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Super Star Destroyer?


Heavyarms

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How about adding these into the imperial unit list?

 

Pros:

 

1. Adds speed bonus to all units in current system.

 

2. Adds "morale booster" which gives an attack and accuracy bonus to all ships in system.

 

3. Very large and powerful.

 

Cons:

 

1. Really expensive (should only be able to get one or two)

 

2. Very slow

 

3. vulnerable to starfighter attack (like the executor on endor)

 

Feedback welcomed.

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Originally posted by lukeiamyourdad

The Executor is far from being vulnerable to Star Fighter attacks since it can carry a buttload of Starfighters itself.

 

Agreed. Also, if you notice the A-Wing that took out the bridge had been shot down, along with every other starfighter that was attacking. It just happend to fly straight into the bridge. If you are getting this from the A-Wings that took out the shield generators, then maybe the shields could be vulnerable, but the SSD would still have armor.

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it shoud boost up the moral of the othere troops at least i woud if i knew miljons of tons of metal are helping me in the battle

 

for the rest it woud be nice to be able to make only one ;)

 

and make it expencife REALY EXPENCIFE!

 

for the rest its a nice idear

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Originally posted by Nokill

it shoud boost up the moral of the othere troops at least i woud if i knew miljons of tons of metal are helping me in the battle

 

for the rest it woud be nice to be able to make only one ;)

 

and make it expencife REALY EXPENCIFE!

 

for the rest its a nice idear

Woah, short post, hell of a lot of typos :eek:
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reason for speed bonus is because it is, as the emperor says himself, a "kohmand sheep", and with a leadership vessel it boosts the efficiency of the other ships, hence the speed bonus.

 

Then how can you make a SSD vulnerable without it becoming a superbeast that never dies? (Sorry purists it cant be the super knockdown weapon.)

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It is a command ship but giving a "morale" boost is all there needs to be. It doesn't upgrade your other ship's engine or anything. An interesting addition would be a morale penalty if the SSD is destroyed. I remember reading about how the sight of the SSD crashing into the Death Star shattered the morale of the Imperial Fleet, seeing their flagship destoryed.

 

If a Death Star's greatest weakness is the exhaust port, perhaps the SSD's weakness could be its bridge after its shields are drained. Remember, we can target individual ship parts.

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A morale boost would be the most logical choice, giving a bonus to things like rate-of-fire, accuracy, friendlies take less damage etc. I was also thinking though that the exact opposite could happen if the SSD was destroyed. While you would certainly get a boost seeing a huge battleship fighting with you, that would plummet if you saw that huge battleship explode.

 

Also, Heavyarms is correct, it should be vulnerable to Starfighters, as should all battleships. To use an example, the Musashi and Yamato were extremely heavily armed and armoured, and could easily take on any other battleship in the world at the time. However, the US was able to destroy them using airpower, and although there were losses, they were insignificant compared to the Japanese losses. This also raises the point that the most effective anti-Starfighter weapons should be Starfighters.

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HOWARD - the TIE Interceptor, TIE Bomber, A-wing, Mon Cal Cruiser, Escort Frigate, Rebel Heavy Transport, TIE Crawler, AT-ST, AT-AT, Speeder Bikes etc would all have to be removed if the devs wanted the game to fit in RotS-ANH. Then again, you could also argue that just because we didn't see these units doesnt mean they didnt exist with a few exceptions (for example, the A-wing and B-wing would have been used at Yavin, whereas the AT-AT could not have appeared).

 

So really, there is nothing to stop the SSD being in the game, because we don't know when it was built.

 

luke - i would say let it have lots of weapons to inflict heavy casulties on attacking starfighters, but also be very vulnerable to their weapons, so you dont just have this invincible weapon. Basically make it so it needs to be protected but can be defeated by an economically cheaper force.

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Guest DarthMaulUK
Originally posted by lonepadawan

People like to be able to understand posts.

 

Remember. Not everyones native tongue is English.

 

DMUK

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can't the ppl making the game tell us what thay are all planning to do so we can give some tips :confused:

maby thay already got a super starD and there now laughing there ***es off on this topic :o

 

i agree whit maul on this one :D

some ppl are from nice country's like Fryslân :D

*no offence*

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Capital ships main defence against fighters should be.. fighters!

 

can't the ppl making the game tell us what thay are all planning to do so we can give some tips

 

I'm preeetty sure they know what they're doing... being game designers and all. And yes, they probably have a lot of stuff they haven't show us yet...

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just because it doesn't have a hanger on board doesn't mean it can't have fighter escort. And yes. An isolated small-medium size ship should get mulched by fighters and bombers. In terms of realism. But Gameplay>Realism. So I'm not sure. ;) Prehaps they could handle themselves against fighters slightly better due to being faster/more agile?

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if you get something like a corellian corvette (a small-medium size capital ship) trying to "blockade run", it's going to have a tough time fighting off fighters because they fly faster, and they do have some protection, but not nearly enough to stop a set of determined x-wings.

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Originally posted by lonepadawan

I'm preeetty sure they know what they're doing... being game designers and all. And yes, they probably have a lot of stuff they haven't show us yet...

 

well i know that well we will see screens from it soon i think

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Originally posted by Darth Windu

Also, Heavyarms is correct, it should be vulnerable to Starfighters, as should all battleships. To use an example, the Musashi and Yamato were extremely heavily armed and armoured, and could easily take on any other battleship in the world at the time. However, the US was able to destroy them using airpower, and although there were losses, they were insignificant compared to the Japanese losses. This also raises the point that the most effective anti-Starfighter weapons should be Starfighters.

yay, now where comparing apples to oranges. :rolleyes:

 

first off, aircraft pretty much ended the reign of the battleship because of the battleship's design. remember, the battleship was designed to take massive hits from the sides of the ship from other battleships (thus, take hits from shells 14" to 18" in diameter). this kind of protection is actually quite good against other battleships, but its weakness was that you could drop bombs on top of the ship where the armor was the weakest. thus, aircraft (more specifically, dive bombers) brought about the demise of the battleship.

 

in the star wars universe, however, large capital ships (like the SSD) have large amounts of both sheilding and armor just about everywhere imaginable. the best weapons that the small starfighters could carry is concussion missiles and proton torpedos. you could do a little bit of damage with those weapons, but thats only if you penetrated the sheilds and hit something thats a bit vulnerable to taking damage.

 

every ship has individual vulnerablities, and you'd have to exploit them in order to take it down. just simply throwing a couple of squadrons of fighters at it won't do you much good. instead, you should have to focus on one particular area of the ship to bring it down (like the shield generators in ROTJ).

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sting - ISD's and SSD's are futuristic Battleships, and X-wings and Y-wing's are futuristic fighters - whats your point? In addition, you are incorrect. In naval combat, guns fire their shells on ballistic paths except under very rare instances (ie Battle of Sarrigio Strait - or however it is spelt) much like land-based artillery. For example, the Bismark was able to sink HMS Hood because a 15-inch shell hit the ammo storage area of the DECK, not the sides, of Hood leading to an explosion. Therefore, in Battleship engagements, shells will actually land on the deck, not hit the sides.

 

As a result of this, the only difference between Battleships vs Battleships and Aircraft vs Battleships is the effectiveness of the latter attack, not where the weapons are being delivered. Hence, my example stands as to why the SSD should be vulnerable to starfighters but good against large warships.

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