Jump to content

Home

[WIP] Fullname's Capital Ship demo


REDJOHNNYMIKE

Recommended Posts

  • Replies 361
  • Created
  • Last Reply

Careful, I wouldn't want a moderator to start a bloody coup against some of my best political advisors:lol:

(while those would make some gut busting npc dialogs;))

 

Any ideas for a good elevator slang name for the crew to use?

 

Progress hasn't been much lately, we've been grinding out the last few days of the current job, so by sunday I should have a bit more free time to get the transystem working:)

Thanks for being patient *ducks a flying rotten tommato*

Link to comment
Share on other sites

Any ideas for a good elevator slang name for the crew to use?

 

B.E.T.T.I.G.A.T.? (Big Elevator Thingy That Is Good At Transit). I know, its terrible. I would say "transporter", but thats already been used. :D Umm... "Transivator." I dunno :dozey:.

 

A name to get you from place to place?

 

Biostatic Energy Movement Interface (B.E.M.I)

 

No, I have the perfect one:

 

Biostatic Energy Movement Interface Gadget Using Etheral Static Transportation/ B.E.M.I.G.U.E.S.T. Or, you could space it out and say "B.E. - M.I. - G.U.E.S.T." :D

Link to comment
Share on other sites

*readys ASM-shockrifle*

 

No moderator will get me alive!! (Maniacal Laughter)

 

 

Why don't you use an already excisting word, then split it up?

 

LIFT:

Light-guided Intermodular Flesh Transporter

 

(Couldn't come up with something better fot the 'F')

The crew can call it 'Lifty' or something ;)

Link to comment
Share on other sites

hey remeber that korn song twisted transitor where we should put that

 

then:

fort minor belive me

 

i have a quest(it when the ship should be attacked music should me green day american idiot :lol: )

 

you meet a guy named lukas who is sent by the republic because the soldier named marong(oh yeah my created timmy marong) is unguilty about the attack but when the ship is attacked you got to get to the bridge and take a cannon and use it to blast the evil sith to pieces

 

Reward:get Marong to your Team

Link to comment
Share on other sites

Havent replied in a while but I've been reading, making nice progress so far.

 

P.P.E

 

Plasma Powered Elevator

 

P.P.L

 

Plasma Powered Lift

 

etc. They are boring I know, but getting on the C.O.C.K or going up the F.A.N.N.Y shaft to locate a short ciruited conduit might get annoying after a while.

Link to comment
Share on other sites

Finally made a little progress, it turns out that if you embed a computer panel halfway into a wall (so you only see a screen and no bracket) you can't target it, go figure:lol:

 

So I moved it out a hair from the wall and it is now targetable, still no luck on bringing up a dialog though:(

 

@Ztalker, take your time man, I definitely aint the fastest modder around and am not going anywhere:D

 

About the crew, do you mean crewmembers on board the ship being available for the party, or crew from the original story being recruitable?

I do want to be able to have many members of the party be characters who work/live/play on the ship, I don't know if it's possible (I'd have to eventually get help from one of the scriptmasters) but I would like to try and increases party size by having "Active" and "Unactive" party members, they will both be on your ship at all times (unless plot requirements take them away) the difference is that Active members will be available in your party screen and inactive ones will go about their business around the ship as NPCs, you'll just have to visit your Human Resources Director (Catbert!!!!! XP) who will have recruit scripts to replace any party member's slot with one of your reserve "Alpha NPCs", I hope that makes sense.

 

@Jammey, an excellent point (who wants to spend time "practicing" anyway;))

Link to comment
Share on other sites

^

|

|

|

Right...i'll prtend i understood that :p

 

This is the list of items i (and RobQel-Droma) have made so far:

Might take you some time to read though :p

 

WIP Fullname Capital Ship Demo:

Clothing and weapon specialties

By: Ztalker and RobQel-Droma

 

General: These are just some thoughts about items and clothing. You don’t have to use them if you don’t like it. It’s your mod….

 

CLOTHING AND EQUIPMENT

 

Class specific:

 

TECHNICIAN

 

Welders Belt:

A belt frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

 

Repair +2

Intelligence +1

Dexterity +1

Strenght +1

 

Welders Headgear

A headgear frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

 

Repair +1

Intelligence +1

Awareness +1

 

Welders Gloves

Gloves frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

 

Repair +1

Dexterity +2

 

Welders Implant (requires 12 Constitution)

This implant is the source of the nerve synapses used by the other parts of the set. It boosts you skill even further. The story goes this technology was used to rebuild the Starforge.

 

Repair +2

Intelligence +1

Dexterity +2

 

 

 

Set Bonus: +2 repair, +2 intelligence

 

 

SOLDIER

 

Soldiers Belt

This belt was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

 

Strength +1

Constitution+1

Saves Fortitude +1

 

Soldiers Helmet

This helmet was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

 

Dexterity +1

Saves Fortitude +1

Constitution +1

Demolitions +1

 

Soldiers Armor (AC: 12, medium)

This armor was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

 

Strength +1

Saves Reflex +2

Dexterity +1

 

Soldiers Dopamine Injector System

This special device wasn’t actually made by Carth Onasi, he only improved the original one.

The original version injected dopamine in the users blood when adrenaline reached a certain level. However, the test subjects got totally addicted to it, and killed some of the scientist, after which the project was stopped. Onasi increased the safety drastically using modern technologies with the help of a Zabrak called Bao-Dur.

 

Strength +2

Awareness +2

Saves Reflex +1

Saves Fortitude +1

 

 

 

Set bonus: Dexterity +1, Strength +1, Demolitions +1

 

 

 

 

 

SCOUNDREL

 

Darkwater Goggles

This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

 

Awareness +3

Stealth +1

Security +2

 

Darkwater Armband

This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

 

Awareness +1

Stealth +1

 

Darkwater Implant (Requires 10 Constitution)

This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

 

Awareness +1

Stealth +1

Security +2

 

Darkwater Cloak (AC: 7)

This superb example of Republic brilliancy was one of the greatest developments ever. The developers took the Stealth suit, and used all their knowledge to make a suit no-one had seen before. This suit uses the secret darkwater-technology that ‘eats’ the light out of the surrounding area. It also contains an electro-magnetic field that improves the security skill of the user by sending out little electromagnetic pulses.

 

Stealth +3

Security +3

Awareness +3

 

 

 

Set Bonus: Stealth +1, Security +1, Awareness +1

 

 

 

 

 

 

 

 

DROID

 

Security Droid Plating

Suited for security droids serving on large starships, this armor is usually produced by Czerka. Using energy absorbing technologies, the armor can even soak in energy from weapons like blaster rifles, or explosions on the vessel, and has been proven to significantly change odds in enemy boarding situations to the user's favor. Many private war/security droids are equipped with the plating, as it is both durable and protective.

 

Defense Bonus 5, Dexterity Bonus 3, Damage Resistance: Energy 30%

 

Maintenance Droid Plating Produced in many forms by several companies, armor of this type is very common, especially on capital ships, large estates, or military bases. The damage from fires and electrical discharges, common accidents in these types of areas, are taken into account by the armor. While the armor itself does not offer any good overall protection to the droid, (a blaster pistol might bypass the armor) the armor is only intended for cleaning droids, so the weakness does not matter.

 

Defense Bonus 3, Dexterity Bonus 5, Damage Immunity: 10% Fire, Damage Immunity: 10% Electrical.

 

Security Droid Hacker Interface

 

Useful for overriding computer security measures, the Interface boosts the droids hacking capabilities. While this kind of technology is usually found with criminals and hackers, this is also used for military forces needing to get past locked enemy doors or active security systems.

 

Security 3+, Computer Use 3+.

 

Droid Cutting Laser

This powerful cutting laser can burn through thick durasteel doors, melting through the solid metal. The laser, while it must recharged often, is extremely powerful, enough to cut through fallen debris. While mostly used against doors or rubble, the weapon can also be used against force fields, disrupting the energy and destroying the force field; In extreme cases, it could even be used against an enemy- sometimes cause lethal wounds.

 

Damage: Energy, 2-8; Damage: Fire, 3-6. On Hit: Horror, DC 14. Uses 10/10

 

 

 

 

 

 

 

 

 

 

 

 

Unique:

 

Robe of Johnny The Red ( AC 4)

This Jedi was one of the last survivors of the gruesome battle on Malachor 5. He was praised for his tactical ideas and courage. After he survived the battle, he agreed to hide himself for the Sith, just like his fellow Jedi masters did. But he was betrayed and attacked by a Sith assassination force. He killed the most of them, but the leader called Darth Sion sabered him down. He was called ‘Red Johnny’ because of his red/orange lightsaber and red scars.

 

Wisdom +3

Intelligence +3

Bonus Feat: Freedom of Movement

 

Rob Qel-Droma’s Reflex Armor (AC 10)

After his death, Clay Qel-Droma became a Foce-ghost, to visiting his wife and son for one last time. After seeing his dead father, Rob decided to become a Jedi himself. But he was rejected because of his anger. He then focuses himself on creating suits for the military. His diary holds some proto type sketches that would later turn out to be the darkwater-suit.

This version however, was the last suit he made before he was left on a journey across the Outer Rim. It’s a highly developed Exo Skeleton, based on the old reflex armors.

 

Dexternity +6

Constitution +2

 

The Gsccc Droid Asassination Program (Thing that goes on the head of droids  )

This Droid system was based on the HK protocol droid series, but was improved by the evil droid computer Gsccc. The program was so aggressive and dangerous, that a Sith strike team had to destroy it. Gsccc was shut down, but rumours go that it still lives on in the programming of the bloodthirsty HK-series.

 

Dexterity +2

Bonus Feat: 2 weapon fighting

Bonus Feat: Improved 2 weapon fighting

Bonus Feat: Master 2 weapon fighting

Bonus Feat: Toughness

Bonus Feat: Improved Toughness

Bonus Feat: Master Toughness

 

The Jedi Poker

The cynical name doesn’t really fit the sword. It doesn’t really pokes someone, it literally slices the victim to tiny pieces. Because of sharpening upgrades and durasteel alloy, this sword was chosen by the Sith asassins to ‘poke’ their victims, mostly Jedi.

 

Dmg Physical 8-28 +5 Sonic, CT 19-20 x2, Attack +3, Fully Upgradeable.

 

 

 

 

 

 

Jammy Mobile Disruptor System

The highly advanced Jammy species are masters with shields and force fields. On their harsh planet, they are constantly being attacked by much larger animals and species, so they had to come up with something to survive. Luckily, a Republic Fighter crash-landed, and the Jammy investigated the crash site. They discovered a shield generator, and found out it could help them survive. In the following decades they improved the shields beyond Republic knowledge, and found themselves cornered by al kinds of ‘buyers’ for their beloved shields.

Jammy technicians are still considered one of the best in the universe, although they are on the brink of distinction.

 

Energy/Fire/Cold/Electric 250 Points damage, or 300 seconds.

 

 

Robe of Stalkers (AC 5)

This particularly robe was used in the gruesome battle of Malachor 5. It offered somewhat protection because it was reinforced from the inside with some durasteel strips. This was necessary to counter the ‘Jedi poker,’ the unbelievably sharp Vibroswords used by the Sith and Mandalorians. These robes are now called ‘stalkers’ because they can only be worn by a person that witnessed the battle. They are so drenched in dark side energies that a normal person can’t ware them without turning insane.

 

Bonus Feat: Freedom of movement

10% vs Bludgeoning

10% vs Slashing

5% vs Energy

Strength +2

Wisdom +2

 

Belt of Battle stars

This special belt was highest military award the Jedi had. They were only given to some of the Jedi that remained on the path of light during the war. It’s a formidable booster in combination with another award: The Jedi Armband that boost constitution and has been given to some Jedi too.

 

Constitution +1

Persuade +2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stormsurger

This legendary gun was is the prototype of the Mandalorian Ripper, the most feared gun of the Mandalorian wars. It was claimed by one of the last Mandalores, and never seen again. But an Mandalorian from the Ordo clan found it, but lost it the Sith on Taris. No-one knew it’s whereabouts until now.

This weapon of great power uses Mandalorian Diatum Energy cells, considered to be the strongest in the world. It also increases the damage by discharging used energy into the barrel of the gun. This way, electric damage is added.

 

Damage: Energy, 7-14

Damage bonus: +5 Electric

Range: 30 meters

Critical Threat: 19-20, x2

Attack Modifier: +3

 

Fully Upgradeable

 

 

Face of the First Split

This tainted mask features powers implanted by the Sith of the First Split. They included mighty warriors such as Ajunta Pal and Marga Ragnos. This helmet was worn by many Sith to show their affliction to the Dark Side. Over time, the mask has become even more tainted by the Dark Side. Only a Dark Sided person could wear it, without it’s mind getting destroyed.

 

Strength +2

Constitution +1

Bonus Feat: Force Jump

Bonus Feat: Improved Force jump

Bonus Feat: Master Force jump

Link to comment
Share on other sites

To whet the appetite...

 

http://img452.imageshack.us/img452/5456/13za.jpg

 

http://img506.imageshack.us/img506/8929/21vk.jpg

 

http://img356.imageshack.us/img356/2263/39kv.jpg

 

Just so you know It's not a hoax;)

 

Update: The dialogs are working fine now, I just have to get them to actually warp you to another module.

The bad news is I didn't get too much done during my few days off, and I'm back at work now, but I am going to try and keep up on it:)

 

@ZT and Rob, Good stuff there, could you leave out previous stuff, it's not hard to go back and look at what you've already written;)

I don't mean to sound rude, it just saves room by posting updates instead of reposting a current list:)

 

@PJ, I'm confused, would you be so kind as to clarify what you want to happen during a story quest?

Link to comment
Share on other sites

Omg ^^

 

(puts up Igor Voice) Yezz master, teach me master! Itz alive!!

 

If you have any suggestions about the weapons, or a class specific-set, i'll make it for you. As you might have seen, i've introduced some...Hallowan members into the list:

 

Robe of Johnny The Red - REDJOHNNYMIKE

Rob Qel-Droma’s Reflex Armor - Rob Qel-Droma

The Gsccc Droid Asassination Program - Gsccc

The Jedi Poker - pokejedi123

Jammey Mobile Disruptor System - Jammey

Robe of Stalkers - Little me ^^

 

If anyone wants to be in this game, in w weapon or armor, please tell :)

Link to comment
Share on other sites

One thing I'm going to drop (for now anyway) is restricted access from certain levels, such as only having the bridge accessable from fuselageA, For the first demo/mod resource I'm going to make all levels free access.

The first reason is that it's already taken me a while to get this far, and making destinations location specific will take more scripting and dialog work (hopefully I'll have it done by Demo/Resource V.2:))

Second, It will make it easier for everyone to look around the ship and either plan ideas for this mod, or get ideas for how the ship can be used in their own mods.

 

@Ztalker, I never realised that your name might be pronounced "stalker";)

 

@ED, So the mod's more interesting now that there are real screenshots eh?;)

I like your suggestion though, I think your personality would be just right for one of the ship's traveling merchants (seeking passage to dark unkown areas;))

Since you've said you're real into studying star wars history, would you mind if your NPC could also be one of those historian characters who has a list of events to describe?:)

Link to comment
Share on other sites

@ED, So the mod's more interesting now that there are real screenshots eh?;)

 

The mods interested me since you anounced it, which is why I sent you all those lengthy PMs. There just wasn't much for me to post about.

 

I like your suggestion though, I think your personality would be just right for one of the ship's traveling merchants (seeking passage to dark unkown areas;))

 

That sounds good. The True Sith will dread my coming.

 

Since you've said you're real into studying star wars history, would you mind if your NPC could also be one of those historian characters who has a list of events to describe?:)

 

That would be fine. If you'd like, I can write a dilaogue and utc file for myself and send it to you. I've already though of some things to include.

Link to comment
Share on other sites

I was just joking about that ;)

 

Can't wait to see what you come up with:)

There's no rush on it though, it's going to take me a little while to get the transit system working and checked, then I'll release the ship "shell" with transit system as a standalone "starter kit" and build some interest and maybe even form an official team before we actually start adding new files.

 

One reason I want to wait and see what other files anyone else wants to add is Compatibility.

I want to try and develop it in a way that takes little effort to add new content, and can be kept organized so it's easy to find everything if something goes wrong or files conflict:)

Link to comment
Share on other sites

Update: I've finally got the dialog to actually fire the warp script, and I am currently able to warp between BridgeA and BridgeB.

Remember the placeable clipping problem I mentioned a while ago, well I only fixed enough to have a couple consoles to test the warping capabilities;)

Now I just have to move all the placeables a little bit, and it should be quick from there. One thing that I'll work on for a second demo version is warping in at certain console locations (instead of the modules default warp entry point).

Once I get that finished, anyone who's willing to risk their computer being blown up by a stray script or something may call themselves the glorious name of Beta Tester:D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...