the'cooler'king Posted May 19, 2005 Share Posted May 19, 2005 comments on all the recent updates @ gamespot and lucasarts -BF 2 has a definite focus on single player following the 501st (Vader's Fist) sounds pretty cool why the focus on single player (objectives)? ps2 and xbox users complants? i don't know how these objectives will factor in the multiplayer they seem to give you access to heros and vehicles the destructable objectives seem interesting will they have actual game play importance? as in destroy x, automated security turrets stop shooting your guys on a certain halway -Maps seem to be about the same size as battlefront 1 I don't know if this is a bad thing (as in it is an essential part of the battlefront style of gameplay) but the space map seemed a little bit small two ships on the ends of the map flight area in between -did anyone notice this: ???? the ties (possibly other ships) leave contrails IN SPACE ????? that just doesn't seem right -Also with the recent updates of SWBF 2 news still no change in the ISD's hanger bay i think what we see is what we get -another thing is it just me or are the jetpacks for the clones (BF 1 and BF2) a little small? -No word yet in this but: I hope they still have a good AT-AT assult map as in larger than Ren Var the sixth unit (for sure for the IMPs and REP): Commanders Imp: main weapon is a nade launcher like the pilot(i think its like the pilots Rep: has a chain gun these units might have special orders (in addition to the "follow me" etc) for bots wild speculation: they might have taken all commands and given the to the commander the bots might actually follow orders in BF2 16 total maps (12 in the last BF) 6 worlds taken from EPIII maps known: tantive V (IV) a space battle (IV-VI) upatu (spelling ?) the sink hole place (III) also from initial video coresant space battle (III) thats 4 battles looks like they will port it to PC again I kind of wish they would make a seperate game more gamespot video observations Units units seem to have the same equip from map to map Imperial Units 1Imp stormtrooper - pistol, rifle, thermal does not have a concusion grenade 2Imp pilot - !!! only a commando pistol !!! , fusion cutter, and a timed detpack 3Imperial engineer - blast cannon, timed det pack, and fusion cutter 4shocktrooper (missile guy) - same as BF 1 5scouttrooper - same as BF 1 6Imperial officer - mortar launcher(original pilot nade launcher?), health regen (?), supply dispenser, commando pistol 7 Dark trooper - acp cannon, commando pistol, nades dark trooper has a weapon skin other than the E11 i assume that the commando pistol is the jet troopers (might not be though) there are seven here for the empire something doesn't seem right as they are touting 6 classes but wait - due to my keen sence for the obvious the engineer and pilot are the same unit kindof the tantive V map has no pilot and istead an engineer the space map has a pilot and i assume no engineer 6 classes per map possibly more classes total aka map specific looks good so far people did ask for an engineer class makes some sence to no planes no pilots also for the pilot like the fact that he does not carry a heavy weapon Republic Units 1clone troop - blaster rifle, pistol, thermal nades 2Heavy trooper (missile) - no change 3clone engineer - shotgun, fusion cutter, detpack dispenser (no timed) 4sharpshooter - same as BF1 5Clone Commander - chaingun, blaster pistol, health ammo dispenser 6 Jet ? didnot see on video but in other pictures I wonder what gun it has 7 pilot assume it is the same cases as the imperials as in swich with engineer and only has a pistol Side note wouldn't it be neat if when the unit pulled out a pistol let say for ex the missile troopers launcher would go on his back hmm no concussion nades maybe they took them ought because they found them to be ineffective in most cases? Jedi Darthy boy has lightsaber Force choke Obi-wan has pull Planes TIE fighters flame when hit instead of just smoke : ) A Wing spotted as well as Xs and Ys Tie reg, int and bomber no transports seen *** on the rebel ship the doors to the gunner area are from the 'Executor' darth vader's commandship look and see if those doors were to be used anywhere they should be used on an ISD not a mon cal ship single player loose quote: some people thought that wining the battles in single player could have gone either way - esentially the player did not affect the outcome of the mission so they include objectives in bf 2 Bf 1s maps were not random in terms of who won the battle you just needed to capture a certain post or get the oncoming hord at a choke point before they reach a post also turning off team damage helped instead of being at the bottom of the list with a high # of deaths and and negative # of kills (the stupid team killers) they will just have a high number of kills and not contribute to your declining spawn tickets themselves but again objectives might add something to this game from IGN engineer intended to repair damaged componets on ships comanders confer bonus maybe all but clone one confirs defensive bonus dont no what that would be maybe less damage taken or better accuracy etc. Possiblty empires commander confirs health regen would explain that part of their equiptment Link to comment Share on other sites More sharing options...
Neon Posted May 19, 2005 Share Posted May 19, 2005 Originally posted by the'cooler'king -did anyone notice this: ???? the ties (possibly other ships) leave contrails IN SPACE ????? that just doesn't seem right What you mean with contrails? I just don't know the word, I'm not english I also spotted the A-wing, this game is going to be the best one ^^ Link to comment Share on other sites More sharing options...
Darth Andrew Posted May 19, 2005 Share Posted May 19, 2005 Contrails were the little white things trailing the TIE when you boosted. but the space map seemed a little bit small I swore I noticed a weird ship towards the bottom of the map, and it wasn't moving. Maybe you can take it over or destroy it? Link to comment Share on other sites More sharing options...
Ranre Posted May 20, 2005 Share Posted May 20, 2005 Well I think you can take that ship out, I saw it too, but I have no clue what it is either. Link to comment Share on other sites More sharing options...
Redtech Posted May 20, 2005 Share Posted May 20, 2005 Originally posted by the'cooler'king -BF 2 has a definite focus on single player following the 501st (Vader's Fist) sounds pretty cool Agreed, a storyline helped, especially if it isn't bad acted! I could do a better Yoda impression! why the focus on single player (objectives)? ps2 and xbox users complants? i don't know how these objectives will factor in the multiplayer Easy, if it was online only, it'd be better to make it only available to download, no X-Box users allowed! they seem to give you access to heros and vehicles the destructable objectives seem interesting will they have actual game play importance? as in destroy x, automated security turrets stop shooting your guys on a certain halway Well, shooting the turrents of an ISD makes someone's life easier! Unless your strategy as the rebels was to take over its guns! -Maps seem to be about the same size as battlefront 1 I don't know if this is a bad thing (as in it is an essential part of the battlefront style of gameplay) but the space map seemed a little bit small two ships on the ends of the map flight area in between Are you sure? The space map(s) look HUGE! But otherwise, nae problems. -did anyone notice this: ???? the ties (possibly other ships) leave contrails IN SPACE ????? that just doesn't seem right But it looks cool, so I reckon even Lucas would agree with the BF2 team. -Also with the recent updates of SWBF 2 news still no change in the ISD's hanger bay i think what we see is what we get The TIE is a VTOL aircraft, so it'd have to land by floating "up"? What about invading ships? I mean, they don't fit into the "claws" in the hanger! Easier to make the hanger horizontal. -another thing is it just me or are the jetpacks for the clones (BF 1 and BF2) a little small? Is it me, or is the SBD too fat to do a sidewards roll? -No word yet in this but: I hope they still have a good AT-AT assult map as in larger than Ren Var But more interesting than Hoth. Agreed. the sixth unit (for sure for the IMPs and REP): Commanders Imp: main weapon is a nade launcher like the pilot(i think its like the pilots Rep: has a chain gun these units might have special orders (in addition to the "follow me" etc) for bots wild speculation: they might have taken all commands and given the to the commander the bots might actually follow orders in BF2 Well, if a bot is as smart as my 6 year old cousin, I'll call it even. 16 total maps (12 in the last BF) 6 worlds taken from EPIII I'd prefer more maps, I mean, it's hard work, but I've never seen a game that's had too many. I'm a FPS nut and 20 is "average" before I've started downloading! looks like they will port it to PC again I kind of wish they would make a seperate game What, the "no single player, downloadable only version?" Let them share the fun too! single player loose quote: some people thought that wining the battles in single player could have gone either way - esentially the player did not affect the outcome of the mission so they include objectives in bf 2 Bf 1s maps were not random in terms of who won the battle you just needed to capture a certain post or get the oncoming hord at a choke point before they reach a post also turning off team damage helped instead of being at the bottom of the list with a high # of deaths and and negative # of kills (the stupid team killers) they will just have a high number of kills and not contribute to your declining spawn tickets themselves but again objectives might add something to this game You have NEVER played Kamino as the clones on hard then. I guaruntee you'll be eating those words. You've got a guarunteed loss, simply because the CIS own in enclosed areas and the clones are soo stupid that they'll get mowed by the hoards of destroyer droids blocking the bridges. Anyway, it'd be more fun if levels had multiple ways of winning, rather than only one method that if it screws up, means you've practically lost. Link to comment Share on other sites More sharing options...
Neon Posted May 21, 2005 Share Posted May 21, 2005 Originally posted by Darth Andrew I swore I noticed a weird ship towards the bottom of the map, and it wasn't moving. Maybe you can take it over or destroy it? What do you mean? Link to comment Share on other sites More sharing options...
T-21 Posted May 21, 2005 Share Posted May 21, 2005 Wish they'd speak up on the PCs' version moddability. If they would only make it as easy and in depth to mod as Battlefield 1942 , it would have almost never ending shelf life. I got a nagging feeling it won't be mod friendly though. Not sure why , probably because I want it so much. Here's hoping Link to comment Share on other sites More sharing options...
the'cooler'king Posted May 21, 2005 Author Share Posted May 21, 2005 redtech comments noted on second thought you're right about the maps you used kamino as an example but i would say there are even more examples: kashyyyk islands there is no way the imperials/droids can win that map on hard possibly even on medium they always take one hill or the other while you head for thier plane CP those wookies add a lot to the firefight tatooine dune sea the rebels/droids are at a dissadvantage because of the tuskens for some stupid reason the bots insist on grabing all the tanks, moving them to the center tusken controlled post, and hoping out to be killed leaving the tank in a dead zone what I meant about the turrets and objectives was not in reference to the ISD I meant for that example the Tantive V automated turrets in a hall lets say which with the destruction of key componets (your obejectives) cease to fuction or maybe as another result a door is unlocked allowing you to flank your enemy this could work on other maps as well as for the ISD hanger I think the ties launch from racks through the sides of the hanger but land in the open hangers on the front and and back sides these hangers where the fighters land for inprocessing is also the place where larger ships take off the hanger is large enough for a fighter to fly up into the hanger itself and land into the bay I just think it would be neat to see the hanger operations fleshed out in this game Link to comment Share on other sites More sharing options...
Darth Andrew Posted May 21, 2005 Share Posted May 21, 2005 Originally posted by Neon What do you mean? Towards the bottom of the Battle of Endor map, there was a weird ship there, and it didn't look like a backround ship at all. Link to comment Share on other sites More sharing options...
T-21 Posted May 25, 2005 Share Posted May 25, 2005 And the Imperial Shuttle [ in the hanger ] http://www.3dgamers.com/screenshots/games/swbattlefront2/406787/ Link to comment Share on other sites More sharing options...
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