General Kenobi Posted April 16, 2005 Author Share Posted April 16, 2005 @bhanlon7 Thanks man. I'm working on a character based off the Merc. we encounter on Dantoonie out on the plains with that cool goat tee. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted April 16, 2005 Share Posted April 16, 2005 Nice work on the DS transition! It is how I would picture a DS weequay. Link to comment Share on other sites More sharing options...
Jeff Posted April 16, 2005 Share Posted April 16, 2005 Lookin' good, can't wait to see more. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 25, 2005 Author Share Posted April 25, 2005 Ok guys and gals I decided to throw together a collage screenshot and see what you guys thought about the MOD so far Here ya are For A Good Time Click Me! comments welcome. Link to comment Share on other sites More sharing options...
Jeff Posted April 25, 2005 Share Posted April 25, 2005 Looks pretty good, what is that monkey thing at the top-right? Excellent job. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 25, 2005 Author Share Posted April 25, 2005 Why our favorite simmean the Tach of course. Doesn't everyone want to run around Narr Shaddaa like a crazy Tach?...lol It was actually a tester and I realized that it had a few attack annimations so I decided to keep it in until a bug is found. Current HeAdShOp MOD lineup Link to comment Share on other sites More sharing options...
General Kenobi Posted April 27, 2005 Author Share Posted April 27, 2005 Here is an update on the mod: These are two shots of characters on goto's yacht. Clickie Clickie Link to comment Share on other sites More sharing options...
TheGreatXL Posted April 27, 2005 Share Posted April 27, 2005 Wow, I'm getting really excited about this mod. It looks really good so far. Keep up the outstanding work on it. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 28, 2005 Author Share Posted April 28, 2005 Here are a couple more screenies Feedback welcome... Shot 1 Shot 2 Link to comment Share on other sites More sharing options...
Jeff Posted April 28, 2005 Share Posted April 28, 2005 Looks pretty good, I love the revan with vander-like guy. Keep the screens comin:D Link to comment Share on other sites More sharing options...
lord_yig Posted April 28, 2005 Share Posted April 28, 2005 Nice work Darth Melignous !! But what is that robe on the girl (visas ?) in the screen with Nihilus and Sion ??? Is that Traya's robe ??? Link to comment Share on other sites More sharing options...
General Kenobi Posted April 28, 2005 Author Share Posted April 28, 2005 It is Darth Traya's yep it is I must admit i'm a fickle player and I'm really getting into the whole switching characters all throughout the game. This weekend I am going to sit down and go over some things from Darth333 and see if I can't make the mod even more user friendly. I won't spoil the surprise but between me and Darth333's contribution the final product should be really cool. Thanks for the feedback Lord_Yig!!! Always appreciated Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Author Share Posted May 8, 2005 OK guys and gals (hemmm Skoffe-mkb; Darkkender hemmm) I have a quick question. Say I open up an appearances.2da and I want to make Dopak a playable character. I go up to one of the player players and copy their line. Then I edit the "normalhead" and "backuphead" columns to match Dopak's original entry for his character. (I think it was 180 for him). he had the first column as 180 the second as **** so I changed them both to 180. I renumber the line to the next corresponding number at the end of the appearances file. Since 180 is Dopak's original heads.2da location I shouldn't have to edit the heads.2da file should I? I guess what I'm asking is if I do what I've said above (and providing that's right) what steps do I need to do next or what have I so far done wrong? Any help appreciated DM Link to comment Share on other sites More sharing options...
Shimaon Posted May 8, 2005 Share Posted May 8, 2005 Make a new entry in heads.2da that's basically a copy of Dopak's entry. If you don't do this, the original head user tends to show up headless in-game. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 8, 2005 Share Posted May 8, 2005 or you could give him a backup head so that if the player uses that head they will not find there twin when they meet dopak. If your making the heads useable as a playable PC then you will have to add 3 new rows, 1 for each starting class. Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Author Share Posted May 8, 2005 Originally posted by T7nowhere or you could give him a backup head so that if the player uses that head they will not find there twin when they meet dopak. If your making the heads useable as a playable PC then you will have to add 3 new rows, 1 for each starting class. The SML, MED, LRG versions all the same otherwise right? Are there columns in the appearances.2da for a "small, medium, large robes? The backup head I had not thought enough on that your right there. I HATE going to Iziz and seeing all those townfolk that are "clones" Thanks for the heads up DM Link to comment Share on other sites More sharing options...
stoffe Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by Darth Melignous The SML, MED, LRG versions all the same otherwise right? Are there columns in the appearances.2da for a "small, medium, large robes? In TSL, even if there are appearances for small/medium/large body types, all player appearances use the MED(ium size) model. Only the first game have different models for the different body sizes. There are not separate columns for other body sizes, there are separate rows for each size. Like: 133 P_FEM_C_SML_05 134 P_FEM_C_MED_05 135 P_FEM_C_LRG_05 ... which define the model*/tex* columns for that body size. Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Author Share Posted May 8, 2005 Thanks a big one Skoffe You are answering some confusing questions for me and I appreciate it man I sometimes wonder how Skoffe, Darkkender and others developed the knowledge for this Crap I've literally got every thread (tut) copied to my HD for easy access and I've fished thru em' all. If it weren't for you guys helping and teaching me how to do this I might never get done I also just ran across by buddy Darkkender's files he sent me for a custom head we worked on together a few months back. This will really help me as well and I'm planning on trying to make some more progress today. Updates as they are done DM Link to comment Share on other sites More sharing options...
Darth Banx Posted May 8, 2005 Share Posted May 8, 2005 Just an idea, but how difficult would it be to take the beard off the male PC, make his hair gray, add a few wrinkles, and make him palpatine? I figured since you were including such a vast array of sith lords, Palpatine would be an obvious choice. And how about a Lando Calrissian head with DS transitions? Or a C-3PO skin for HK? (I know that last one was a little off topic, but it'd still be cool) I've been downloading mods on an almost daily basis for the past 2 months, and you people never cease to amaze me. Link to comment Share on other sites More sharing options...
Jeff Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by Darth Banx I've been downloading mods on an almost daily basis for the past 2 months, and you people never cease to amaze me. "You people"? Was that a racist remark? No j/k I'm glad you're happy with everyone's mods. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted May 8, 2005 Share Posted May 8, 2005 This mod just keeps getting better and better Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Author Share Posted May 8, 2005 Version 1.0 which is "NON selectable" You will see what I mean will be out this evening after I get the Mother's day mess cleaned up It will include about 15 custom looks and this version will be my personal favorite just cause of how it works. Version 2.0 will be all selectable and will make use of 2da's and such. This will require custom models and skins as such so will take (or is taking) me some time to complete. Even at the minimum I want to include; we are still looking at roughly 15 models total and the list is growing. Version 1.0 will include for sure Jedi Master 4H (young female bastila looking custom female) Contest Winner (you meet this character once in game) Sion Nihillus Traya Atris Kavar Vash Jawa Weequay Gran Gand Link to comment Share on other sites More sharing options...
TheGreatXL Posted May 8, 2005 Share Posted May 8, 2005 Woo, I can't wait. I'm trying to finish up my darkside female play through so I can start another lightside male play through. These models are going to be so hard to choose from! ^_^ Link to comment Share on other sites More sharing options...
Darkkender Posted May 8, 2005 Share Posted May 8, 2005 sounds good eager to take a look at what you got. Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Author Share Posted May 8, 2005 Originally posted by TheGreatXL Woo, I can't wait. I'm trying to finish up my darkside female play through so I can start another lightside male play through. These models are going to be so hard to choose from! ^_^ That's what I like about the version 1.0 it will allow you to change out your character in-game. Link to comment Share on other sites More sharing options...
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