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Venom750

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Altough the various feats such as Precise Shot and Close Combat help blaster types against melee types, melee still own their long-ranged counterparts.

 

Besides, why choose a :charric:, when you can have a :saberb:?

 

Melee fighting still fairs better than long-ranged.

You can still win with blasters, but the real Star Wars fighting is with the Lightsabers.

 

In the beginning of the game, I personally use Blasters(I don't like swords), but then I switch to the Lightsaber when I get it.

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Agreed.

Melee > Ranged

Even with all the new feats for Ranged combat, it really isnt enough. Sure you can put out damage that is as good or better than a well constructed lightsaber, but its just not efficient enough against Jedi Enemies in the long run. Ranged is great for a companion support character that can hang back and be your last man to fall back on if you get in trouble.

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Originally posted by Kavar

It would be interesting to have a blaster-weilding jedi, a concept no one seems willing to accept.

I did a blaster-wielding Jedi playthrough on KotOR and had a good time with it. The final battle against Malak kinda sucked cuz of his l337 jedi defense skillz, but other than that it was definitely something new.
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Well then, pretend this is the official Force-Cost-O-Meter and the official Feat-O-Meter. :)

 

Force:

 

__Lightning____Guns

9__II

8__II

7__II

6__II

5__II

4__II

3__II

2__II

1__II

0__II

 

It's a bar graph.

 

Feats:

Lightning:0

Guns:3 levels of 3 (For a total of 9)

 

Don't get me started on alignments! (Yes I'm a gun fan, sue me.)

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Swords lose to guns now because, shock, swords can't deflect bullets. The lighsaber takes care of that limit for melee weapons

 

Blaster are still crummy in the game. I have no isuse with their relative ineffectiveness vs jedi or even vis a vis the sabre but what still galls me is that blasteres aren't all that good comparatively vs non-jedi types..

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Originally posted by Mono_Giganto

Pretend this is the official Range-O-Meter:

 

:charric:-----------------------------------------:eek: "I've been shot!"

 

 

:saberb:--------------------------:p Haha. You missed.

 

Pretend the teal dashes don't exist.

 

Solution:

FORCE. JUMP. (for guardians, anyway)

Charge & deflect :fire3::slsaber: <--------------:slsaber:

Throw Lightsaber

Force Wave/Stasis Field, THEN charge.(WHOA)

Or as Boba Rhett suggested, :lightning (no saber required)

 

 

Lightsabers = Winner.

Hooray for lightsabers, considered archaic against blasters!:D

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Originally posted by Drazin

Guns were invented by men without the stomach to stare their enemies in the eyes as they cut them down in battle.

 

That's why the sniper rifle was invented! Now you can stare them in the eyes from 50+ meters away!

 

Originally posted by Derc

Solution:

FORCE. JUMP. (for guardians, anyway)

Charge & deflect :fire3::slsaber: <--------------:slsaber:

Throw Lightsaber

Force Wave/Stasis Field, THEN charge.(WHOA)

Or as Boba Rhett suggested, :lightning (no saber required)

 

 

Lightsabers = Winner.

Hooray for lightsabers, considered archaic against blasters!:D

 

And at least in my case, I get Master Energy/Force Resistance, and my class grants me immunity to stun and paralysis. So no stasis field. Additionally, perhaps I could Stasis Field YOU. Works in my favor as well as yours.

 

Between Energy Resistance, Force Immunity, and a Electrical Capitance Shield, Force Lightning does like 5 damage to me.

 

Throw Lightsaber's range is so short you might as well just use the default attack, and as for most force powers, their ranges are longer, but not as long as gun range.

 

Deflection could work, but usually one attack gets in, and with feats like Sniper/Rapid Shot and Precise shot, most shots still hit. :)

 

Force Jump does work, but then your guardian is all alone against a bunch of gun slingers, which may be annoying.

 

And my high fortitude saves help me avoid Wave. (Or reflex/will, I forget which determines wave but all mine are high.)

 

Only option left is to charge under fire. :) In which case force speed clears more distance between me and Mr. Saber. Not to mention my wealthy supply of Adhesive Grenades. Or those Devastating Sonic Mines I've been collecting; go ahead, run through them. :D

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Originally posted by Mono_Giganto

And at least in my case, I get Master Energy/Force Resistance, and my class grants me immunity to stun and paralysis. So no stasis field. Additionally, perhaps I could Stasis Field YOU. Works in my favor as well as yours.

 

Between Energy Resistance, Force Immunity, and a Electrical Capitance Shield, Force Lightning does like 5 damage to me.

 

Throw Lightsaber's range is so short you might as well just use the default attack, and as for most force powers, their ranges are longer, but not as long as gun range.

 

Deflection could work, but usually one attack gets in, and with feats like Sniper/Rapid Shot and Precise shot, most shots still hit. :)

 

Force Jump does work, but then your guardian is all alone against a bunch of gun slingers, which may be annoying.

 

And my high fortitude saves help me avoid Wave. (Or reflex/will, I forget which determines wave but all mine are high.)

 

Only option left is to charge under fire. :) In which case force speed clears more distance between me and Mr. Saber. Not to mention my wealthy supply of Adhesive Grenades. Or those Devastating Sonic Mines I've been collecting; go ahead, run through them. :D

 

:¬: Well, you've certainly got the d20 engine and KoTOR system covered...

 

Hmm...

 

A Jedi Weaponmaster would be the best way to counter your tactics.

Along with the Deflect feat, the Force Redirection Force power, Master Jedi Defense, two lightsabers each equipped with Expert Deflection Emitters and Ossus Dueling Lens, I can really bolster my Blaster Deflection rolls.

 

And with Fitness: Lightsabers, I can focus my attribute points into DEX instead of STR, and it'll also add to my Defense and I'll be that much harder to hit.

 

I'll also activate the the necessary defensive powers such as Force Enlightenment, Force immunity, and Master Energy Resistence, of course

 

And with the Perseverance Form(or the Resilience Form if you're alone), I think you've met your match.

 

Besides what can you do when you have a Jedi up in your face following a Force Jump? :rolleyes:

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Originally posted by Derc

 

A Jedi Weaponmaster would be the best way to counter your tactics.

[/Quote]

 

Just keep reading, you'll see all the nifty force powers a weaponmaster won't be able to counter well.

 

Originally posted by Derc

 

Along with the Deflect feat, the Force Redirection Force power, Master Jedi Defense, two lightsabers each equipped with Expert Deflection Emitters and Ossus Dueling Lens, I can really bolster my Blaster Deflection rolls.

 

True, but your damage will suffer, and there is still the plethora (thanks Redhawke) of mines and grenade to worry about.

 

Originally posted by Derc

 

And with Fitness: Lightsabers, I can focus my attribute points into DEX instead of STR, and it'll also add to my Defense and I'll be that much harder to hit.

 

Excellent logic! But again, your damage will likely suffer. Finesse allows DEX to determine your chance TO HIT, but from what I've noticed in KOTOR II, it still doesn't let DEX alter your damage bonus. Believe me, my character usually has a 12+ DEX modifier and a +1 STR, I don't get +12 on my damage, I get +1, even with finesse. Otherwise, no problem with your logic here, I will admit that. (Doing this with your stats also makes your character a good gunner AND melee fighter, hence why I like doing this. I have never once called a lightsaber worthless. :))

 

Originally posted by Derc

 

I'll also activate the the necessary defensive powers such as Force Enlightenment, Force immunity, and Master Energy Resistence, of course

 

True, and that's why I always give Mira, Atton, and my own gunner force breach. :) Not to mention that I prefer disruptors anyway.

 

Originally posted by Derc

And with the Perseverance Form(or the Resilience Form if you're alone), I think you've met your match.

 

Well, I can always fall back on mines and Stasis Field. I think I'll be able to hit you then.

 

Originally posted by Derc

 

Besides what can you do when you have a Jedi up in your face following a Force Jump? :rolleyes:

 

Umm, Stasis Field him and use rapid shot like there's no tomorrow? I can also use force speed to run away and gain some ground, but that might not be the best idea. I can also use Master Energy Resistance.

 

Edit: Oh yeah, another little trick: I typically use a Slavemaster Stun Carbine and a Charric. As long as I get the first shot in with the carbine, you're out long enough to get a few attacks in, and then I switch back to the carbine and stun you again. You might not even touch me. And since my Watchman has Force Camoflauge, chances are I will get the first hit.

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they need an Online Jedi Deathmatch game built under the Kotor1-2 rules.

That'll do well to put whoever in their place.

For every skill and style, there is a counter.

 

Not to continue this debate or anything, but exactly when did you plan to set all these mines I am going to run through? And doesnt Force Jump allow me to pass over them unscathed anyways? And doesnt your Stealth have to run a skill check against my awareness in order for you to stay out of my sight? And 1 saber built for Deflection is all I need, I can have my Right Hand saber built for damage. Doesn't Force Immunity -Stun negate your blasters stun capabilities as well? Doesnt Force Jump and Ranged weaponry have the same attack radius?

 

There are a Plethora of abilities and styles that you can use to counter me and vice versa.

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I'm certain that repeatedly throwing grenades and running and repeating has got to get boring when you could just go cut them all in half in 30 seconds. But then again if the designers just took out lightsabers all together they could claim 60 hours of gameplay instead of 30! (example numbers only) What a great idea! I say we have no lighstabers in KOTOR3!!! Who's with me? Ban all lightsabers! Ban all lightsabers! Ban all lightsabers! Or at least put a thirty day waiting period on them. :rolleyes:

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Originally posted by Mono_Giganto

True, but your damage will suffer, and there is still the plethora (thanks Redhawke) of mines and grenade to worry about.

Who said I was going to run through mines? With my high Awareness, I'll always see them. Then there's something called, "running around them," and that's a good trick.;) And are you really gonna plant mines when you're in my sights?(Thanks Drazin) And if you do lay mines, I could just use Destroy Droid on them to clear the path. And grenades? Well, unlike blaster shots, they can be avoided by getting out of the way...no big deal. It's just the blaster shots that "home" in.

Originally posted by Mono_Giganto

Excellent logic! But again, your damage will likely suffer. Finesse allows DEX to determine your chance TO HIT, but from what I've noticed in KOTOR II, it still doesn't let DEX alter your damage bonus. Believe me, my character usually has a 12+ DEX modifier and a +1 STR, I don't get +12 on my damage, I get +1, even with finesse. Otherwise, no problem with your logic here, I will admit that. (Doing this with your stats also makes your character a good gunner AND melee fighter, hence why I like doing this. I have never once called a lightsaber worthless. :))

I was never intending to do super damage. Just as long as I could hit you and do moderate damage, I'd be fine(I HATE missing).

And I know a lightsaber isn't worthless; that's why I use it. :D Oh, and I never said blasters were worthless either, it's just that I think lightsabers are better... :p

Originally posted by Mono_Giganto

True, and that's why I always give Mira, Atton, and my own gunner force breach. :) Not to mention that I prefer disruptors anyway.

Wait, we could use allies?

*summons my Jedi Guardian companions* :D

Originally posted by Mono_Giganto

Well, I can always fall back on mines and Stasis Field. I think I'll be able to hit you then.

Again, I can just avoid the mines or Destroy Droid them. And I'll have Force Immunity active most of the time.

Originally posted by Mono_Giganto

Umm, Stasis Field him and use rapid shot like there's no tomorrow? I can also use force speed to run away and gain some ground, but that might not be the best idea. I can also use Master Energy Resistance.

Stasis Field again? Heh, now I think I'll need to have Force Immunity active at all times. :) Now Rapid shot...hmm, well I just hope I can deflect them as much as possible. I'll just make sure to use Flurry on you...

Originally posted by Mono_Giganto

Edit: Oh yeah, another little trick: I typically use a Slavemaster Stun Carbine and a Charric. As long as I get the first shot in with the carbine, you're out long enough to get a few attacks in, and then I switch back to the carbine and stun you again. You might not even touch me. And since my Watchman has Force Camoflauge, chances are I will get the first hit.

Stun? Meh, I could wear either the Stabilizer Mask(UGLY), Nerve Amplifier Belt, or maybe even the Nerve Enhancement System implant, to protect against the Stun effect.

And yeah, you'll get the first hit, but you'll only be able to that once...

 

Um, can we just call it even? :sweat:

 

Originally posted by Zonzai

I say we have no lighstabers in KOTOR3!!! Who's with me? Ban all lightsabers! Ban all lightsabers! Ban all lightsabers! Or at least put a thirty day waiting period on them. :rolleyes:

:indif:

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Not to continue this debate or anything, but exactly when did you plan to set all these mines I am going to run through?

 

Only takes half a second to set them.

 

And doesnt Force Jump allow me to pass over them unscathed anyways? And doesnt your Stealth have to run a skill check against my awareness in order for you to stay out of my sight?

 

Sure, but considering your Weaponmaster likely only gets one skill point per level up, unless you want your Treat Injury to suffer, you won't have enough into skill to counter the 46 Stealth I've got.

 

And 1 saber built for Deflection is all I need, I can have my Right Hand saber built for damage.

 

Touché.

 

I have nothing to say. It's been though out. :)

 

Doesn't Force Immunity -Stun negate your blasters stun capabilities as well? Doesnt Force Jump and Ranged weaponry have the same attack radius?

 

Wait, you're handing your character unique feats from two different classes. You can't have Force Jump AND Force Immunity. And since you've implied that your character is a weaponmaster above, you're not going to have force immunity. So there won't be a negation. And yes, the radius is the same, but you can't jump in a pile of Adhesive glue. :D

 

There are a Plethora of abilities and styles that you can use to counter me and vice versa.

 

True, but as I've already said, many of these abilities can't be used with each other. But otherwise, you're exactly right.

 

I'm certain that repeatedly throwing grenades and running and repeating has got to get boring when you could just go cut them all in half in 30 seconds.

 

Cutting them in half in 30 seconds gets boring too. Best part of a game is the challenge. :D Besides, one well placed adhesive grenade is all you need; no running, just one grenade and then fire. And as for banning lightsabers, sure, makes killing Dark Jedi easier for people like me. :)

 

 

I never meant to turn this into an argument by the way, I just saw a lot of the "Guns Suck" attitude, and though I'd share some of the useful Force Power/Feat/Gun combos. In fact, our little debate allowed both of us to display some good strategies for either weapon style. What else is there to say? Good Match I suppose. :cool:

 

 

Bottom Line: Guns DO play a large role in KotOR II, but ONLY if you want them to.

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Wait, you're handing your character unique feats from two different classes. You can't have Force Jump AND Force Immunity.

 

I thought All prestige classes were granted Immunity to Fear, stun, horror or something to that effect. I'd have to check to be certain of course, but I honestly cannot ever remember being stunned by a blaster shot with my Weaponmaster.

 

Oh, and about setting mines while in combat... I always blow myself up trying that. Or trying to disable/recover them while I am being shot at usually results in me getting blown up as well. As if being a Jedi doesnt allow me the mental acuity to not only disable the mines trigger but dodge incoming blaster shots at the same time. Meh.

 

Yeah, Skill points are in short supply as a weaponmaster, but I've found that Awareness, Security, Persuade and Treatment can all be max trained with little effort if you just apply enough Intelligence to cover them. Granted, sometimes I swap Awareness for computer or Repair. I have several weaponmasters these days it seems.

 

All in all, I must say I was really impressed with Mandalore's Ranged ability. Using a fully decked out Zersium Rifle, his damage range was almost as good as my Lightsaber. He was only 15 points under me. And with how easily he stunned opponents during battle, it was a nice addition to my party. But I am a Jedi... Until they make Focusing Crystals for Pistols, I'll just have to use the sword. (or they could give me a Lightsaber bow akin to the bow Hank used in the Dungeons and Dragons cartoon every saturday morning) heh.

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