Fds Posted December 4, 2004 Posted December 4, 2004 http://www.csports.net/ModStats.aspx?Matrix=70&Mod=3190 Today i have discovered it on google. Someone know it? On what i have heard they work with the Cyber Athlete Professional and Amateur League. I have seen my stats and finally I found quite all the matches that the official leaderboard didn't track.
Alegis Posted December 5, 2004 Posted December 5, 2004 Th'yre better because you don't need to be logged in to gamespy and all that, I used to follow csports 2 years ago for No One Lives Forever. I totally forgot about that site. Hmm there seems to be a database error atm..
Fds Posted December 5, 2004 Author Posted December 5, 2004 On what i have seen apparently they didnt count frags on server with bots activated. Hmm there seems to be a database error atm.. [/b] Try again
Rends Posted December 6, 2004 Posted December 6, 2004 Looks like that it doesn´t count everything. Check the Server stats and it says about 60 Servers/day during the last week. Well gamespy count 190 Servers at the moment and my ingame browser shows also 150-200+ Servers everytime i log in. Hm, i wonder if it records unpatched version (Player and Servers) only?
Fds Posted December 6, 2004 Author Posted December 6, 2004 The servers listed in the csport.net list are all upgraded to the 1.1 (or 1.11) version.
Rends Posted December 6, 2004 Posted December 6, 2004 Hm then i wonder why they count only 30 percent of all Servers. This is a screenshot from Yesterday sunday evening 18.00 CET and it shows 400 People playing on 175 Servers Rends
Fds Posted December 6, 2004 Author Posted December 6, 2004 There is the possibility that they count only PC dedicated servers, and not player servers.
Rends Posted December 6, 2004 Posted December 6, 2004 Just checked the ingame browser and there are again 175 servers and most are dedicated ones. there are only 10 or so non dedicated servers. Edit: Actualy: Ingame browser (V1.11):272 online players Gamespy stats (All Versions) : 374 online players CSports: 156 Online players Whatever Csports count it doesn´t count all .
SkankinShine Posted December 6, 2004 Posted December 6, 2004 The site is very interesting. The graphs are impressive. But where can I find info like total nmber of kills, deaths, and captures? The bar graphs require some guesswork, and only track 30 days...
okstcowboys1 Posted December 7, 2004 Posted December 7, 2004 Both boards suck horribly. Out of the 15 hours of Gameplay that I have according to Gamespy Arcade... Lucas/Gamespy board shows I have played 5 games a total of 22 minutes. This one says I have played around 4 hours. So they both are way off and worthless.
Prime Posted December 7, 2004 Posted December 7, 2004 They used to do the same for Jedi Outcast, and IIRC they only captured about 30% of the times I played when picking servers randomly...
Fds Posted December 8, 2004 Author Posted December 8, 2004 In my personal opinion i have found better Csport that GSpy, because Csport captured more games of mine then GS. The problem is that both dont count all matches played, but only a part. So the questions are: How these ranking board function? Which result they prefer? K/D ratio or captured posts? Are bots matches considered like human-only matches? Are these board reset after a period of time? (Csport count only the lastest 30 days) Are nondedicated servers considered in the boards?
SkankinShine Posted December 10, 2004 Posted December 10, 2004 FROM CSPORTS: CSports.net is primarily a worldwide ranking system. Our concept is simple, when a number of players play together on a server we automatically track them and then we use the results from that server to change each player’s position in the rankings. When a player scores higher than someone ranked higher than them, they move up towards that higher ranked player, just as in most sporting ladders systems. In addition, in order to stop players from "blocking" up the top of the ladder we apply a downward "rank gravity" to inactive players. Every 3 minutes we look at each server and calculate the number of points each player scored during that 3 minute period. For each player we work out how many players who rank above them on the ladder they have beaten and we raise their rank by that number. What results is a system where new players move initially very quickly and then ever more slowly to the rank that is commensurate with their ability. It is a very natural uncomplicated system that works in the way that you would expect it to. The more data points you give the system, i.e. the more highly ranked players you beat over time, the faster you will reach your equilibrium position. ******** Sounds pretty good to me...Though I do think CP and vehicle kills/damage should matter. Oh well, its just a game, right?
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