acdcfanbill Posted July 27, 2005 Share Posted July 27, 2005 I've been working on this Coruscant themed FF-Gun CTF map during my free time for the last couple weeks. And was curious what people may have thought of it, or could give for any input/help http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0029.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0030.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0032.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0034.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0035.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0036.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0037.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0038.jpg http://www.acdcfanbill.com/ctf_coruscant_bridges/shot0039.jpg Link to comment Share on other sites More sharing options...
wedge2211 Posted July 27, 2005 Share Posted July 27, 2005 It's a bit...well, plain. You could add a bit more architectural detail (in the form of brushes) where you now have plain or tiled textures, just to make the flat surfaces a bit more varied and 3D. At the very least, split some of those huge flat expanses up with trim textures. Just give the whole map a once-over like that and I'll be happy. The drop-off into space at the edges is funny, too...I suggest a portal sky with some brushwork buildings to break that effect up. Link to comment Share on other sites More sharing options...
acdcfanbill Posted July 29, 2005 Author Share Posted July 29, 2005 well i have been putting brushwork buildings around the outside of the map, but perhaps a portal sky would be better as there would be less brushes in the main map area then... Link to comment Share on other sites More sharing options...
Mercenary Posted August 3, 2005 Share Posted August 3, 2005 Don't use a skyportal, especially since this is a MP map, because with the combination of wide open spaces with lots to draw your map is going to run too slow. Try my alternative http://www.lucasforums.com/showthread.php?s=&threadid=140862 Link to comment Share on other sites More sharing options...
acdcfanbill Posted August 11, 2005 Author Share Posted August 11, 2005 OK well I've been adding some detail in here on the walls and such, and here are a couple of updated shots. I stuck with the detail brush buildings around the outside rather than create a new skybox because they look more 3d this way. anywhere you see a dropoff into space, will most likely be covered by the other brushes when i copy and flip the blue side. also, there is a funny artifact in the upper right corner on the first few shots, so ignore that, as my winamp playlist spilled over my JA window and messed up the SS process yea I know it doesnt look that great, but Im trying to design it for good Gun gameplay as well Link to comment Share on other sites More sharing options...
The Truthful Liar Posted October 6, 2005 Share Posted October 6, 2005 As you already know, environment could use some fleshing out for the asthetics. However, I bet the gameplay is great. It looks to be that way for sure. Link to comment Share on other sites More sharing options...
acdcfanbill Posted October 6, 2005 Author Share Posted October 6, 2005 actually, its a little too big Link to comment Share on other sites More sharing options...
acdcfanbill Posted January 6, 2006 Author Share Posted January 6, 2006 i finnally got around to finishing this (i'm lazy, i know) so you can see the finished product at pcgamemods http://pcgamemods.com/mod/17927.html Link to comment Share on other sites More sharing options...
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