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Thank goodness, a "no over powered jedi" system


LukeKatarn

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OK, I was watching an episode of EP ((Electric Playground)) that was dedicated to Star Wars, and for Batlefront II they talked to guys working on the game and they said to avoid over powered jedi, it'd be more like a reward. The person with the most kills in the match will get to be a jedi for only about a minute or so, and then must respawn as a normal grunt.

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Well after reading the live stage video, I learned that it's not timed, it depends on how good you are. If you do positive things, you get that character for longer, but sya you kill a team member or something like that, the bar goes down faster. The bar is constantly going down, and all it is is basicley a timer. Once that timer goes down, the jedi character will "run from the battlefield" and can not be used by another character untill they trigger it.

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"Run Awaaaaaaayyyyyy!"

 

lol. So basically its like those arcade racing games, you have a constantly counting down timer, but if your good and make the laps in good time you may be able to do the whole race. Just instead of laps, its kills/captures whatever. Hmm, that sounds good.

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