Jump to content

Home

Xavier2 W.I.P.


Xavier2

Recommended Posts

Originally posted by Xavier2

The helmet model and skin is a creation of NeoMarz and the AOTC-Total conversion team, a group of JKA modders. I have permission to use it from the authors.

 

I have edited it a little bit, just to fit most Kotor male heads and my personal taste. But the authors work is a piece of art on it's own. I have added a smooth shader to make the shine very subtle except for the visor that has a blueish reflection.

 

Feedback is very wellcomed.

 

Whatever head you used in this pic, have the helmet diguise you into that PC head so no matter who uses it, it fits. It looks great btw. :)

Link to comment
Share on other sites

  • Replies 269
  • Created
  • Last Reply

Hello there.

 

I don't know if you guys have noticed this in the other threads, but me and bneezy, with the help of [sTGN]Locutus got to develope a body model with JetPack attached. You can see it here:

 

Jango_fett_Jet.jpg ;

Jango_fett_Jet2.jpg.

 

YEAH. That's right a body model with a jetpack. And the jetpack IS aniimated.:cool: I'm gonna work on the improvement of my Jango Fett armor mod for the project discussed in this thread. But before moving on to that i need to release the Boba Fett armor promissed long before.

 

There is a small set back i wish some help with. I can't get the Jetpack texture to work. It's is placed correctly in GMAX scene and it is listed in the ascii.mdl file as the bitmap for the Jetpack object.

 

But in game the Jetpack gets covered by a miniature of the torso texture.

 

Any clues?

Link to comment
Share on other sites

Originally posted by Mono_Giganto

Coming from a modeling noobie's view:

 

If the jet pack is using textures from the back of the armor, can't you just change the back of the armor texture to the jetpack texture? since the jetpack covers that area anyway.

It's not using just the tex part related to the back of the armor...

 

Looking closer it's like a miniature of the entire model texture.:(

Link to comment
Share on other sites

NEW UPDATE:

 

I got it:

 

BobaJet.jpg;

BobaJet2.jpg

 

I managed to trick the game. But it misplaced some parts of the texture. Oh my...:( . At least is doable, although i'll have to tweak it all over again...:( :( :( .

 

Since the model and texture is almost ready and this mod is way behind schedule. Someone could help me with the .utc, dialog and read me part?

Link to comment
Share on other sites

Originally posted by Xavier2

If someone cares to help, then it's pretty much an open ground really. I have an idea but it's fine by me if it's done some other way.

I can send you the spawn, recruit and disappear scripts if you don't have them. I got them from Darth333 when i did my recruit mod. I can't help more than that because i forgot how to make recruit mods, sorry.
Link to comment
Share on other sites

New Update.

 

I was able to merge Bandon rob with Revan robe parts. And i have solved most of the hood cliping issues. See here the armor in combat:

 

MaulCloak.jpg

MaulCloak2.jpg

MaulCloak3.jpg

MaulCloak4.jpg

MaulCloak5.jpg

MaulCloak6.jpg

 

I have tested with all combat anim and it works fine. The cliping issue remains for Force choke and returning for stand position after spining the lightsaber. But it's perfect fixable.

Link to comment
Share on other sites

Originally posted by Darth_ToMeR

I can send you the spawn, recruit and disappear scripts if you don't have them. I got them from Darth333 when i did my recruit mod. I can't help more than that because i forgot how to make recruit mods, sorry.

 

This is what I was waiting for.... I'm just about finished with a recruit mod, on Korriban (:D), all I would have to do is insert the Maul NPC and alter the dialogue. (The one thing I wasn't sure of was who to recruit.) Now I just have to fix my KotOR Tool error. :rolleyes:

Link to comment
Share on other sites

Originally posted by Xavier2

New Update.

 

I was able to merge Bandon rob with Revan robe parts. And i have solved most of the hood cliping issues.

 

I have tested with all combat anim and it works fine. The cliping issue remains for Force choke and returning for stand position after spining the lightsaber. But it's perfect fixable.

:drop2:

now thats what i'm talkin about. its even better to see that you've fixed the clipping issues. i always hated seeing the side of my head stick out of the cloak. :D

Oringinally posted by [sTGN]Locutus

BTW, I'm not just posting my work in Xaviers thread, these are for the project.

this will make the boba fett project all the better. i think its awesome that you guys are conspiring together to produce a truely complete boba fett. teamwork always has better results than a single person. thanx for the top notch work. looking forward to the completed project. :D :D

Link to comment
Share on other sites

Originally posted by Xavier2

New Update.

 

I was able to merge Bandon rob with Revan robe parts. And i have solved most of the hood cliping issues. See here the armor in combat:

 

MaulCloak.jpg

 

I have tested with all combat anim and it works fine. The cliping issue remains for Force choke and returning for stand position after spining the lightsaber. But it's perfect fixable.

 

i've got a thought, if you had the STAR FORGE ROBES and do the Maul / Revan's hood thing :p then retexture the STAR FORGE ROBES to be black to look like Darth Maul's Robes. (i.e. New Item) becoz that, i would make sure i was the first to DL, anyway gr8 stuff and good luck.

 

MattCole

 

PS Darth Mauls Robes w/ Darth Mauls Double Bladed Sabre :p

Link to comment
Share on other sites

Originally posted by bneezy

Awesome work, Xavier2! I saw some Bandon robes on PCGM's that had the hands colored black to look like gloves. I think Maul had gloves, I'm not sure. That would solve any problems with having to look at white hands. Just a thought.

 

Agreed, and awesome looking stuff Xavier2

Link to comment
Share on other sites

This is absolutely incredible stuff, definately cutting edge, very nice. I really like Jedi so for me the new robes are the best...

Darth Maul Robes - stunning, I wish I could understand 3d modelling this well, so I could develop some new and original items (there are a few ideas brewing upstairs), right now all I'm able to do is re-texture and edit properties.

I am anxiously awaiting the release of this stuff, I can't wait to use them in game, and see them in action.

Awesome...I don't know what else to say, but I'm speechless, no breathless.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...