Lindsey Posted October 27, 2004 Share Posted October 27, 2004 Heres a pic of my WIPap for the mapping contest- http://img94.exs.cx/img94/2791/trop2.jpg I hope to upload more soon, i'm just testing out this new pic upload service. The map will a tropical island with an imperial base on it. Link to comment Share on other sites More sharing options...
Mongo05 Posted October 28, 2004 Share Posted October 28, 2004 It reminds me of all of your maps, for some reason they all look the same. (Endor) Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 28, 2004 Share Posted October 28, 2004 Looks cool. Link to comment Share on other sites More sharing options...
GothiX Posted October 29, 2004 Share Posted October 29, 2004 Looks a bit basic as of yet, might want to do something to spice it up. Maybe improve the ligthing? Link to comment Share on other sites More sharing options...
Mongo05 Posted October 29, 2004 Share Posted October 29, 2004 i suggest adding colors with the enity sun like yellows or something. Link to comment Share on other sites More sharing options...
Lindsey Posted October 29, 2004 Author Share Posted October 29, 2004 I havnt been working on it lately, ive been busy with a theed map for MB2 Link to comment Share on other sites More sharing options...
GothiX Posted October 30, 2004 Share Posted October 30, 2004 Originally posted by Mongo05 i suggest adding colors with the enity sun like yellows or something. I'd strongly suggest not to use craptity suns if you're aiming to make a serious map. Link to comment Share on other sites More sharing options...
Nokill Posted October 30, 2004 Share Posted October 30, 2004 yes its better not to do all what a sun Link to comment Share on other sites More sharing options...
GothiX Posted October 31, 2004 Share Posted October 31, 2004 No, in fact, it's better to use Q3map_sunExt in a custom sky shader. This creates extremely realistic lighting, and is one of the amazing options Q3map2 has to offer. Link to comment Share on other sites More sharing options...
LightNinja Posted October 31, 2004 Share Posted October 31, 2004 The trees are not tropical, they are like a jungle kind of tree Link to comment Share on other sites More sharing options...
Lindsey Posted November 1, 2004 Author Share Posted November 1, 2004 so, just put Q3map_sunExt 1 in the worldspawn options? Im still kinda new to the sun lighting Link to comment Share on other sites More sharing options...
GothiX Posted November 1, 2004 Share Posted November 1, 2004 Eh, no. Check out the shader manual for more info on shaders and shader entries. http://shaderlab.com/q3map2/shader_manual/contents.html Link to comment Share on other sites More sharing options...
Mongo05 Posted November 2, 2004 Share Posted November 2, 2004 Gothix, have you been working on any maps lately? Link to comment Share on other sites More sharing options...
GothiX Posted November 2, 2004 Share Posted November 2, 2004 That's what PM's are for. Also, I stopped editing over half a year back. Link to comment Share on other sites More sharing options...
LightNinja Posted November 4, 2004 Share Posted November 4, 2004 if you want i could send you this trees http://img109.exs.cx/img109/7296/palms.jpg in md3 of course Link to comment Share on other sites More sharing options...
KMan Posted November 4, 2004 Share Posted November 4, 2004 Those trees look an aweful lot like the palm trees out of Battlefield 1942. Link to comment Share on other sites More sharing options...
LightNinja Posted November 4, 2004 Share Posted November 4, 2004 Originally posted by KMan Those trees look an aweful lot like the palm trees out of Battlefield 1942. you're right, i could do trees but it would be a bit stupid having those already done, they are just trees, a cylinder and planes but well if this would be considered like steal then i dont mind, dont get it better Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.