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Lightsaber Crystal Expansion [REL]


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Update: New Version 2.0.

 

Includes Jetstorms updated glows below. Guess what there is even a Download Link for everybody now.

 

http://www.freewebs.com/darkkender/Crystal_Expansion.rar

 

Authors:

Jetstorm: New saber icons and colors

Maverick187: New Single and Double saber hilts

Darkkender: Mod assembly and in game placement.

 

 

Ok this mod provides updated and improved textures of the Yellow, Orange, Gold, & Silver sabers and adds 10 new lightsaber colors all together.

 

Aquamarine

Bronze

Chartuse

Sky Blue

Magenta

Garnet

Pink

Lavander

Navy

Beige

 

And a Updated version of Darkkender's Guardian Saber with new hilts as well.

 

Once you enter the Ebon Hawk for the first time go to the storage compartment and there you will find a workbench labeled Darkkender's Workbench.

 

Compatibility:

Darkkender's Painted Droid Armor Mod

Maverick & Redhawk's Prestige Pack

Shadow Blazes Saber Pack and Odyssey saber

Envida's Ebon Hawk Storage compartment's mod

X-com's saber mod

Darkkender's Guardian Saber Mod

 

There may be other compatibilities however at the time of this release I cannot recall which mods. However any mod compatible with the Painted Droid armor mod remains compatible.

 

Consider this the readme as after uploading this I realized the readme is blank.

 

Just extract install to overide folder as standard.

 

If there are any questions to field it probably should be me as I'm the one to blame if there are problems.

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DK, I just noticed, it's not a big thing, but you seem to have left an .ascii file in your .rar, more specifically: w_dblsbr_099-ascii.mdl

 

Just thought I'd let you know if you didn't already, and maybe to let people know they can delete it as it's not necessary ;)

 

Great mod DK and Jetstorm!!!

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Originally posted by maverick187

DK, I just noticed, it's not a big thing, but you seem to have left an .ascii file in your .rar, more specifically: w_dblsbr_099-ascii.mdl

 

Just thought I'd let you know if you didn't already, and maybe to let people know they can delete it as it's not necessary ;)

 

Great mod DK and Jetstorm!!!

 

I'm not surprised there I seemed to have missed some other minor things. Such as the readme.:p

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Originally posted by ChAiNz.2da

Excellent work guys! :thumbsup:

 

Not only do I have my copy, but it's .2da is added to the USM's .2da (I updated my 'compatibility mods' post in the WIP as well) :D

 

I've always wondered what a "Chartruse" saber would look like ;)

 

Well now you know it's kinda lemon-lime colored. I think somebody should come up with a polka dot saber now.:D

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Oh slight problem that isn't that hard to fix. One of my sabers has the same uti filename as one in this mod. I believe it is g_w_lghtsbr28 same with the model variation. Just thought I would post this so that anyone who has my mod can fix it.

 

EDIT: Ack that means scripts too! Yikes! Well guess I am going to get a little "crash course" in editing scripts.

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Originally posted by Shadow Blaze

Oh slight problem that isn't that hard to fix. One of my sabers has the same uti filename as one in this mod. I believe it is g_w_lghtsbr28 same with the model variation. Just thought I would post this so that anyone who has my mod can fix it.

 

:p I can't say nobody was warned. As I've posted a few times I was using the entire 20's block for this mod.:D However I did miss this in the upcrystals.

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Originally posted by Shadow Blaze

Oh slight problem that isn't that hard to fix. One of my sabers has the same uti filename as one in this mod. I believe it is g_w_lghtsbr28 same with the model variation. Just thought I would post this so that anyone who has my mod can fix it.

may want to write this in your comments over at PCGM as well. Some of the PCGM users don't frequently come here... blasphemy. Plus, since both the mod's .2da are added to the USM, it'll help users know which line they can change depending on what model # they decide to use :)

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Originally posted by ChAiNz.2da

may want to write this in your comments over at PCGM as well. Some of the PCGM users don't frequently come here... blasphemy. Plus, since both the mod's .2da are added to the USM, it'll help users know which line they can change depending on what model # they decide to use :)

 

Heh I can't do that since PCGM is still on the fritz and can't edit comments or add screenshots... But maybe T7 will see this post and fix it.

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Yeah I forgot only the doublesaber uses model 30 not the other sabers. So as long as 30 for the double saber isn't used it should be fine.

 

EDIT: Hmm looks like it is oh well now it is an even more simple fix so I wouldn't worry about it. But if you get ambitious later than you can always change the model to 36 which I haven't used.

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Originally posted by Shadow Blaze

Yeah I forgot only the doublesaber uses model 30 not the other sabers. So as long as 30 for the double saber isn't used it should be fine.

 

EDIT: Hmm looks like it is oh well now it is an even more simple fix so I wouldn't worry about it. But if you get ambitious later than you can always change the model to 36 which I haven't used.

 

I feel a groan coming on. I changed all of the sabers to use the same model number. I really hate bouncing numbers. I like evrything to match. Something the devs of TSL couldn't be bothered with. I guess they aren't the only ones then right.:p

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