ChAiNz.2da Posted April 5, 2005 Share Posted April 5, 2005 * Click For Important Note About Mod Permissions * Grab'em and growl peeps! The Darksword hath cometh to lay some whippin' on your enemy's arse Clicky Here! (NEXUS) Clicky Here! (Deadly Stream) Clicky Here! (LucasFiles) Clicky Here! (FileFront) Clicky Here! (My Site) edit: above link now points to the revised version if you have downloaded version 1 from PCGM, be sure to download this fix: http://www.jumpstationz.com/games/mods/Darksword/baseitems.2da From the readme: Description of Mod: ============== Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon preceeds the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes). This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc Mighella Source = http://www.thelightsaber.com/historyM.htm Darksword Description: ---------------------- "Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword. This weapon preceeds the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents. Utilizing similiar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading. In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged." Darksword Crystal Description: ------------------------------ "Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments. Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Seperating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed. Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard". Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..." STATS: --------- - Upgradeable (uses lightsaber upgrades) - 1-10 Physical - 1d4 Energy Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange **- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite): ()- compatible .2da mods: - Darkkender's Guardian Saber - RedHawke & Maverick187's Prestiege Class - RedHawke's Exile Item Pack - Xcom's SH Crystal Pack - Shadow's Saber Pack - Shadow's Odyssey Saber - Jetstorm's & Darkkender's Lightsaber Crystal Expansion - Maverick187's Megido & Avenger Sabers - Maverick187's Jedi W.M. Mav Model - Darkkender's Segan Wyndh v2 mod - Darkkender's Painted Droids mod - Drakonnen's Jedi v Sith Armor Pack ===================== Super-Special thanks to: [] T7nowhere - http://members.shaw.ca/t7nowhere/KotOR.htm For initially luring me to start modeling and following through with uncanny support when I needed it most. Plus, for providing the animation "trick"... [] svösh - http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm For your outstanding tutorials, both on modeling and skinning. You are a true master and an inspiration. Much of my stuff wouldn't have been possible without your guidance... [] Darkkender - http://www.pcgamemods.com/u/4616/ For providing the outstanding .2da compatibility base to work off of... Why are you still reading this? GO! Shoo! Download! ENJOY! (This BBCode requires its accompanying plugin to work properly.) Link to comment Share on other sites More sharing options...
Mav Posted April 5, 2005 Share Posted April 5, 2005 Glad I stayed awake long enough for this, now to just DL my copy and sleep, awesome job ChAiNz Link to comment Share on other sites More sharing options...
lord_yig Posted April 5, 2005 Share Posted April 5, 2005 I can't say i'll use it... Because i prefer light sabers after all... But it is very nicely done... I haven't watch the mpg sample showing the render of the effect in-game but i'm sure it is nicely done too... Great work on this ChAiNz... Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 5, 2005 Author Share Posted April 5, 2005 Originally posted by lord_yig I can't say i'll use it... Because i prefer light sabers after all... hehe.. same here I mainly made this as a 'supplement' until you can get your saber built (since it takes forever)... but it's got some nice bonuses in case you want to melee Mandalore or another non-Jedi/Sith Link to comment Share on other sites More sharing options...
Bob Lion54 Posted April 5, 2005 Share Posted April 5, 2005 WHOHOO!!! ChAiNz, you are the man!!!!!!! If I wasn't drunk, I would try it now. (dont worry, I'm 21, Dont drink underage kids) Edit: the readme is great!!!! sometimes Readme's get overlooked, or or at least done half-way . You really went ALL out . Great ReadMe, and great job!!! Link to comment Share on other sites More sharing options...
Nodakrattler Posted April 5, 2005 Share Posted April 5, 2005 Thank you very much ChAiNz.2da. Now I get to go hack and slash with a great new sword model. Link to comment Share on other sites More sharing options...
Colma Adawin Posted April 5, 2005 Share Posted April 5, 2005 Love the detail put into this great weapon! love the whole damn thing. now if only i could kill off a few party members with this MUHAHAHAHAHAHAHAHA! MattCole Link to comment Share on other sites More sharing options...
Spectre75 Posted April 5, 2005 Share Posted April 5, 2005 I downloaded the darksword but the game CTD when i try to get it using the giveitem code. I also tried to use KSE to add the item to my inventory but the game CTD when i loaded the save can you help Also im new on the forum so hello Link to comment Share on other sites More sharing options...
Glamador Posted April 5, 2005 Share Posted April 5, 2005 this is the single greatest thing to come along since the lightsaber was invented....that effect is TERRIFIC...the way it buzzes like that is great...does it still do that when u have it in non-combat mode? cus' that wouldnt be cool...im at skool tho so i can't try it out...it looks amazing! too bad i refuse to use cheats to get it ingame...is it able to be found anywhere? I might have to edit one of my UTI files if it's not...now i have to go dload KotOR tool again...and i have one more question: what feats apply to this weapon? is it considered a lightsaber or a melee item? b/c i usually don't waste my points on melee feats... Link to comment Share on other sites More sharing options...
shosey Posted April 5, 2005 Share Posted April 5, 2005 very very nice, I will be downloading when I get home! Link to comment Share on other sites More sharing options...
Keiko Posted April 5, 2005 Share Posted April 5, 2005 I downloaded the darksword but the game CTD when i try to get it using the giveitem code. I also tried to use KSE to add the item to my inventory but the game CTD when i loaded the save can you help Welcome to the forums:) Did you put the files in your override? @Chainz Holy cow man!!!! This is sweet! Off to DL my copy now~ Link to comment Share on other sites More sharing options...
Tupac Amaru Posted April 5, 2005 Share Posted April 5, 2005 My game also crashes if I try the giveitem cheat. I have removed other mods to be sure there is no conflict. When I change baseitem in the .uti file to a normal lightsaber I can get the sword. The stats are wrong, but I can admire the cool lightning effects. Link to comment Share on other sites More sharing options...
stoffe Posted April 5, 2005 Share Posted April 5, 2005 Spawning it with the giveitem console command works fine for me. Though admittedly I am not using the included 2da files, I just added the two required lines to my own 2da files according to the instructions in the ReadMe. Looks good, some nice variation from the normal vibroblades and swords. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted April 5, 2005 Share Posted April 5, 2005 Originally posted by stoffe -mkb- Though admittedly I am not using the included 2da files, I just added the two required lines to my own 2da files according to the instructions in the ReadMe. That's it. Thanks for the tip. Works perfectly now. Link to comment Share on other sites More sharing options...
Spectre75 Posted April 5, 2005 Share Posted April 5, 2005 Originally posted by Tupac Amaru That's it. Thanks for the tip. Works perfectly now. Cool ill try that aswell then thanks Link to comment Share on other sites More sharing options...
coaxmetal Posted April 5, 2005 Share Posted April 5, 2005 great model...and i thought the one for KotOR1 was good enough. pretty impressive! keep 'em coming, ChAiNz. Link to comment Share on other sites More sharing options...
Spectre75 Posted April 5, 2005 Share Posted April 5, 2005 I tried editing my current .2da files but its still not working Link to comment Share on other sites More sharing options...
TheCorman Posted April 5, 2005 Share Posted April 5, 2005 I'm having the same problem (and it also crahses at the conversation when boarding the harbinger). even when I backed up and replcaed my current baseitems file with the one that came with the mod it doesn't work [changed the GFF back to 108]. The first time I tried to get the sword it came up as the stormtrooper armor (was an armor item with the storm armor stats) but with the Darksword's description, so i'm thinking there might be a conflict there (but I don't see with what). Link to comment Share on other sites More sharing options...
Spectre75 Posted April 5, 2005 Share Posted April 5, 2005 I've got mine sorted now it works Link to comment Share on other sites More sharing options...
Toe Posted April 5, 2005 Share Posted April 5, 2005 I've got the same crash problem upon entering the Harbinger. The cutscene starts, Kreia talks about sensing that something's strange and - bang - the game crashes. The same thing happens with an edited savegame (added the darksword to my inventory). The game starts loading and suddenly crashes to the desktop. Removing all other mods from the override folder didn't help. Any suggestions? Apart from that: Thank you for this great mod! Once I get this to work, I'll definitely enjoy weilding your creation. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 5, 2005 Author Share Posted April 5, 2005 Hmmm... let me go thru and double-check all of the feedback everyone is giving. One question, is everyone loading a game before entering the Harbinger, or at a game where you are already on the Harbinger but the dialogue hasn't started? All of my beta testing was done from a savegame while I was NOT on the harbinger at all.. then I proceeded to board the ship... ?? I'm testing everything here on my end and can't seem to replicate the problems some are having?? I'll keep trying to see what may be causing the problems... hopefully I'll find something and get a fix released soon Link to comment Share on other sites More sharing options...
Nodakrattler Posted April 5, 2005 Share Posted April 5, 2005 I've been using a save from before the Harbinger and I'm having that freeze in during the dialog problem too. I haven't tried to use KSE or cheat them in game yet so I'm not sure about that problem. I kind of get the feeling there's a problem with the .2da's since people that edited their own don't seem to have as much of a problem with it. I'm at work so there's nothing I can do to help with trouble shooting it right now, but I'll take a look myself when I get off unless you've fixed it by then. Link to comment Share on other sites More sharing options...
TheCorman Posted April 5, 2005 Share Posted April 5, 2005 If theres no problem with the sword for you, there'll be no problem with the dialog I think. Since if the sword is crashing the game, wouldn't the game crash upon attempting to spawn a NPC using the sword (the nightsister spawn script is attacked to either kreia's or attons dialog right?) Link to comment Share on other sites More sharing options...
stoffe Posted April 5, 2005 Share Posted April 5, 2005 I would agree with the above poster, the dialog crash on the Harbinger likely comes when the game tries to spawn the swords on the NPC, just like it seems to crash when they are using "giveitem" to spawn it. [some incorrect speculation snipped] The only thing that differed between the Darksword line I added to my 2DAs and the line in the 2DAs that came with the mod is the row index. And it worked fine without any crashes for me, as mentioned before. The baseitems.2da in the mod is also missing lines with index 105 and 106, but since it works for ChAiNz.2da it is strange if that is the problem. Some 2DAs are accessed by line number rather than line (label) index in Neverwinter Nights, but I am unsure if this is the case in KotOR, and if baseitems.2da was one of those files. Link to comment Share on other sites More sharing options...
Nodakrattler Posted April 5, 2005 Share Posted April 5, 2005 Well after reading these last post I guess I'm wrong. Could the problem just be the model? But then it works for some but not everyone. I guess I'll just have to check back a little later to see what ya figured out. Link to comment Share on other sites More sharing options...
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