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Originally posted by Uchiha Itachi

Great work!!!

very very good, now I just wanted to ask 1 thing, did you made the veins on the face?

Cuz if you did, I'm very curious to know how, cuz I tried once but they didnt looked as good as yours.

 

Thanks man, and to the vein thang...lol. Yes and No some of the ones you see were taken from the originals total darkside transition and some were of my own design.

 

One helpful way to get new veins is to: make a new layer, use paintbrush on a soft edge to draw them out with different size brushes and then gaussian blur them a bit and overlay or burn them. That works for me :)

 

The new head will also have custom icons that make him easily picked out in battle for switching. :)

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This character is supposed to represent Jedi Melignous. It would replace one of the Hispanic Males if I decide to release it :) I gave him a beard, salt & pepper hair to age him about 10 yrs or so. Also Melignous trademark eye color (or I just like it lol)

 

His nostrils have been enlarged to "narrow" his end section of his nose, cheeks have been altered to a more "pear" shaped head rather than square. Bridge of nose has been thinned as well.

 

Screenshot

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Originally posted by Darth Melignous

This character is supposed to represent Jedi Melignous. It would replace one of the Hispanic Males if I decide to release it :)

 

Screenshot

 

It's nice however instead of constantly having heads replace other heads howabout setting up a head mod that adds these new heads as new selectable PC's. It's not that much more difficult and it adds a wider selection of PC's.:cool:

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Originally posted by Darkkender

It's nice however instead of constantly having heads replace other heads howabout setting up a head mod that adds these new heads as new selectable PC's. It's not that much more difficult and it adds a wider selection of PC's.:cool:

 

Wouldn't that require editing the appearances.2da file or whatever? I was thinking about other unique heads using the same numbers as others. If you explain it I'll make it :)

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Originally posted by Darkkender

It's nice however instead of constantly having heads replace other heads howabout setting up a head mod that adds these new heads as new selectable PC's. It's not that much more difficult and it adds a wider selection of PC's.:cool:

 

Don't you have to edit or have a new appearances.2da or whatever to do it? I was thinking I'd conflict with someone else's unique head number or some such. If you tell me how I'll make em' all unique :)

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Originally posted by Darth Melignous

Wouldn't that require editing the appearances.2da file or whatever? I was thinking about other unique heads using the same numbers as others. If you explain it I'll make it :)

 

It does require editing Appearance, heads, & portraits.2da files. However Fred has started to make 2da file editing rather easy with the copy/paste features between screens being added. If you refer to Nequams PC head pack I believe you have to add the new body models and the lines to the 2da's and that is it. Nequams mod makes a real good template for anybody wanting to add a new selectable PC as it is easy to point to for a sample how to.

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Originally posted by Darth Melignous

If all I have to do is create a unique appearances.2da file to maka a head unique and assign it another head number let me know and I'll fish my (ever so huge) T7 Shortcut folder and try and figure out how to make a app.2da file. :)

 

You don't craft app.2da. You need to extract it from the 2da.bif file. Then add 3 new lines at the bottom one for the large body model for the medium and one for the small. The easy way to do this is to copy the lines in appearance.2da that corresponds to the PC head that you want to replace anyways. so if you are replacing male asian number 4 normally copy his lines to the bottom. Rename the model reference names to something like number 6. Extract the body & head models and rename them along the same patern. I think you will also need to hex edit or use mdlops to change the model references to your new head number and voila you will have your new model to match with the new entries in appearance.2da. These same principals can be applied to heads.2da.

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Originally posted by Darth Melignous

Guys and Gals what do you think of this? Let me know if you like it and I'll make it a unique head if enough like it.

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spooky :D

 

Can you make the eyes look more like 'cataracts'? Not to be critical or anything, I've just always wondered about the solid white eyes. Reminds me too much of the Evil Dead series ;)

 

In any case, mucho eerie and kewl skin my friend!

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Originally posted by ChAiNz.2da

spooky :D

 

Can you make the eyes look more like 'cataracts'? Not to be critical or anything, I've just always wondered about the solid white eyes. Reminds me too much of the Evil Dead series ;)

 

In any case, mucho eerie and kewl skin my friend!

 

Yes it is mucho eerie. I for one have seen it in game.:D By the way Melignous When I slapped these together for you I got a chill up my spine at the last transition in the default darkside clothing texture.

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BIG SHOUTOUT TO DARKKENDER!!!!!! :)

 

He was ever so nice enough to give me an example with my own head skins as an extra head. :) How nice do you have to be to help like that :)

 

I will use the first as an example and will most likely release a complete head-pac including several heads. Melignous' head, Echani Male Head, etc.

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Originally posted by Darth Melignous

OK this ever so disturbed idea is my latest project. Its basically in the last phase that this face gets really scary. Feed back is appreciated :)

 

Screenie

:eekanime:

Glad it's the weekend and I don't have to worry about going to sleep anytime soon :lol:

 

*reminds himself to check under the bed first*

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I wish I could figure out someway to make the nose section transparant into black to appear hollow. :( If I decide to release it I will make it a unique head as I have been meaning to give it a stab.

 

I am also working on a robe for the start of an entire robe pack for the "people" in your party who might have had them at one time ;) and might need them again.

 

If I make party member robes should I make them ONLY for that party member or "for everybody" ?????????

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