Mono_Giganto Posted October 21, 2004 Share Posted October 21, 2004 Originally posted by Xavier2 The helmet model and skin is a creation of NeoMarz and the AOTC-Total conversion team, a group of JKA modders. I have permission to use it from the authors. I have edited it a little bit, just to fit most Kotor male heads and my personal taste. But the authors work is a piece of art on it's own. I have added a smooth shader to make the shine very subtle except for the visor that has a blueish reflection. Feedback is very wellcomed. Whatever head you used in this pic, have the helmet diguise you into that PC head so no matter who uses it, it fits. It looks great btw. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 23, 2004 Author Share Posted October 23, 2004 Hello there. I don't know if you guys have noticed this in the other threads, but me and bneezy, with the help of [sTGN]Locutus got to develope a body model with JetPack attached. You can see it here: ; . YEAH. That's right a body model with a jetpack. And the jetpack IS aniimated. I'm gonna work on the improvement of my Jango Fett armor mod for the project discussed in this thread. But before moving on to that i need to release the Boba Fett armor promissed long before. There is a small set back i wish some help with. I can't get the Jetpack texture to work. It's is placed correctly in GMAX scene and it is listed in the ascii.mdl file as the bitmap for the Jetpack object. But in game the Jetpack gets covered by a miniature of the torso texture. Any clues? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 23, 2004 Share Posted October 23, 2004 Coming from a modeling noobie's view: If the jet pack is using textures from the back of the armor, can't you just change the back of the armor texture to the jetpack texture? since the jetpack covers that area anyway. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 23, 2004 Author Share Posted October 23, 2004 Originally posted by Mono_Giganto Coming from a modeling noobie's view: If the jet pack is using textures from the back of the armor, can't you just change the back of the armor texture to the jetpack texture? since the jetpack covers that area anyway. It's not using just the tex part related to the back of the armor... Looking closer it's like a miniature of the entire model texture. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 23, 2004 Share Posted October 23, 2004 My mistake, you're right I wasn't looking close enough. The second picture does make it look like it's using that texture though. Link to comment Share on other sites More sharing options...
[STGN]Locutus Posted October 23, 2004 Share Posted October 23, 2004 Here are some previews of the weapons I have done for this mod so far. The first two are the clone rifle (DC-15), the third is Zam Wesell's pistol. Link to comment Share on other sites More sharing options...
D4rK-R4v3N Posted October 23, 2004 Share Posted October 23, 2004 that darth maul looks amazing;) Link to comment Share on other sites More sharing options...
Xavier2 Posted October 23, 2004 Author Share Posted October 23, 2004 NEW UPDATE: I got it: ; I managed to trick the game. But it misplaced some parts of the texture. Oh my... . At least is doable, although i'll have to tweak it all over again... :( . Since the model and texture is almost ready and this mod is way behind schedule. Someone could help me with the .utc, dialog and read me part? Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted October 24, 2004 Share Posted October 24, 2004 Originally posted by Xavier2 Someone could help me with the .utc, dialog and read me part? Are you going to make Boba Fett Recruit mod? Link to comment Share on other sites More sharing options...
Xavier2 Posted October 24, 2004 Author Share Posted October 24, 2004 Originally posted by Darth_ToMeR Are you going to make Boba Fett Recruit mod? If someone cares to help, then it's pretty much an open ground really. I have an idea but it's fine by me if it's done some other way. Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted October 24, 2004 Share Posted October 24, 2004 Originally posted by Xavier2 If someone cares to help, then it's pretty much an open ground really. I have an idea but it's fine by me if it's done some other way. I can send you the spawn, recruit and disappear scripts if you don't have them. I got them from Darth333 when i did my recruit mod. I can't help more than that because i forgot how to make recruit mods, sorry. Link to comment Share on other sites More sharing options...
*Yoinked* Posted October 24, 2004 Share Posted October 24, 2004 How to recruit a npc in less than 10 steps... Dont know if it will help, but it is all i know.... -Adam G Link to comment Share on other sites More sharing options...
Xavier2 Posted October 24, 2004 Author Share Posted October 24, 2004 New Update. I was able to merge Bandon rob with Revan robe parts. And i have solved most of the hood cliping issues. See here the armor in combat: I have tested with all combat anim and it works fine. The cliping issue remains for Force choke and returning for stand position after spining the lightsaber. But it's perfect fixable. Link to comment Share on other sites More sharing options...
[STGN]Locutus Posted October 24, 2004 Share Posted October 24, 2004 And some more screen shots: BTW, I'm not just posting my work in Xaviers thread, these are for the project. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 24, 2004 Share Posted October 24, 2004 Originally posted by Darth_ToMeR I can send you the spawn, recruit and disappear scripts if you don't have them. I got them from Darth333 when i did my recruit mod. I can't help more than that because i forgot how to make recruit mods, sorry. This is what I was waiting for.... I'm just about finished with a recruit mod, on Korriban (), all I would have to do is insert the Maul NPC and alter the dialogue. (The one thing I wasn't sure of was who to recruit.) Now I just have to fix my KotOR Tool error. Link to comment Share on other sites More sharing options...
stingerhs Posted October 24, 2004 Share Posted October 24, 2004 Originally posted by Xavier2 New Update. I was able to merge Bandon rob with Revan robe parts. And i have solved most of the hood cliping issues. I have tested with all combat anim and it works fine. The cliping issue remains for Force choke and returning for stand position after spining the lightsaber. But it's perfect fixable. now thats what i'm talkin about. its even better to see that you've fixed the clipping issues. i always hated seeing the side of my head stick out of the cloak. Oringinally posted by [sTGN]Locutus BTW, I'm not just posting my work in Xaviers thread, these are for the project. this will make the boba fett project all the better. i think its awesome that you guys are conspiring together to produce a truely complete boba fett. teamwork always has better results than a single person. thanx for the top notch work. looking forward to the completed project. :D Link to comment Share on other sites More sharing options...
Colma Adawin Posted October 24, 2004 Share Posted October 24, 2004 Originally posted by Xavier2 New Update. I was able to merge Bandon rob with Revan robe parts. And i have solved most of the hood cliping issues. See here the armor in combat: I have tested with all combat anim and it works fine. The cliping issue remains for Force choke and returning for stand position after spining the lightsaber. But it's perfect fixable. i've got a thought, if you had the STAR FORGE ROBES and do the Maul / Revan's hood thing then retexture the STAR FORGE ROBES to be black to look like Darth Maul's Robes. (i.e. New Item) becoz that, i would make sure i was the first to DL, anyway gr8 stuff and good luck. MattCole PS Darth Mauls Robes w/ Darth Mauls Double Bladed Sabre Link to comment Share on other sites More sharing options...
D4rK-R4v3N Posted October 24, 2004 Share Posted October 24, 2004 nice work Link to comment Share on other sites More sharing options...
bneezy Posted October 25, 2004 Share Posted October 25, 2004 Awesome work, Xavier2! I saw some Bandon robes on PCGM's that had the hands colored black to look like gloves. I think Maul had gloves, I'm not sure. That would solve any problems with having to look at white hands. Just a thought. Link to comment Share on other sites More sharing options...
Mav Posted October 26, 2004 Share Posted October 26, 2004 Originally posted by bneezy Awesome work, Xavier2! I saw some Bandon robes on PCGM's that had the hands colored black to look like gloves. I think Maul had gloves, I'm not sure. That would solve any problems with having to look at white hands. Just a thought. Agreed, and awesome looking stuff Xavier2 Link to comment Share on other sites More sharing options...
RedHawke Posted October 26, 2004 Share Posted October 26, 2004 Very nice stuff Xavier2! I especially like that Hooded Bandon Outfit! Link to comment Share on other sites More sharing options...
*Atris* Posted October 26, 2004 Share Posted October 26, 2004 WOW fantastic Does this mean you can put the hood on any body? can the hood becom a seperatae item? if you could put revans hood on bastilla clothes model, that would look really cool!! Link to comment Share on other sites More sharing options...
abcdow Posted October 26, 2004 Share Posted October 26, 2004 This is absolutely incredible stuff, definately cutting edge, very nice. I really like Jedi so for me the new robes are the best... Darth Maul Robes - stunning, I wish I could understand 3d modelling this well, so I could develop some new and original items (there are a few ideas brewing upstairs), right now all I'm able to do is re-texture and edit properties. I am anxiously awaiting the release of this stuff, I can't wait to use them in game, and see them in action. Awesome...I don't know what else to say, but I'm speechless, no breathless. Link to comment Share on other sites More sharing options...
Achilles Posted October 27, 2004 Share Posted October 27, 2004 Originally posted by bneezy Awesome work, Xavier2! I saw some Bandon robes on PCGM's that had the hands colored black to look like gloves. I think Maul had gloves, I'm not sure. That would solve any problems with having to look at white hands. Just a thought. Maul had gloves. Link to comment Share on other sites More sharing options...
Drog Posted October 27, 2004 Share Posted October 27, 2004 Xavier2 buddy really nice Work .. but i think you should remodell these robe models instead and remove the flaps of them that would be brilliant LINK: The Unused Kotor Robes Link to comment Share on other sites More sharing options...
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