(NJOC)MasterJedi[L] Posted September 29, 2004 Share Posted September 29, 2004 Originally posted by Firemann816 its not quite as accurate and controllable as 'top' on Linux but its Windows so just help me beg Pandemic for server binaries for Linux and some decent admin controls - it would be nice to auto-kick a team killer after his second team kill. (One for accidental friendly fire - 2nd kill youre either sloppy or evil) GL with the server, Im going to build one on Win2K just to get familiar with it while hoping for a linux binary soon. I'd NEVER place a windows box on the net 24x7 since I cant babysit it all the time like these professional game server admins. (Ive got a day job and family and this thing would be 0wn3d in no time) Cheers all same here but i run alot of dedicated servers from home with the bandwith i have and this one does crash more then the others but it's been running smoothly considereing all the hype . Link to comment Share on other sites More sharing options...
Firemann816 Posted October 1, 2004 Share Posted October 1, 2004 PS - i buy all my games retail, but i run alcohol 120% so i don't have to swap my discs all the time...anyone know what copy-protection scheme was used on BF?... Now you know why we want linux binaries On the copy protection I havent figured it out yet but hope to do some 'science expirements' over the weekend Will start a new thread in the general bf forum if I find anything for the community to kick around All the best - Link to comment Share on other sites More sharing options...
Jetstream Posted October 4, 2004 Share Posted October 4, 2004 There is probably some wording about reverse engineering in the license you agreed to with the retail copy so I'd advise against that. Likely illegal or a copyright infringement plus it forces you to have the disk and not "share" a copy with a friend. Do publishers a favour and don't try to hack their work. If they don't get a good return on it, they won't want to patch it or support it. It's all about $. Plus odds are you really want to make a distribution copy. How many times have I heard the excuse "so I don't need to put the CD in when I play" when it's really a cover for making an illegit. copy... Plus, this is irrelevant to a server thread. The server version doesn't require a CD to be present. Link to comment Share on other sites More sharing options...
Alegis Posted October 4, 2004 Share Posted October 4, 2004 Actually, pirated copies ALREADY have a NO-CD. So basicly this is just a disadvantage for normal players cause i prefer virtual cd's/no-cds as well. Link to comment Share on other sites More sharing options...
greendemon Posted November 20, 2004 Share Posted November 20, 2004 A great post, can it be revised for the 1.1 dedicated server? Will an ini file generated by 1.0 work with 1.1? I only ask cos I reinstalled my server as 1.1 from 1.0 and it crashes frequently now! Link to comment Share on other sites More sharing options...
XEvilWyvernX Posted November 22, 2004 Share Posted November 22, 2004 Ok Im tring to start 1.1 from a command line battlefront.exe C:\Program Files\LucasArts\Star Wars Battlefront PC Server /win /norender /autonet dedicated /resolution 320 240 /nosound /gamename MyTest /noteamdamage /difficulty 1 /throttle 3072 /spawn 0 end1a 200 200 /log ok i tried this oin my home machine and my dedicated server winxp says battlefront has encountered an error and needs to close on my windows 2003 server it launching up the box then it just closes after about 10 seconds heres where the log stops .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [f266]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Source\LuaCallbacks_Mission.cpp(195) : [ERROR]Lua ReadDataFile: Could not open sound\shell.lvl .\Source\LoadUtil.cpp(707) : [ERROR]Unable to find level chunk in MISSION.lvl .\Source\LuaScript.cpp(523) : [ERROR]OpenScript(Rent): script (ed0026aa) not found .\Source\GameState.cpp(804) : [ERROR]Could not open MISSION\Rent.lvl .\Source\GameState.cpp(823) : [ERROR]Could not open mission Rent .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [f266]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! .\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]! any suggestions am i doing something wrong?? It does launch from the gui just not with a command line Link to comment Share on other sites More sharing options...
Wilhuf Posted December 24, 2004 Share Posted December 24, 2004 Kramerika, Jetstream (and anyone else who wants to reply of course), is there any particular benefit to running the SWBF dedicated server as a Windows service? Or running it without the basic GUI? What kind of CPU savings are you getting by running it without the GUI? I am averaging 6.6% of CPU empty (with 16 bots) with GUI. (Presumably my CPU use would be even lower without bots.) As far as the crashes go, XEvilWyvernX, I recommend the obvious. Just run SWBF from a GUI. You are probably not gaining enough in saved CPU cycles to justify the hassle of crashes. Meanwhile can anyone recommend the best flavor of linux? I am thinking about getting Red Hat once Pandemic publishes the SWBF server binaries. Is there a particular flavor that is most popular/successful/compatible for game servers? Link to comment Share on other sites More sharing options...
Kramerika Posted December 26, 2004 Share Posted December 26, 2004 The major benefits are that you can run the server at a higher priority by running it as a service (http://www.firedaemon.com) to give it an advantage in performance over other processes running on your machine and that you can keep the server at the login prompt. You can also restart the server automatically (in case of a power loss or scheduled restart) when the machine loads windows and all services. I can't speak in numbers for what the gain is in performance, but it makes the server very low maintenance, easy to control, and worry-free. Now if we only had in-game admin... Link to comment Share on other sites More sharing options...
aoddc Posted January 18, 2005 Share Posted January 18, 2005 Great information guys. thanks alot.. I'm trying to setup a command line entry to start my battlefront server and get an error stating mission.lvl failed to load.. any idea?? Link to comment Share on other sites More sharing options...
Kramerika Posted January 21, 2005 Share Posted January 21, 2005 Post your command line. Did you use my example from above? Link to comment Share on other sites More sharing options...
aoddc Posted January 21, 2005 Share Posted January 21, 2005 Here is the command line... battlefront.exe D:\servers\SWBF\default /win /norender /autonet dedicated /resolution 320 240 /nosound /gamename AOD Server /playerlimit 0 /playercount 0 /bots 0 /noteamdamage /difficulty 1 /throttle 512 /spawn 0 hot1i 400 400 nab2c 400 400 tat1i 400 400 end1a 400 400 kam1c 400 400 bes2a 400 400 yav2i 300 300 geo1r 400 400 hot1i 400 400 kas1c 300 300 bes1a 400 400 rhn2c 300 300 tat2i 300 300 nab1c 300 300 kas2c 300 300 yav1i 300 300 rhn1r 300 300 Thanks Link to comment Share on other sites More sharing options...
Kramerika Posted January 22, 2005 Share Posted January 22, 2005 Shouldn't that be D:\servers\SWBF\default\battlefront.exe at the beginning of the Target line? Also, try putting two spaces between the last server setting and the first map in the rotation listed. Link to comment Share on other sites More sharing options...
aoddc Posted January 23, 2005 Share Posted January 23, 2005 thanks for your response,, I've tried using the full path and no soup for me.. I will go and try the extra space now and will report... thanks dC Link to comment Share on other sites More sharing options...
AR_Kozz Posted September 18, 2006 Share Posted September 18, 2006 for those of you who waited forever for the Linux binaries that were never made, swbf1 ps2 server works in WINE. though there's a problem with the maps loading slowly. winehq lists the swbf2 ps2 server as a compatible application as well. as for cpu usage, the dedicated servers don't really use much system resources... I've monitored bandwidth usage using OnlineEye. The PS2 dedicated server uses approximately 60 kbits/s of upload bandwidth for one player, and 10 kbits/s download. additional players use slightly less bandwidth progressively, so that for example 10 players can get by on 570 kbits/s upload. download bandwidth is rarely a problem. Is there any way to modify shortcut properties so they can take a longer command line? I can't fit the command I need in there. Link to comment Share on other sites More sharing options...
AR_Kozz Posted September 19, 2006 Share Posted September 19, 2006 also does anyone know for sure if /logfinalscore works on the ps2 dedicated? Simply adding it to the app_command_line_basic in .ini causes mine to crash before fully loading. Link to comment Share on other sites More sharing options...
BigDonV Posted October 21, 2007 Share Posted October 21, 2007 I have not successfully made a shortcut because the properties truncates my command line. Any way around this? Thanks. Link to comment Share on other sites More sharing options...
Ronald Posted September 29, 2008 Share Posted September 29, 2008 how do you increase the max number of players from 16 to 33 and how do you increase the team size from 200 to 999. I'm running a PC dedicated server for ps2. thanks Link to comment Share on other sites More sharing options...
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