osiris0290 Posted May 17, 2005 Share Posted May 17, 2005 Hey Neo, love the model, great work... When you are using the no cape version and are hit in the back, you see body damage on the area where the cape would be. I'm sure it's just a small bug you can take care of easily but I thought I would just let you know. Keep up the good work! ~Osiris Link to comment Share on other sites More sharing options...
NeoMarz1 Posted May 17, 2005 Author Share Posted May 17, 2005 Originally posted by alex533 ok, now im annoyed, when i try to use grievous it comes up with some stupid error message that says something like error: npc extensions are too large. WTF! whats a man to do?! No biggy there alex. Just get the latest update for JKA! Thats what fixed it for me. Mars out Link to comment Share on other sites More sharing options...
NeoMarz1 Posted May 17, 2005 Author Share Posted May 17, 2005 :angel: UPDATE :angel: The model is real close to being finaled out.... and I've got a few little surprises that will make the model even cooler. The Beta just got another small revamp, so the final is going to be a bit more special. Mars out! Link to comment Share on other sites More sharing options...
Zappa_0 Posted May 17, 2005 Share Posted May 17, 2005 :eek: I think I know what you are speaking of! Or I Hope I do! Link to comment Share on other sites More sharing options...
keshire Posted May 17, 2005 Share Posted May 17, 2005 If you happen to have a model that supports Four arms I'm still interested in doing some custom anims for it. As I see this base model doesn't support it. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted May 17, 2005 Share Posted May 17, 2005 mine does but dunno if your still interested in doing mine Link to comment Share on other sites More sharing options...
keshire Posted May 17, 2005 Share Posted May 17, 2005 Doesn't matter. Whoever gets it to me first. The new skeleton should work as long as the model fits the humanoid skeleton. I moved the HumerusX, radiusX, and tail bones to where the Humers, Radius, and hands are. In essance making two more arms while still using the humanoid skeleton. I may use some facial bones for fingers on the second set of hands. Obviously this will tear apart a normal model. And needs extra special care if its to be merged with the base animations. I'm hoping I won't have to merge it though with some code changes. Link to comment Share on other sites More sharing options...
Darth Vader J.R Posted May 17, 2005 Share Posted May 17, 2005 So are ya going to make its for JKO please it would be so cool for a grievous model saying that their aint one Link to comment Share on other sites More sharing options...
Zappa_0 Posted May 17, 2005 Share Posted May 17, 2005 He said no he wasnt gonna make it for JO. Get JA and then you can use the grievous. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted May 17, 2005 Author Share Posted May 17, 2005 Originally posted by keshire Doesn't matter. Whoever gets it to me first. The new skeleton should work as long as the model fits the humanoid skeleton. I moved the HumerusX, radiusX, and tail bones to where the Humers, Radius, and hands are. In essance making two more arms while still using the humanoid skeleton. I may use some facial bones for fingers on the second set of hands. Obviously this will tear apart a normal model. And needs extra special care if its to be merged with the base animations. I'm hoping I won't have to merge it though with some code changes. Keshire, It has been on my mind. I havent forgot. Please send me an E-mail.. I'm at neomarz1@sbcglobal.net I will have to make the extra arms, but I will do this as soon as the model gets released... Maybe before. I would like to see you make this attempt, cuz it seem to be a very cool idea. Possibly one of the coolest things done for JKA. Mars out Link to comment Share on other sites More sharing options...
Neon Posted May 17, 2005 Share Posted May 17, 2005 Originally posted by NeoMarz1 Possibly one of the coolest things done for JKA. Mars out Yes, indeed it is Link to comment Share on other sites More sharing options...
Buffy Posted May 17, 2005 Share Posted May 17, 2005 in game He is so real .. Link to comment Share on other sites More sharing options...
monsoontide Posted May 18, 2005 Share Posted May 18, 2005 Nice so far Marz - My 5 year old son really dig Grevious - so he's been enjoying playing with this model. (When he's not using Darth Maul - seems to have a thing for the bad guys - LOL). Was going to mention the issue with the nocape version but someone already beat me too it. As far as sounds go I think it would be better to use the Clone Wars Toon voice (Since he is aparently more kick-ass in the toon. Have to wait til tomorrow night to find out though) Now if only Hapslash would get his Ep3 Obi-Wan out Link to comment Share on other sites More sharing options...
NeoMarz1 Posted May 18, 2005 Author Share Posted May 18, 2005 Good screens Buffy! :angel: UPDATE :angel: Well I actually did a four armed version. I even went as far as getting it ingame.... I was going to try something that I figured might work, but it failed (it was a guess). Basically I added blade1 and blade2 tags to the model hoping that maybe sabers would appear on the extra arms. Of course it didnt work... The only other thing would be to model sabers, and have someone do shaders for the blades... my guess is that it wouldnt look right. For one thing, you can only weight the extra arms to one bone (and not have it totally looking like a mess). I got the arms to look pretty good in most of the animations, but in some of the animations, they just look kinda funny. Unless someone has any good suggestions, I may pass on the four arms version. Hopefully someone will modify the skelaton and try getting four sabers going. Thats out of my knowlege level. Mars out Link to comment Share on other sites More sharing options...
keshire Posted May 18, 2005 Share Posted May 18, 2005 Originally posted by NeoMarz1 Good screens Buffy! :angel: UPDATE :angel: Well I actually did a four armed version. I even went as far as getting it ingame.... I was going to try something that I figured might work, but it failed (it was a guess). Basically I added blade1 and blade2 tags to the model hoping that maybe sabers would appear on the extra arms. Of course it didnt work... The only other thing would be to model sabers, and have someone do shaders for the blades... my guess is that it wouldnt look right. For one thing, you can only weight the extra arms to one bone (and not have it totally looking like a mess). I got the arms to look pretty good in most of the animations, but in some of the animations, they just look kinda funny. Unless someone has any good suggestions, I may pass on the four arms version. Hopefully someone will modify the skelaton and try getting four sabers going. Thats out of my knowlege level. Mars out Carcass destroys any md3 tags. And the code doesn't accept Bolt_'s for weapons. And obviously I got everyone covered on a modified skeleton. But it'd need code changes no matter what to properly use. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted May 20, 2005 Author Share Posted May 20, 2005 :angel: UPDATE :angel: Well the final version is finished, just waiting for sounds (still) from RJW. If I dont get something soon, then I'll just release it. RJ, if your reading this, send the sounds out at your earliest conveniance... This is release week for the movie, so this is the biggest download week for the model. Mars out Link to comment Share on other sites More sharing options...
Neon Posted May 20, 2005 Share Posted May 20, 2005 4. The posting of links to sites that contain illegal material and the discussion of where to obtain illegal material (ie where to get illegal MP3s, warez, etc.) is prohibited. We reserve the right to edit/delete any thread/post that breaks this rule at our sole discretion. Link to comment Share on other sites More sharing options...
Zappa_0 Posted May 20, 2005 Share Posted May 20, 2005 I will see what I can do for sounds aswell. Link to comment Share on other sites More sharing options...
Zyar Posted May 20, 2005 Share Posted May 20, 2005 There are already some sounds on PCGM. It really fits the model well. Link to comment Share on other sites More sharing options...
[D-S]^Anakin Posted May 20, 2005 Share Posted May 20, 2005 4. The posting of links to sites that contain illegal material and the discussion of where to obtain illegal material (ie where to get illegal MP3s, warez, etc.) is prohibited. We reserve the right to edit/delete any thread/post that breaks this rule at our sole discretion. Link to comment Share on other sites More sharing options...
[D-S]^Anakin Posted May 20, 2005 Share Posted May 20, 2005 hey neomarz, you should consider using this sounds: http://www.pcgamemods.com/12540/ Link to comment Share on other sites More sharing options...
Neon Posted May 20, 2005 Share Posted May 20, 2005 4. The posting of links to sites that contain illegal material and the discussion of where to obtain illegal material (ie where to get illegal MP3s, warez, etc.) is prohibited. We reserve the right to edit/delete any thread/post that breaks this rule at our sole discretion. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted May 20, 2005 Author Share Posted May 20, 2005 Originally posted by Neon 4. The posting of links to sites that contain illegal material and the discussion of where to obtain illegal material (ie where to get illegal MP3s, warez, etc.) is prohibited. We reserve the right to edit/delete any thread/post that breaks this rule at our sole discretion. So what did you try and link me to? You guys are bad. Mars out Link to comment Share on other sites More sharing options...
<|EJK|>Twingo Posted May 21, 2005 Share Posted May 21, 2005 Originally posted by NeoMarz1 So what did you try and link me to? You guys are bad. Mars out mars....kman deleted his post ''Last edited by KMan on 05-20-2005 at 11:12 PM'' Link to comment Share on other sites More sharing options...
Neon Posted May 21, 2005 Share Posted May 21, 2005 Excuse me for that Link to comment Share on other sites More sharing options...
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