vanir Posted September 16, 2005 Share Posted September 16, 2005 It was a pretty base level mod. Excellent when combined with stoffe's AI mod and some decent skins. Hope I didn't overdo Darth Sion because he just kicked my butt all over Trayus Academy. I'm going to have another bash at him and if he does it again I'll have to tone him back down (being as I've got 46AC Weaponmaster and average a couple of hundred pts damage per attack before enhancements). The Darth Nihilus battle was perfect though, just the right amount to drag it out and turn it into part Force battle, part combat. Download at pcgamesmods. Any comments or pointers, feel free. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 16, 2005 Share Posted September 16, 2005 hehehe... next time, you might want to provide a link to it http://www.pcgamemods.com/mod/16212.html Looks good though! Link to comment Share on other sites More sharing options...
vanir Posted September 16, 2005 Author Share Posted September 16, 2005 Thanks ChAiNz, I'll remember that next time And thanks to Darth333 for helping get my account here at Holowan going Link to comment Share on other sites More sharing options...
Darth333 Posted September 17, 2005 Share Posted September 17, 2005 Welcome to the forums I didn't check all the files but after a quick glimpse, i see two problems with the mod: 1- you seem to have forgotten a few files in your mod: k_inc_force.nss will have no effect at all on the game unless it is compiled with k_sp1_generic.nss (you'll get k_sp1_generic.ncs as k_inc_force is an included script) . The game uses k_sp1_generic.ncs to trigger the force powers. 2- n_darthsion002.utc does not have a unique tag : the tag is used by the following files ( I used tk102's findrefs http://www.starwarsknights.com/tools.php to find out) : 152HAR_s.rim n_darthsion001.utc Tag DarthSion 154HAR_s.rim n_darthsion001.utc Tag DarthSion 702KOR_s.rim n_darthsion001.utc Tag DarthSion 853NIH_s.rim n_darthsion001.utc Tag DarthSion 903MAL_s.rim n_darthsion001.utc Tag DarthSion 903MAL_s.rim n_darthsion002.utc Tag DarthSion 904MAL_s.rim n_darthsion001.utc Tag DarthSion 905MAL_s.rim n_darthsion001.utc Tag DarthSion 905MAL_s.rim n_darthsion002.utc Tag DarthSion 906MAL_s.rim n_darthsion001.utc Tag DarthSion 906MAL_s.rim n_darthsion002.utc Tag DarthSion templates.bif n_darthsion.utc Tag DarthSion Note that a few of these objects such as the sion files used in the cutscenes that have been turned into movies are not being used by the game. This will cause problems when a script calls the object using the Darthsion tag. Your .utc file will be used instead of the intended .utc file and the game will likely freeze since the objects do not have the same scripts attached to them. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted September 17, 2005 Share Posted September 17, 2005 This will cause problems when a script calls the object using the Darthsion tag. Your .utc file will be used instead of the intended .utc file and the game will likely freeze since the objects do not have the same scripts attached to them. AFAIK, The game would only pick the wrong file if the template ResRefs are the same, not the tags. n_darthsion002 will not override n_darthsion001 because they use the same tags. Link to comment Share on other sites More sharing options...
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