 

 

Originally posted by toms

Quake 4: meh.... not that bothered.

 

Quake IV is going to pretend Quake III didn't happen and start as a sequel to Quake II...it's main focus will be on singleplayer (I'd hazard a guess that the dude on the PCGamer cover is a new Strogg grunt)...

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Good thing I was already called on this in another forum a few weeks ago...I've got a couple screenshots all ready for ya. :D

 

Same terrain with a few hundred blocks thrown in...

 

...and with about twenty Hellknights thrown in.

 

(I've got a Radeon 9800 Pro 128MB card running the game on High settings by the way...screenshots were taken with the Print Screen keyboard butten to preserve the framerate number)

 

In any case I've heard rumors that the upcoming PCGamer Quake IV preview will have screenshots of some pretty large enviroments...that would fit right in with the leaked concept art and models showing many air and ground vehicles...

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