Mono_Giganto Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by Xavier2 Ok the mod is ready for release. There are some small set backs though: 1. It changes the soldier clothes geometry, flating chest pockets; 2. It'll only work for male player characters, since its based in the male "B" type model ("A" is the underwear, "B" clothes, and so on). If you try to put it in npc it'll look like their original clothes. It can be fixed, editing appearence.2da, although it will switch npcs clothes for soldiers ones. I would like some feedback about item 2. BTW, i have set the properties sugested by stinghers. Thanks for the colaboration man. Xavier2 Furthermore, I should mention that if the helmet is released with this, equipping it will change your player's model to a male PC, so, if you like playing as a female, this helmet my not be for you. (Appearance.2da can fix this however, but then it's not for males. ) Link to comment Share on other sites More sharing options...
Xavier2 Posted September 28, 2004 Author Share Posted September 28, 2004 Originally posted by FunSolo i´d like to give you some feedback, but it should be downloadable first I guess i haven't made my point clear. I need an opinion, actually, not a feedback, about making the Boba Fett avaliable for NPCs even if it means replacing their original clothes or just making it avaliable for the PC. Xavier2 Link to comment Share on other sites More sharing options...
stingerhs Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by Xavier2 Ok the mod is ready for release. There are some small set backs though: 1. It changes the soldier clothes geometry, flating chest pockets; 2. It'll only work for male player characters, since its based in the male "B" type model ("A" is the underwear, "B" clothes, and so on). If you try to put it in npc it'll look like their original clothes. It can be fixed, editing appearence.2da, although it will switch npcs clothes for soldiers ones. I would like some feedback about item 2. BTW, i have set the properties sugested by stinghers. Thanks for the colaboration man. Xavier2 1. who would actually wear the default clothes to worry about that 2. I know the ladies won't like this, but fett WAS a guy so.... 3. Darn!!! was gonna give this to canderous... BTW, glad to be of service xavier2. Link to comment Share on other sites More sharing options...
Xavier2 Posted September 29, 2004 Author Share Posted September 29, 2004 Originally posted by stingerhs 1. who would actually wear the default clothes to worry about that 2. I know the ladies won't like this, but fett WAS a guy so.... 3. Darn!!! was gonna give this to canderous... BTW, glad to be of service xavier2. Maybe i'll include a appearence.2da in the mod adding the armor to Canderous. Then i'll let people know its just for those who would like both Canderous and the PC to wear Boba outfit. What you think? Xavier2 Link to comment Share on other sites More sharing options...
FunSolo Posted September 29, 2004 Share Posted September 29, 2004 i want calo nord wear this stuff and maybe canderous, but calo would be my first decission Link to comment Share on other sites More sharing options...
stingerhs Posted September 29, 2004 Share Posted September 29, 2004 Originally posted by Xavier2 Maybe i'll include a appearence.2da in the mod adding the armor to Canderous. Then i'll let people know its just for those who would like both Canderous and the PC to wear Boba outfit. What you think? Xavier2 sounds like a plan to me. besides, canderous IS a decorated mandalorian, so it would make sense for him to have some special armor. thats my justification, anyway. either way, i'm lookin forward to it. Link to comment Share on other sites More sharing options...
Drog Posted September 29, 2004 Share Posted September 29, 2004 Originally posted by FunSolo i want calo nord wear this stuff and maybe canderous, but calo would be my first decission You cant put Calo nord in this because he cant wear any armours since hes head is in hisbody .tga files and can only be seen as himself or if you will change his appereance in his .utc file to canderous or Human male Asian#05 with helmet and so on then it will work. ____________________________________________ And Xavier2 Good work keep it up and i am expecting an release soon Link to comment Share on other sites More sharing options...
Xavier2 Posted September 29, 2004 Author Share Posted September 29, 2004 Originally posted by Drog You cant put Calo nord in this because he cant wear any armours since hes head is in hisbody .tga files and can only be seen as himself or if you will change his appereance in his .utc file to canderous or Human male Asian#05 with helmet and so on then it will work. ____________________________________________ And Xavier2 Good work keep it up and i am expecting an release soon I believe Drog is right, Also, Darth333 has warned that changes to .utc files of such a NPC could affect important plot triggers that would prevent stoty to move on. I could try the Calo Nord stuff, but not before knowing the right way to do it. Maybe someone could make a new Tatooine or Bespin area for us and place this character in it as a new side quest? Any candidates? Xavier2 Link to comment Share on other sites More sharing options...
FunSolo Posted September 29, 2004 Share Posted September 29, 2004 i hoped the appearance of him could be changed to this look. well it would be just eyecandy, but i would like it that much, that i hope some one can make this but, yes, it would be the perfect armor for canderous, cause of the fact he´s a mandalorian for hire Link to comment Share on other sites More sharing options...
Darth333 Posted September 29, 2004 Share Posted September 29, 2004 Originally posted by Xavier2 I believe Drog is right, Also, Darth333 has warned that changes to .utc files of such a NPC could affect important plot triggers that would prevent stoty to move on. Not necessarily: it depends on the contents of the other Calo Nord .utc files on Taris and the other planets. Per example, if you modify the file for Darth Bandon on Kashyyyk, Korriban or Tatoine, there is no problem: the file is unique. However, the .utc file for Bandon on Manaan, uses the the same name but has different scripts and tag form the .utc file on the Endar Spire. Therefore, when you place it in the override folder, it overwrites the original file and the cutscene withBandon and Trask does not fire properly and you get stuck there. Maybe someone could make a new Tatooine or Bespin area for us and place this character in it as a new side quest? Any candidates? Xavier2 Making a new area is not difficult but it is very time consuming. It is also possible to spawn a character in an existing area. Just look at my Deadeye Duncan on Manaan mod. Link to comment Share on other sites More sharing options...
Xavier2 Posted September 29, 2004 Author Share Posted September 29, 2004 Originally posted by Darth333 Not necessarily: it depends on the contents of the other Calo Nord .utc files on Taris and the other planets. Per example, if you modify the file for Darth Bandon on Kashyyyk, Korriban or Tatoine, there is no problem: the file is unique. However, the .utc file for Bandon on Manaan, uses the the same name but has different scripts and tag form the .utc file on the Endar Spire. Therefore, when you place it in the override folder, it overwrites the original file and the cutscene withBandon and Trask does not fire properly and you get stuck there. Making a new area is not difficult but it is very time consuming. It is also possible to spawn a character in an existing area. Just look at my Deadeye Duncan on Manaan mod. Thanks:) Link to comment Share on other sites More sharing options...
sith_master2000 Posted September 29, 2004 Share Posted September 29, 2004 I've only just noticed this thread now and I've been checking the screens and I have to say your doing a better-than great job Xavier . I was wondering if you have and estimated release date. Link to comment Share on other sites More sharing options...
Xavier2 Posted September 29, 2004 Author Share Posted September 29, 2004 Originally posted by sith_master2000 I've only just noticed this thread now and I've been checking the screens and I have to say your doing a better-than great job Xavier . I was wondering if you have and estimated release date. I trying to make it available for Party members. It must be ready for a tomorrow release. Xavier2:) Link to comment Share on other sites More sharing options...
Glamador Posted September 30, 2004 Share Posted September 30, 2004 Originally posted by Darth333 Not necessarily: it depends on the contents of the other Calo Nord .utc files on Taris and the other planets. Per example, if you modify the file for Darth Bandon on Kashyyyk, Korriban or Tatoine, there is no problem: the file is unique. However, the .utc file for Bandon on Manaan, uses the the same name but has different scripts and tag form the .utc file on the Endar Spire. Therefore, when you place it in the override folder, it overwrites the original file and the cutscene withBandon and Trask does not fire properly and you get stuck there. OMFG! THAT'S WHY! I HAD TO CHEAT TO GET PAST THAT POINT! Thank you thank you thank you thank you thank you thank you thank you thank you thank you! the the boba comin out tomorrow sounds sweet! Link to comment Share on other sites More sharing options...
Drog Posted September 30, 2004 Share Posted September 30, 2004 Originally posted by Xavier2 Maybe someone could make a new Tatooine or Bespin area for us and place this character in it as a new side quest? Any candidates? Xavier2 Cool Idea I would gladly make areas and spawnpoints for your Boba Fett mod Link to comment Share on other sites More sharing options...
Xavier2 Posted September 30, 2004 Author Share Posted September 30, 2004 Originally posted by Drog Cool Idea I would gladly make areas and spawnpoints for your Boba Fett mod Thats the spirit!!!:) I'll accept your kind offer. I'll PM you with ideas. Xavier2 Link to comment Share on other sites More sharing options...
Xavier2 Posted October 1, 2004 Author Share Posted October 1, 2004 I'm sorry...I missed the deadline, but the idea that i have to make the armor available to party members wasn't working, till... I got a message from Drog pointing me to his Raidos mod, which uses a disguise effect. That, added to the disguise idea for the helmet raised by Mono_Giganto turned out to be a good solution for the problem above. So the release is close: -Canderous is Boba. I still have a problem. The disguise replaces the default appearence in appearence.2da for a custom made one, that means the head is also replaced. I turned my custom Boba helmet into a head in heads.2da, but, of course there is no neck and no anim in it and the result is a bit odd. Any suggestions? Xavier2 Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 4, 2004 Share Posted October 4, 2004 Originally posted by Xavier2 I'm sorry...I missed the deadline, but the idea that i have to make the armor available to party members wasn't working, till... I got a message from Drog pointing me to his Raidos mod, which uses a disguise effect. That, added to the disguise idea for the helmet raised by Mono_Giganto turned out to be a good solution for the problem above. So the release is close: -Canderous is Boba. I still have a problem. The disguise replaces the default appearence in appearence.2da for a custom made one, that means the head is also replaced. I turned my custom Boba helmet into a head in heads.2da, but, of course there is no neck and no anim in it and the result is a bit odd. Any suggestions? Xavier2 Copy Canderous's line in Appearance to a new line, and rename it, and make the helmet disguise the player into this new appearance entry. Then change Canderous's head back to normal on his own line. As for animations, Link to comment Share on other sites More sharing options...
Xavier2 Posted October 4, 2004 Author Share Posted October 4, 2004 Originally posted by Mono_Giganto Copy Canderous's line in Appearance to a new line, and rename it, and make the helmet disguise the player into this new appearance entry. Then change Canderous's head back to normal on his own line. As for animations, The Boba Fett armor is made after a soldier model, therefore a "B" type armor. The "B" armor model is diferent for all human party members. The disguise effect i'm using, replaces the default "B" type of a party member or non-soldier PC to a soldier PC, therefore enabling the use of the Boba Fett skin. The set back is that the disguise points to custom made line in appearence.2da, which contains the soldier model and a specific head. That way the body is replaced but also the head making any character who uses the armor look like whoever you putted in that custom line in app.2da. Since the disguise effect is in the armor, i guess what i'm looking for is some sort of script that makes the disguise effect to change everything, except the head model. Xavier2 Link to comment Share on other sites More sharing options...
FunSolo Posted October 4, 2004 Share Posted October 4, 2004 so your trying to make him look like boba forever n ever not like clothes or what? *lol* Link to comment Share on other sites More sharing options...
Xavier2 Posted October 4, 2004 Author Share Posted October 4, 2004 Originally posted by FunSolo so your trying to make him look like boba forever n ever not like clothes or what? *lol* On the contrary. What i did was this: 1. Created a Boba Fett armor model after the PMBBL.mdl (soldier outfit); 2. Created a Boba Fett skin named PMBBL99.tga after a soldier skin; 3. Created a Boba Fett.uti for the Boba Fett armor with a disguise property pointing to line 509 in appearence.2da; 4. Created a appearence.2da line (#509) that uses the PMBBL.mdl in modelb columm; This is the same solution the game uses for the Tuskan raider outfit. Whenever you put the Tuskan robe the appearence of you character changes for that appearence placed in the Tuskan raider line in app.2da. So every time a character uses the Boba Fett armor, the body changes for the modelb columm. The set back is that it replaces the head also. The character doesn't keep his original head. The game morphs the character into whatever is in line #509. What i want is to "disguise" the body, keeping the character original head, so it can be used by the PC and all male party members as well. Link to comment Share on other sites More sharing options...
FunSolo Posted October 4, 2004 Share Posted October 4, 2004 umm... then short and simple: why? i never saw boba without a helmet and it woudnt be the same without the helmet.. but well, thats just my opinion. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 4, 2004 Author Share Posted October 4, 2004 Originally posted by FunSolo umm... then short and simple: why? i never saw boba without a helmet and it woudnt be the same without the helmet.. but well, thats just my opinion. Well...never thought it that way. You gotta a point there. I'll consider. Xavier2 Link to comment Share on other sites More sharing options...
stingerhs Posted October 5, 2004 Share Posted October 5, 2004 but what if you want boba to wear the headset??? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 5, 2004 Share Posted October 5, 2004 Originally posted by Xavier2 The Boba Fett armor is made after a soldier model, therefore a "B" type armor. The "B" armor model is diferent for all human party members. The disguise effect i'm using, replaces the default "B" type of a party member or non-soldier PC to a soldier PC, therefore enabling the use of the Boba Fett skin. The set back is that the disguise points to custom made line in appearence.2da, which contains the soldier model and a specific head. That way the body is replaced but also the head making any character who uses the armor look like whoever you putted in that custom line in app.2da. Since the disguise effect is in the armor, i guess what i'm looking for is some sort of script that makes the disguise effect to change everything, except the head model. Xavier2 Put the disguise property into the helmet. So when you equip it, it disguises you into the Boba Head. The line you copied out of Appearance should be one of the Male PC Soldier lines, doesn't matter which really. Then just give the armor a unique model variation, and set it to the clothing model or whatever you want to do. You really don't need a new line for the armor. Link to comment Share on other sites More sharing options...
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