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bneezy

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Hello all,

 

The reason the blade does not look right is because the light saber blade uses a special mesh type that does not exist in Never Winternights. MDLOps does not import or export the saber blade mesh type right now, so that's why you only get 1 side of the texture.

 

If you export the standard light saber, when you get it into gmax you will not see any blade planes. That is because the standard light saber uses only the saber blade mesh type. Now, if you look at the short saber or the saber staff you will see some blade planes that are tri-mesh. Each one of those planes also has a corresponding saber blade mesh, but MDLOps does not export those yet, so you only see the tri-mesh parts.

 

So, why doesn't MDLOps export the saber blade mesh type? Because it has some additional data attached to it that I do not know how to calculate yet. Also nwmax would not know what to do with it anyway. I am currently looking at a way to try and get around this.

 

Interesting trivia: The saber blade mesh type does NOT have any corresponding data in the .mdx file, it is fully contained in the .mdl.

 

And of course the blade won't animate because MDLOps does not import animations right now.

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Originally posted by Uchiha Itachi

Nice jon Achilles. I wish I knew how to model.

Must be hard.

It took me about 24 hours to figure out enough of gmax to make that. With a few online tutorials and some help from veteran modelers, I can honestly say that most of that 24 hours was just getting the model to look how I wanted it to.

 

update

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Great hilt Achilles ! :) I’m happy my lathe tutorial helped you, now we can hope that the blade mesh gets cracked so we can get some new sabers in game. As t7 said why not model something else in the mean time :D if you need a hand you know where to find me.

 

svösh

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Originally posted by svösh

Great hilt Achilles ! :) I’m happy my lathe tutorial helped you, now we can hope that the blade mesh gets cracked so we can get some new sabers in game. As t7 said why not model something else in the mean time :D if you need a hand you know where to find me.

 

svösh

Thanks, Svosh!! If I can tear myself away from GTA:SA long enough to rekindle my interest in KotOR, I just might take you up on that :D
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Originally posted by PrtyLizardJedi

Very cool Achilles. But as far as I know, Luke's saber doesn't have those 'deepenings' at the place of white stripes. Good work nonetheless

 

You mean where those 6 'disks' stick out? They're more like v's

 

http://www2.masterreplicas.com/StarWars/images/sw_prod_elite_sw127_lg.jpg

 

http://www.partsofsw.com/images/jedsab.JPG

 

Looks good anyway, but if you did change them to v shapes it would reduce the poly count a bit too..

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Originally posted by [sTGN]Locutus

You mean where those 6 'disks' stick out? They're more like v's

 

http://www2.masterreplicas.com/StarWars/images/sw_prod_elite_sw127_lg.jpg

 

http://www.partsofsw.com/images/jedsab.JPG

 

Looks good anyway, but if you did change them to v shapes it would reduce the poly count a bit too..

I didn't have the second image to reference, so I made it up as I went along. As soon as someone cracks the animations, I'll get right on that :D

 

Thanks for the links!!

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