NewDigger Posted April 30, 2005 Share Posted April 30, 2005 A better project this time, this pack will contain... Stun Rifle Hunter Armour Hunter Shield Hunter Pistols Hunter Mask Hunter Belt Any other ideas? Or suggestions? I cannot model or anything like that so these will only be models that come with the game. I've started on the stun rifle, it stuns the target for 4 rounds on a hit, and does little damage. Link to comment Share on other sites More sharing options...
Jeff Posted April 30, 2005 Share Posted April 30, 2005 I think since it's a bounty hunter pack, a utility belt of some sort would fit in nice Good job Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted April 30, 2005 Share Posted April 30, 2005 Originally posted by DarthMoeller I think since it's a bounty hunter pack, a utility belt of some sort would fit in nice Yeap! Couldn't agree more Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 1, 2005 Share Posted May 1, 2005 perhaps a utuility\stelth belt. after all she is a bounty hunter and not beeing seen can be quite usefull in that profession. just my two cents Link to comment Share on other sites More sharing options...
NewDigger Posted May 2, 2005 Author Share Posted May 2, 2005 Good idea! Thanks. Link to comment Share on other sites More sharing options...
Raven2001 Posted May 2, 2005 Share Posted May 2, 2005 Some new darts/rockets would be cool IMO Link to comment Share on other sites More sharing options...
Achilles Posted May 2, 2005 Share Posted May 2, 2005 It would be, but depending on what you do, you'd have to script some new force powers (since that's where grenades/darts/rockets/mine get their properties). Link to comment Share on other sites More sharing options...
NewDigger Posted May 4, 2005 Author Share Posted May 4, 2005 Here are some of the tings I've already done, what do you think? Armour: Blaster: Stun Rifle: Well, tell me what you think... Please! I will also consider trying to add new weapons... don't take that as a yes though. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted May 4, 2005 Share Posted May 4, 2005 I like them Fits the character and the item names if you ask me. Link to comment Share on other sites More sharing options...
NewDigger Posted May 4, 2005 Author Share Posted May 4, 2005 Okay then, I'll carry on along those lines then, all the items also have a description explaining the characters thinking behind making them... Unless anyone posts otherwise saying something on how they could be improved... I'm carrying on then.. Link to comment Share on other sites More sharing options...
TheCorman Posted May 4, 2005 Share Posted May 4, 2005 Change the bonus feat on the blaster pistol to include imp and master sniper shot as well, change it to something else, or just remove it (sniper shot is default feat that mira gets as soon as you get he for killing off Hanhar). and maybe change the stun chance on the rifle since that should keep an enemy stuned for as long as its being shot (of course in large encounters its not to bad, but when your fighting a boss type NPC with few allies it might be a bit much, might just be me though). Link to comment Share on other sites More sharing options...
boinga1 Posted May 5, 2005 Share Posted May 5, 2005 I'd suggest adjusting the stun rifle. I mean, with a DC 100, basically any enemy that Mira faces will be stunned. You can just kill them with the sonic damage then anyways. I'd suggest either removing damage from the weapon, or decreasing the DC to 30 or 40. Link to comment Share on other sites More sharing options...
The_Maker Posted May 5, 2005 Share Posted May 5, 2005 I do not have any ideas but this mod sure looks cool! Keep up the good work! Link to comment Share on other sites More sharing options...
NewDigger Posted May 5, 2005 Author Share Posted May 5, 2005 Originally posted by Vigrid Ratatosk Change the bonus feat on the blaster pistol to include imp and master sniper shot as well, change it to something else, or just remove it (sniper shot is default feat that mira gets as soon as you get he for killing off Hanhar). I don't have a savegame at Nar Shadaa right now, so I didn't know. Thanks for the info. Master sniper shot it is... Originally posted by boinga1 I'd suggest either removing damage from the weapon, or decreasing the DC to 30 or 40. I thought it might of been a bit.... excessive, so that's going to be changed. I'll try and remove the damage but I have a feeling I'll have to edit baseitems.2da to do that. If I have to I'll just lower the stun chance. Link to comment Share on other sites More sharing options...
NewDigger Posted May 7, 2005 Author Share Posted May 7, 2005 Okay... I've done Mira's Mask, and am now going to start on the shield. I'll post the stats on the mask and shield together, I just thought I should post this so everyone who is interested can see how it's going and not think that it's been left and forgotten about. That's all for now. Link to comment Share on other sites More sharing options...
NewDigger Posted May 8, 2005 Author Share Posted May 8, 2005 I have no completed all the items, and I am testing them in-game to make sure the way I am adding them doesn't mess up anything... They should be released soon.... Link to comment Share on other sites More sharing options...
NewDigger Posted May 10, 2005 Author Share Posted May 10, 2005 This has now been released for everyone to use @ http://www.pcgamemods.com/12374/ Link to comment Share on other sites More sharing options...
Jeff Posted May 10, 2005 Share Posted May 10, 2005 Good job Looks awesome Link to comment Share on other sites More sharing options...
Jennaida Posted May 13, 2005 Share Posted May 13, 2005 IS the altered UTC file required to play this mod? It's not compatible with one other mod I use, so I just put the items in... but I don't see any of them coming up. KSE looks through the override folder for addable weapons, and those new ones don't list. Edit: Hmm, I can get them in game evidently, just not when I try to add them with KSE. :/ Link to comment Share on other sites More sharing options...
RedHawke Posted May 13, 2005 Share Posted May 13, 2005 Originally posted by Jennaida IS the altered UTC file required to play this mod? It's not compatible with one other mod I use, so I just put the items in... but I don't see any of them coming up. Well, I'd bet the .utc file is how the modder placed their new items in the game, that would explain why you aren't recieving them. You will have to either use one mod or the other, or you could try to merge the 2 different .utc files to add the mods new items to the invantory of the other mods .utc file. I hope this helps! Link to comment Share on other sites More sharing options...
NewDigger Posted May 13, 2005 Author Share Posted May 13, 2005 Yes, the UTC file is required to add the items to the game, and that is how I have added them. But... you can if you want, miss out the UTC file and use the giveitem cheat code to get the items. Link to comment Share on other sites More sharing options...
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