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RC Bugs?


Cosmos Jack

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I just finished the game and I think this game is the most bugless game I have ever played.:cool:

 

I encountered one instance of a bug that has been reported. A character getting stuck in a position near the end of the game. The only way I fixed it was by incaping them and reviving them but that was pretty much it. The other bug that I have heard of is weapons disappearing. I thought I ran into this one then realized they didn't disappear they run out of ammo and don't cycle tell you get more ammo. I could be wrong.

 

Not saying that there isn't other hidden things that you can run into that I didn't. I'm pretty happy with it and if SWBF had this level of polish off the bat. That would have been a l better game itself.

 

The ending is a little disturbing, but you well have to see that for yourself.

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In MP, when you go down a lift somtimes it appears as that you are still at the top of the lift, and you watch the lift going down without you, but then in a flash you are at the bottom of the lift, it doesn't ruin gameplay however it is strange.

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Yep, the only bug I have noticed so far is that clones are getting stuck somewhere. Sometimes it's kinda annoying when you have to fight against tons of super battle droids. But at all it has only happened to me two times.

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I noticed a bug in the PC demo awhile ago. It was at some part (I forget which) where you were supposed to move on, but the enemy keeps attacking if you wait around.

 

Well, instead of sending more and more Trandoshans, as I guessed it would, or them just stopping (when you killed them all) there was one straggler (shotgun guy I think, no helmet) who would NOT DIE.

 

My first tip off that something was wrong was that my entire squad was surrounding him and beating on him with the butts of their weapons, kicking him, etc. He wouldn't go down and was continuing to fire his gun.

 

I came up behind him and jabbed him a few times with my wrist blade, thinking I'd finish him off, but no deal. Eventually my entire squad went down because they were taking damage from his attacks, but he wasn't from theirs.

 

I then unloaded all my guns into him (even cheated to give myself the guns you don't normally get and used them) and used all my grenades. He killed me at least three times before my squad died, and I revived and tried to kill him for another few minutes. I eventually gave up and just moved on, ignoring him. ; )

 

I still don't have the full game yet, but hopefully it should come in the mail tomorrow.

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Originally posted by d'spadawan

In MP, when you go down a lift somtimes it appears as that you are still at the top of the lift, and you watch the lift going down without you, but then in a flash you are at the bottom of the lift, it doesn't ruin gameplay however it is strange.

 

That's a problem with your processor, not the game. It's called lag...your computer takes a long time to load an animation but the game continues, so by the time your computer's ready again you've already reached the bottom.

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Originally posted by d'spadawan

When you're in game and you get disconnected, and it says "this session is no longer available, is that because the host has closed the server (or in many cases, home server hosts close the game)?

I have to agree with joetheeskimo5 The only problems I have had in MP is the other players trying to kill me.:p

 

It's a decently upscale game it might be too much for some low end PCs and will probably like in all games need a good e-net connection.:o

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Originally posted by InsaneSith

Elaborate please. Constructive criticism is the goal.

 

well if you see the othere posts you can see that ppl get stuk in walls don't go down whit the grafety laws and stuf like that

 

i din't have so many bugs yet but i hope thay will fix it soon becouse bugs in MP can be a real pain in tha *nasty word*

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RC has the familiar incompatability glitches with the Gravis Xperience drivers.

 

If you have them running on your system (which is standard if you have the drivers installed), the RC installer program will crash and prevent you setting up the game. Disable the drivers temporarily (shut them down in Task manager in win2k for example), then install the game and you should be fine.

 

 

Found one small bug in MP: When playing as a Trandoshan, and you take falling damage or get fragged, the grunt you make is of a Clone Trooper, rather than a Trandoshan.

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I too, had the elevator problem, but it was more like decending slower than the elevator. It works when you face down, you go as fast as the elevator, so try that.

 

 

 

on kashyyyk, the first wookie you see shoots a trando, however, if you shoot him before the wookie does, that trando is invincible.

 

 

 

Found one small bug in MP: When playing as a Trandoshan, and you take falling damage or get fragged, the grunt you make is of a Clone Trooper, rather than a Trandoshan.
I've noticed this too, and other things, such as the clone windshield wiper, but i dont think its a bug. I think lucasarts missed on that cu its not like the end of the world if a trando makes a clone "UGH". I suppose a modder could get into a speech, and replace the clone grunt with part of a trando speech, but it may link both grunts to one musc file, so then the clone could make a trando grunt. but i dunno, I dont mod
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i don't know if it's necessarily a bug, or maybe just a minor annoyance for myself, but i think the use of the squad command "FORM UP" (F2 be default) should make the other squad members, no matter what they are currently doing, come to you. i didn't like having to backtrack a bit because sev is still in his sniping position (for example).

 

i did have one instance with fixer stuck in mid-running animation, halfway up a ramp, and it took me about 3 or 4 times of 'using' him to cancel and reorder the order before he finally went and actually did it.

 

:rolleyes:

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adillon, that's what the F4 command is for, (Cancel Manuever) Which makes them abandon any position you have assigned them and will return to either F1, F2, or F3 depending on what you have set at the moment.

 

Another invincibility glitch, Once and only once happend to me on Geonosis. in the latter portion of the Last Geonosis Level, there are 2 SBD's that are supposed to be killed by falling debris. The 2nd however never reached his position. (I think because he stopped and crouched to shoot a charged shot at me.) So when the debris fell it missed him. And he was invincible. But he's easily avoided. Just run by him and you'll be fine.

 

Also sometimes the Wookies on Kashyyyk in the First level get stuck in a running position against a wall.

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Originally posted by PhireStorm

I've noticed this too, and other things, such as the clone windshield wiper, but i dont think its a bug. I think lucasarts missed on that cu its not like the end of the world if a trando makes a clone "UGH". I suppose a modder could get into a speech, and replace the clone grunt with part of a trando speech, but it may link both grunts to one musc file, so then the clone could make a trando grunt. but i dunno, I dont mod [/b]

 

My point was that it was a mistake and should be fixed. Why wait or a modder to fix it when it's something that the developers should have thought of before release? That's all. ; )

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Originally posted by Nokill

i got anothere one if you trow a grenade and its blows sometimes it blows for like 20 sec long or more and if also dos damage if i find out how to do it i can block hallways for long times

 

*but its better to fix it* :D

 

SP or MP?

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I don't know if it's a glitch or intentionaly put or what, but,

 

 

On the Final Level of Kashyyyk, When you get Scorch to his Turret, if you look at the sky somewhere to the left of the cruiser (from where you are) you might be able to see four green lines coming down from the sky. If you use a zoom (like the Sniper rifle) and follow the lines down you'll see a canopy forming a roof over part of the landing pad. Around there, you should be able to see 2 boxes in the sky behind the canopy on top of eachother. (The one on bottom is easier to see) Both look flat, pixelated, and have 'FX' printed on them. What in the world it's doing there, I don't know. Click the Link that says Spoiler to see a screeshot: Spoiler

 

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Found some MP bugs:

 

-Trandoshans have falling damage and death sounds of humans. Also sometimes when you hurt yourself with your own explosives it makes a human grunt.

 

-streams of blaster fire from far off fire fights often goes through walls (doesn't do damage on the other side) from across the map. Looks weird.

 

-you get a "scratch two!" award for killing yourself at the same time as another enemy.

 

-Server host can never be a Trandoshan in Deathmatch, even if he chooses it.

 

-hazy vision effects of EC detonaters often persist after death (on respawn you still have the effect going for awhile).

 

-Random crashes while hosting a game.

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