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What you'd like in KOTOR III..


witchfinder

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besides the exile's special condition could explain why we have to start over at level 1, the exile got his force from his partymembers, but they all had to stay behind while he went alone (but probably with the driods, since those aren't actually people). to me the exile seems like the logical choice.

 

Add to that the fact that his main "Force Source" was Kreia, and she died, and it also explains why the Exile can again choose a new (or the same) Jedi class.

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Ok, I've been wanting to say this FOREVER!!!

 

Gimme VOICOVERS!!!!!!!! I would sacrifice almost anything in the game to see voiceovers for the main character in the game! I don't know why they didn't put them in the first two games and I doubt we'll see them in K-3 but that's what I would like to see most. To me, that would just make a good experience WAY better!

 

Also, I HATE Wookies!!! I would loooooooove to destroy Kashyykk and never have to see them again lol!(believe it or not, I'm always on the light side of the force lol) Anyway, get rid of the wookies.

 

Furthermore, I would like to see a party member sacrifice him/herself in the line of duty; it really makes the story more deep and interesting.

 

And the romantic thread should be more deep it was really lame in K-2.

 

What do y'all think??? Esp. on the voiceovers?

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I'd have to say no to the voiceovers. If the PC said something really long would yu really want to hear it?

 

Anyone else here think that it would be nice to every form have a different set of animations? And they should improve the turret mingame. I also have to say that it'll be nice if the party members influenced eachother.

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I mostly agree with Commas about rumors and dead-ends, but if we were to play as the Exile again, I think the game should allow you to start at like 30-35th level and have an allowance of Force Powers to choose from. That way, you could really customize according to what your favorite Exile version was in TSL.

 

As for M1911A1's idea of voiceovers, I agree. Even though they were minimal in K1, I still missed the occasional main character lines like "I'm here" and "damn!" in TSL.

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I would like to have:

 

1. many the original characters from KOTOR I and II and some new characters

2. a new and modern game engine

3. more and bigger planets plus all the planets we already know (which should also be bigger than they are now)

4. the 'real' Sith appearing in the SW universe

5. more skills, feats, force powers, weapons, items, enhanced combat, dialog and influence system

6. make ranged weapons and single-bladed lightsabers more useful ^^

7. customizeable characters

8. a more balanced and complete game than KOTOR II is (!)

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Well personally I would be content to wait while my character spoke, but if you click mouse 1 then it skips it anyway right?

 

I forgot to mention as most of you have that I also would like to see less restrictive environments and bigger maps.

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Revan should be depicted as an Anakin-style character. Powerful, but not skilled enough to use that power yet. (when he lost to Dooku.)

 

Chop his arm off, cause the revenge will be 10x better when you whoop the guy.

 

Because, if Revan is facing the TRUE Sith, going into the unknown, they ought to be a lot more powerful than he is. (and that'd be a great excuse to start you off at lvl 1.)

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^^^ considering that revan was a powerful jedi, then sith lord and then jedi again who won a whole war by himself essentially by defeating another powerful sith lord and an incredibly gifted tactition i think he knew what he was doing, but seeing his arm get chopped off would be pretty cool, too bad it would mean he'd be limited to a single saber until he got his standard robo arm :D

 

i'd like to see curved lightsabers, and i'd like to see them be more than a new model, i'd like them to sit differently in the hand, i'd like the animations to be different for them, like if the character is just weilding one, he shouldn't hold it the same way he holds one regular saber, it should be one handed. i'd like to see them as a seperate saber class, so there'd be single, short, double and curved and for them to have their own properties, like they would need to be harder to master, but give you more benefits when you do. and all the fighting styles really do need to have their own animations this time. i was excited when i saw that there would be new forms to learn in k2 but when i saw that they all looked exactly the same i was pretty bummed. i'd also like you to hold the saber differently depending on which form you use, like when you are in your fighting stance but not moving yet (i'd really love to see you hold the saber the way revan does in that one cutscene where bastilla is about to arrest him but then right before the lightsaber battle begins malak stabs him in the back)

 

and i'm sorry, but i LOVE wookiees, they are by far my favorite star wars aliens, and i really like the way that the kotor series represents the wookiees by making them scouts. the common misconception about the wookiee is that they are just big dumb muscle, when in really they are quite a sophisicated intellegent people, making them a scout instead of just your regular old soldier was a pretty good move, because while hanharr and zalbaar were incredible powerful melee fighters just from their attributes alone (another benefit of being a wookiee) they could also be really great ranged fighters in a pinch (especially with the new feats that are scout only in tsl) chewie was always one of my favorite characters and to me was one of the staples of the star wars movies, i was pretty bummed when wookiees got left out of epI and epII (just think of how much better it would have been to have a wookiee instead of jar jar) and then their scene in III was pretty short (there was a really great scene that got cut where yoda was going to pretend to be a crazy hermit to distract a clone troop on a walker while chewie came up from behind and knocked out the clone and steal the walker kinda like he does in epVI) so i really hope they continue the with the wookiees.

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Wookiees rock. It's no coincidence that the poorer two movies of the series were also the ones lacking Wookiees.

 

And as for adding VOs to PC lines, not only would that likely delay the Devs far past whatever crazy deadline they get, it'd also limit possibilities for realistic modded dialogues. I would like the combat VOs for PCs return. (I miss hearing 'That hurt I bet,' when I get a critical.)

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^^^^

thinking of the possibilities, i think it would be cool if the voiceovers for the PC would change depending on your character's alignment. like maybe something a bit vulgar (within limits) if you're darkside and perhaps just simple taunts if your lightside.

 

just a thought. :)

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Ok how about this: at a moment in the game you encounter a Trandoshan and Wookie fighting, and can decide who to help. Help the Wookie: light side points and he joins your party, help the Trandoshan: mega dark side points, a nice Wookie pelt hanging in your ship and he joins your party as an expert melee fighter with a 20 defence bonus (with no armour)!

 

If you actually do go to face the true Sith, it would great if they had huge urban cities. Sort of like Taris but full of Sith and different architecture!

 

Oh and yeah, it would be nice to have your character's arm chopped off. You could either continue and only have a single lightsaber, or go off on a sidequest to find a bio-mechanic!

 

like if the character is just weilding one, he shouldn't hold it the same way he holds one regular saber, it should be one handed.

 

This is how I'd design the lightsaber system:

 

1. Short - limited to one handed use only, speed bonus/power penalty.

2. Single - two handed use, average all round/No penalties.

3. Dual Short - massive speed bonus/average power/defence penalty.

4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

 

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.

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This is how I'd design the lightsaber system:

 

1. Short - limited to one handed use only, speed bonus/power penalty.

2. Single - two handed use, average all round/No penalties.

3. Dual Short - massive speed bonus/average power/defence penalty.

4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

 

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.

 

How about this...have double-bladed sabers that can be used with only one or both blades ignited depending on how the player wished to use it for combat like the way that Maul used his in Ep. 1.

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I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.

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I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.

 

Or, add to this, and make it possible for you to refuse the help of any recruitable character. You could do this to a limited degree with Juhani in K1, but it wasn't an option in TSL (unless you count the fact that you could refrain from fixing HK-47). I really wanted to kick G0-T0 to the curb!

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I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.

 

Yes, that would be a very nice addition to an enhanced influence and interaction system with your party members. Not just the rigid mechanism like in KOTOR II, it should be made more flexible, e.g. when your party members dislike your actions, then they protest or try to stop you like in the DS ending of KOTOR 1. On the other hand you should be able to corrupt them completely if your character is strong enough in this field.

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Have you be able to choose at the beginning of the game if you want to follow the path of a jedi or a sith......with an option later on in game to continue that path or change it. The choice to kill Revan and the exile cuz they suck. The choice to start off the game from a couple of diffrent view points, one as either a True Sith plotting against the republic, the path of a New Sith, or the path of a jedi. The choice to serve or join the games main bad guy instead of automatically fighting him. Bring back Darth Sion.

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Why does everyone love Jolee? Just about every playthrough I have had, I went to Kashyyyk last on purpose. He is so annoying.

Agreed, I don't know what is sooo great about an old coot in a pit of gianormous trees... :rolleyes:

 

And ChainZ, even if it IS blasphemey I still don't like Jolee :p

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