sb_gat Posted October 19, 2004 Share Posted October 19, 2004 My first mod. It's very, very simple, please don't be hard on me. All it does - it removes all faction units on Kamino and leaves Republic vs. REP using the one and only Jet Trooper. http://www.lab321.ru/~stas/jetmod/jettrooper_showdown.zip I also wanted to give the trooper's jetpack infinite energy (I did that on my SWBF), but I'm a n00b in modding and I don't know how to patch files and the rep.lvl file is too big. If someone wants to give the trooper infinite energy, just find in rep.lvl using the Hex Editor the lines ijetpack ... /hover PROP.....0.1 and change that 0 to 1. Here are two screenshots. Republic vs. Republic selection screen. http://www.lab321.ru/~stas/jetmod/jet_evil_rep.jpg Everyone's blasting me with EMP rockets - spectacular http://www.lab321.ru/~stas/jetmod/jet_mayhem.jpg And a short movie that shows a bit of gameplay: http://www.lab321.ru/~stas/jetmod/jet_swbf_div3_snd.avi Have fun! Link to comment Share on other sites More sharing options...
SEN 5241 Posted October 19, 2004 Share Posted October 19, 2004 I haven't gotten this mod yet, but I like the idea of even up teams. I wish you could skin one side to tell the teams apart. Good job :) Vinny Link to comment Share on other sites More sharing options...
sb_gat Posted October 19, 2004 Author Share Posted October 19, 2004 As soon as someone figures out how to take out or modify the textures, I'll try to do it. Link to comment Share on other sites More sharing options...
Dr_night Posted October 19, 2004 Share Posted October 19, 2004 Hmm, i wouldn't mind seeing an infinite energy mod for the darktroopers and jet clones, or at least a much faster recharge for both. I've played through all of single player, and having "kermit" darktroopers sounds like fun. Link to comment Share on other sites More sharing options...
lord_xander Posted October 19, 2004 Share Posted October 19, 2004 hey u should combine this with a mod that i just made, it allows the jet trooper to have a clone trooper rifle instead of his commando pistol, and the ammo is infinite, if u like the idea, reply and ill post it on this site Link to comment Share on other sites More sharing options...
sb_gat Posted October 19, 2004 Author Share Posted October 19, 2004 Yeah, the clonetrooper rifle sounds like fun, it's way better than the commando pistol. Anyway, it's hard to make frags with EMP (it doesn't really do much harm to clones) I don't mind. Did you modify rep.lvl for this? Link to comment Share on other sites More sharing options...
lord_xander Posted October 20, 2004 Share Posted October 20, 2004 yeah, i modified rep.lvl, the line i edited was rep_weap_inf_commando_pistol on lines 01860e60h and 01860e70h with rep_weap_inf_rifle and it worked for me, it works in both single and multiplayer so if u wanna join a server, your either going to have to replace it with the backup u made of the original one, or just not switch to ur secondary weapon lol. Link to comment Share on other sites More sharing options...
Alegis Posted October 20, 2004 Share Posted October 20, 2004 how about a sniper jet class with rechargeable health/ammo, and a rifle just in case. And then make a MP mod for it and see if its balanced Link to comment Share on other sites More sharing options...
sb_gat Posted October 20, 2004 Author Share Posted October 20, 2004 I think lord_xander has already done an infinite/rechargeable ammo setting. We just change the rep_weap_inf_commandopistol to rep_inf_weap_sniperrifle - and there we have the sniper jet class. Rechargeable health is exactly what I need now... rechargeable or at the very least infinite. Lord_xander, could you perhaps give advice on this one? Link to comment Share on other sites More sharing options...
lord_xander Posted October 20, 2004 Share Posted October 20, 2004 well, what i can do, is i can give the jet trooper a secondary weapon of a sniper rifle, but then that would get rid of the clone trooper rifle, all units have 2 weapons and a throwable weapon, usually their second weapon (pistol in this case) is infinite. so when i put the clone trooper rifle in secondary slot it made it infinite. if u want the sniper rifle to be infinite, i can put that in the secondary slot, and it too will be infinite, or if u dont mind the sniper rifle being finite, i can put it in the primary position and keep the clone trooper rifle in secondary position, this way u have both weapons, only one can be infinite, but u can still go to gonks and get ammo if u need it. and usually on levels that require snipering, theres gonks nearby. if you want me to do this i can make this file and post it, just tell me and ill do it. jet trooper away even vader has his angry mobs Link to comment Share on other sites More sharing options...
darthdogg1138 Posted October 20, 2004 Share Posted October 20, 2004 Ewoks with lightsabres! Now that evens things out a bit! I must get to work and see if i can do this myself..... unless you want to post the mod yourself ...? Link to comment Share on other sites More sharing options...
sb_gat Posted October 20, 2004 Author Share Posted October 20, 2004 Did anyone try to give any CIS unit the droideka repeater? My attempts have crashed the game. Is it possible or no? Link to comment Share on other sites More sharing options...
subs0nic Posted October 20, 2004 Share Posted October 20, 2004 Originally posted by sb_gat Did anyone try to give any CIS unit the droideka repeater? My attempts have crashed the game. Is it possible or no? Can't say I've tried this, although I did manage to give the repeater to the Geonosians. Native factions do seem to accept certain weapon changes more readily, though. Link to comment Share on other sites More sharing options...
sb_gat Posted October 20, 2004 Author Share Posted October 20, 2004 subs0nic, now I have tested your method. It does work (the allied faction spawns with the weapons specified). Wookies and other allied teams can use repeaters and any weapon you like. I also have used them in my team, works perfectly. What's the trick? Why can't I give a weapon [x] to a member of the same faction? Link to comment Share on other sites More sharing options...
macdaddy Posted October 24, 2004 Share Posted October 24, 2004 hey im sry if im an idiot but i tried changing the jet pack to unlimited by changing it from 0.1 to 1.1(i think thats right) and when i play it dont work. then i look after i played and its changed back to 0.1. plz help thx Link to comment Share on other sites More sharing options...
Visceral Posted October 24, 2004 Share Posted October 24, 2004 How did you make that gameplay movie? Link to comment Share on other sites More sharing options...
lord_xander Posted October 24, 2004 Share Posted October 24, 2004 probably with fraps or a similar program Link to comment Share on other sites More sharing options...
sb_gat Posted October 24, 2004 Author Share Posted October 24, 2004 macdaddy Strange, did you save the file after changing the jetpack properties? Visceral It's simple. Even a gigabyte free space would be enough. Just hold "P" while playing Then open VirtualDub (the free linear videomontage utility) and load the image sequence. Compress it with any codec (preferably Cinepak for bitmap-video packing, then re-compress using DIVx 3/4/5). Link to comment Share on other sites More sharing options...
Visceral Posted October 24, 2004 Share Posted October 24, 2004 Ah, quite clever! Has anyone figured out how to give the Dark Troopers infinite jetpack energy? There's some numbers after its reference in imp.lvl but it's not exactly the same and I tried changing them a bit but nothing I did had any effect. Link to comment Share on other sites More sharing options...
lord_xander Posted October 24, 2004 Share Posted October 24, 2004 visceral, did u try giving it a value of 0? that works in ja when u wanna give the cloak infinite energy. Link to comment Share on other sites More sharing options...
Visceral Posted October 24, 2004 Share Posted October 24, 2004 It doesn't seem to matter what I change the numbers to. The Dark Trooper just will not have infinite jetpack energy. Link to comment Share on other sites More sharing options...
Cpt. Bannon Posted October 24, 2004 Share Posted October 24, 2004 that's probably because if you gave him infinite jetpack energy you would just sail off into the sunset with absolutely no control. Link to comment Share on other sites More sharing options...
clixby Posted October 24, 2004 Share Posted October 24, 2004 what if you gave instant reload of energy? that way he could jump up, and if he's falling into abyss or something, he can keep jetting higher. he wouldn't need to have a continual supply. Link to comment Share on other sites More sharing options...
Airrazor Posted October 24, 2004 Share Posted October 24, 2004 Originally posted by lord_xander hey u should combine this with a mod that i just made, it allows the jet trooper to have a clone trooper rifle instead of his commando pistol, and the ammo is infinite, if u like the idea, reply and ill post it on this site Where is youre mod?? I want it Link to comment Share on other sites More sharing options...
Vigil Posted October 24, 2004 Share Posted October 24, 2004 My jet trooper and my dark trooper both have infinite jetpack energy- well technically they just have such a high recharge rate that the energy recharages so fast you never have an issue with it going down. The dark trooper cannot fly in this manner, but he can jump and jump an infinite number of times without having to wait for a recharge- it's quite nice to have. The jet trooper can fly forever- which can be quite handy on levels where you can fall to your death... However, the problem is that you wind up hovering around a lot and you make a really easy target up there because your flight is relatively slow. If you can find a decent place to hover around where no one notices you for a while, though, you can do quite a little bit of damage before someone finally comes along and blasts you out of the air. I also made the recharge rate of the droideka shield faster to balance this, though- and lemme tell you the droideka has the better deal- can't hardly destroy those buggers unless you can catch them just before they put up their shield now. Vigil Link to comment Share on other sites More sharing options...
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