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WIP Mira's Bounty Hunter Tools


NewDigger

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A better project this time, this pack will contain...

 

  • Stun Rifle
  • Hunter Armour
  • Hunter Shield
  • Hunter Pistols
  • Hunter Mask
  • Hunter Belt

 

Any other ideas?

Or suggestions?

 

I cannot model or anything like that so these will only be models that come with the game.

 

I've started on the stun rifle, it stuns the target for 4 rounds on a hit, and does little damage.

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Here are some of the tings I've already done, what do you think?

 

Armour:

armour9ek.th.gif

 

Blaster:

blaster1sp.th.gif

 

Stun Rifle:

stunrifle8da.th.gif

 

 

Well, tell me what you think... Please!

I will also consider trying to add new weapons... don't take that as a yes though.

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Okay then, I'll carry on along those lines then, all the items also have a description explaining the characters thinking behind making them...

 

Unless anyone posts otherwise saying something on how they could be improved... I'm carrying on then..

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Change the bonus feat on the blaster pistol to include imp and master sniper shot as well, change it to something else, or just remove it (sniper shot is default feat that mira gets as soon as you get he for killing off Hanhar). and maybe change the stun chance on the rifle since that should keep an enemy stuned for as long as its being shot (of course in large encounters its not to bad, but when your fighting a boss type NPC with few allies it might be a bit much, might just be me though).

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I'd suggest adjusting the stun rifle. I mean, with a DC 100, basically any enemy that Mira faces will be stunned. You can just kill them with the sonic damage then anyways. I'd suggest either removing damage from the weapon, or decreasing the DC to 30 or 40.

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Originally posted by Vigrid Ratatosk

Change the bonus feat on the blaster pistol to include imp and master sniper shot as well, change it to something else, or just remove it (sniper shot is default feat that mira gets as soon as you get he for killing off Hanhar).

 

I don't have a savegame at Nar Shadaa right now, so I didn't know. Thanks for the info. Master sniper shot it is...

 

Originally posted by boinga1

I'd suggest either removing damage from the weapon, or decreasing the DC to 30 or 40.

 

I thought it might of been a bit.... excessive, so that's going to be changed. I'll try and remove the damage but I have a feeling I'll have to edit baseitems.2da to do that. If I have to I'll just lower the stun chance.

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Okay... I've done Mira's Mask, and am now going to start on the shield.

 

I'll post the stats on the mask and shield together, I just thought I should post this so everyone who is interested can see how it's going and not think that it's been left and forgotten about.

 

That's all for now.

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IS the altered UTC file required to play this mod? It's not compatible with one other mod I use, so I just put the items in... but I don't see any of them coming up.

 

KSE looks through the override folder for addable weapons, and those new ones don't list. :(

 

Edit: Hmm, I can get them in game evidently, just not when I try to add them with KSE. :/

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Originally posted by Jennaida

IS the altered UTC file required to play this mod? It's not compatible with one other mod I use, so I just put the items in... but I don't see any of them coming up.

Well, I'd bet the .utc file is how the modder placed their new items in the game, that would explain why you aren't recieving them.

 

You will have to either use one mod or the other, or you could try to merge the 2 different .utc files to add the mods new items to the invantory of the other mods .utc file.

 

I hope this helps! :D

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